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Home » Fable TLC » Discussion » Level Scripting » Respawning Bodyguard
Respawning Bodyguard [message #20022] Sat, 09 June 2007 22:45 Go to next message
Holy_Avenger is currently offline  Holy_Avenger
Messages: 87
Registered: April 2007
Location: Light within the Darkness
I don't know how to make your own bodyguard respawn. Actually, I manage to create a minion - bodyguard in Oakvale East, I did it, but he didn't respawn. The one who respawn is the real Oakvale mercenary. I don't understand how to change the respawning system script. Anybody can help me? Please here it is the script:

============================================================ ==========================================
XXXSectionStart V_BodyGuard;

NewThing AICreature;
Player 2;
UID 18446741874686300692;
DefinitionType "CREATURE_MINION_WARDOG";
ScriptName BodyGuard;
ScriptData "_GOOD1";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 36.156738;
PositionY 109.888916;
PositionZ 16.33424;
RHSetForwardX -0.608449;
RHSetForwardY -0.793585;
RHSetForwardZ 0.0;
RHSetUpX 0.000548;
RHSetUpY -0.00042;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -1334292695;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCHero;
LastWeaponEquippedID 0;
hero_title_object_def_name "OBJECT_HERO_TITLE_DEATHBRINGER";
EndCTCHero;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 350.0;
OverridingBrainName BRAIN_BODY_GUARD;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 2628.156738;
InitialPosY 1997.888916;
InitialPosZ 16.33424;
EndThing;

NewThing Marker;
Player 4;
UID 18446741874686300691;
DefinitionType "MARKER_BASIC";
ScriptName M_BodyGuardRespawn;
ScriptData "_GOOD1";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 35.016846;
PositionY 108.991211;
PositionZ 16.242132;
RHSetForwardX -0.600218;
RHSetForwardY -0.799829;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;

XXXSectionEnd;
============================================================ ==========================================

If you know how, please change the respawning script. Thanks in Advance


I'm right here............
Skeeeeeeiith!!!
Re: Respawning Bodyguard [message #20913 is a reply to message #20022] Thu, 28 June 2007 00:30 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

This is interesting.

I know this is an old question, but I remember trying this myself and couldn't figure it out.

I looked in the script.bin for a solution, but there wasn't.

Maybe Blue, Satan or Marco know the answer?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Respawning Bodyguard [message #20916 is a reply to message #20022] Thu, 28 June 2007 00:42 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
I know it's possible. But I can't for the life of me remember how I did it.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Respawning Bodyguard [message #20917 is a reply to message #20916] Thu, 28 June 2007 00:47 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Can I try to refresh your memory?

Is it just a scripting thing? or do you need to edit some gamefile?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Respawning Bodyguard [message #20922 is a reply to message #20917] Thu, 28 June 2007 01:08 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
OldBoy wrote on Thu, 28 June 2007 02:47

Can I try to refresh your memory?

Is it just a scripting thing? or do you need to edit some gamefile?


Just scripting. I think it had something to do with scriptname or data.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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