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Can I go to the filter maps? [message #20475] Wed, 20 June 2007 14:41 Go to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Is it possible to go to the filter maps? You know, like say NorthernWastes3_Filler_08. You know teleport there or walk there or something. When I try to make a teleporter (a door, a stature, ect.) it doesn't work, although the wiki says that I can directest it to anything with a UID, but this is not the case for me, it'll only work if I copy the "EntranceConnectedToUID XXXXX" from an exit point (and I try looking for that number everywhere but it only appears on that Shocked). So if anyone can teach me how to explorer the secrect areas of Albian, that'd be awesome (and it might teach other people wondering about it to).

~Searyan~

P.S. I also believe that NorthernWastes3_Filler_08 may be the original Dragonclif (Arcon's Folly) as dragonclif is called dragonclif2.


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[Updated on: Wed, 20 June 2007 14:44]

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Re: Can I go to the filter maps? [message #20477 is a reply to message #20475] Wed, 20 June 2007 15:26 Go to previous messageGo to next message
Tre Cool is currently offline  Tre Cool
Messages: 8
Registered: June 2006
Location: Canada
If you've used the freeroam app, and set 'patched' or whatever it is to true while doing it, you should be able to just walk out into them.
Re: Can I go to the filter maps? [message #20478 is a reply to message #20475] Wed, 20 June 2007 15:28 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
No, I used the freeroam app, but its like walking into an inviable wall.

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[Updated on: Wed, 20 June 2007 15:28]

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Re: Can I go to the filter maps? [message #20479 is a reply to message #20478] Wed, 20 June 2007 15:41 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Northern Wastes Filler 8 is very interesting....

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20480 is a reply to message #20475] Wed, 20 June 2007 15:41 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
...do tell...

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Re: Can I go to the filter maps? [message #20481 is a reply to message #20480] Wed, 20 June 2007 15:44 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
No I was saying it looks a lot like Dragon Cliff 2 in Albion Explorer.

Also, do you have the marker and the teleporter object in the the same map? Or maybe the math isn't right. I'll try and make a teleporter for you going to the filler. I think it needs a holy site player start though...so that's probably why it won't work. And you could try to put a region entrance marker there and have the region exit that leads to it on a demon door or something?


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20482 is a reply to message #20475] Wed, 20 June 2007 15:51 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I added a holy site (and a school, lol) but it still didn't work. The statue just acted like it was just selectable (and I added a confirmation screen just because and it asked and did nothing). So please, if you should, please make it work for me, I'm still just a newb with big ambitions. You know...most of the game isn't even available to us, lol. So thanks a load.

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Re: Can I go to the filter maps? [message #20483 is a reply to message #20482] Wed, 20 June 2007 15:55 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Try using this first.

NewThing Object;
Player 4;
UID 18446741436727267468;
DefinitionType "OBJECT_BW_SIGNPOST_PLAQUE_01";
CreateTC "CTCActionUseScriptedHook";
ScriptData "Go here?";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 16.815190;
PositionY 99.196780;
PositionZ 23.506260;
RHSetForwardX 0.624366;
RHSetForwardY -0.781132;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScriptedHook;
Usable TRUE;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap TRUE;
VersionNumber 1;
ForceConfirmation TRUE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID PUT MARKER'S UID HERE;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHook;
Health 1.0;
EndThing;


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20484 is a reply to message #20475] Wed, 20 June 2007 15:57 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
ok, say here for a bit in case it doesn't work (things like this happen to me a lot)

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Re: Can I go to the filter maps? [message #20486 is a reply to message #20475] Wed, 20 June 2007 16:02 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
...it didn't work...I think its the marker (forgive me, I'm a newb after all) so could you make a marker that'll work to?

Edit

wait, does this sign need to be in the northern waists? I just caught that "need to be in the same map" phrase you gave.


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[Updated on: Wed, 20 June 2007 16:06]

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Re: Can I go to the filter maps? [message #20487 is a reply to message #20486] Wed, 20 June 2007 16:07 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I don't know where you put the holy site marker. But try doing this(read carefully).

Put this in place of...The guild demon door region exit point for example. Make sure you don't load a save that is in that region though.


NewThing Thing;
Player 4;
UID 666667668765;
DefinitionType "REGION_EXIT_POINT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 37.865479;
PositionY 33.999023;
PositionZ 51.766006;
RHSetForwardX 0.999994;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.000846;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDRegionExit;
Active TRUE;
Radius 2.5;
MessageRadius 6.5;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap FALSE;
EntranceConnectedToUID 5555555296069;
EndCTCDRegionExit;
EndThing;




Then put this in the Northern Wastes 3 filler 08.


NewThing Thing;
Player 4;
UID 5555555296069;
DefinitionType "REGION_ENTRANCE_POINT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 33.049072;
PositionY 34.119141;
PositionZ 52.287064;
RHSetForwardX -0.997557;
RHSetForwardY 0.069772;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDRegionEntrance;
EndCTCDRegionEntrance;
EndThing;



I'm not sure if this will work, I've never tried before...


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20488 is a reply to message #20475] Wed, 20 June 2007 16:09 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I'm going to try something else first, see if you can get there, like you said its interesting, might be worth a view you know. May be a secret.

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Re: Can I go to the filter maps? [message #20489 is a reply to message #20488] Wed, 20 June 2007 16:12 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Not sure I want to do the testing...

But I'll make a teleporter for you right now.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20490 is a reply to message #20489] Wed, 20 June 2007 16:34 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Follow this, it should work:

1- First you'll need the 2 maps quordanents:

HeroGuildComplexInside.lev
X: 4576
Y: 3552

NorthernWastesFiller_08.lev
MapX 832;
MapY 7872;

2- Place a holy site player start in the filler and set these two to NULL:

ScriptName NULL;
ScriptData "NULL";

3- Next take the WORLD coordinates of the holy site and not just the X, and Y of the marker.

4- Subtract the holy sites world location X and Y from the hero's guild map location:

HeroGuildComplexInside.lev
X: 4576
Y: 3552

5- Then use the X and Y values you get after doing the math on a maker like this(put it in hero's guild):

NewThing Marker;
Player 4;
UID 18466666;
DefinitionType "GAZE_OUT_OF_BUILDING_MARKER";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX ******;
PositionY ******;
PositionZ 12.32;
RHSetForwardX 0.927178;
RHSetForwardY -0.374605;
RHSetForwardZ 0.0;
RHSetUpX 0.000342;
RHSetUpY 0.000847;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
Health 1.0;
EndThing;

6- Then put an object like this in the guild somewhere:

NewThing Object;
Player 4;
UID 99999991111;
DefinitionType "OBJECT_OK_GARGOYLE_FEMALE_02";
CreateTC "CTCActionUseScriptedHook";
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0;
PositionY 0;
PositionZ 0;
RHSetForwardX -0.788017;
RHSetForwardY -0.615644;
RHSetForwardZ 0.0;
RHSetUpX 0.000301;
RHSetUpY -0.000385;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScriptedHook;
Usable TRUE;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap TRUE;
VersionNumber 1;
ForceConfirmation FALSE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID 18466666;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHook;
Health 1.0;
EndThing;


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20491 is a reply to message #20475] Wed, 20 June 2007 16:36 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I'll try, I'm going to need to reset my map data after this though, lol.

Edit

Ok...now I can't go to the hero's guild...I'll try again later I guess.


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[Updated on: Wed, 20 June 2007 16:58]

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Re: Can I go to the filter maps? [message #20492 is a reply to message #20475] Wed, 20 June 2007 19:30 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Woohoo! It worked!...Wow this place is amazing, you should check it out yourself chaos, I'll send you the details, what you told me to do didn't work. That may just be me or it could be the negative coordinate that caused the game to crash and when turned to positive made me get stuck in a nothingness (thank Avo for the guild seal). Maybe you could make a guide or I could.

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Re: Can I go to the filter maps? [message #20493 is a reply to message #20492] Wed, 20 June 2007 19:37 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
No problem. Send me the two TNG's if you want. I'll put this in my upcoming mod, as well as spiff the place up a bit, and put the dragon there.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20494 is a reply to message #20475] Wed, 20 June 2007 19:38 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Lol ok, mind if I take my time a little bit? I'm trying to make sure the mini guide I'm wringing in the message really works (one little thing might make it not work).

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Re: Can I go to the filter maps? [message #20495 is a reply to message #20494] Wed, 20 June 2007 19:39 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Cool.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Can I go to the filter maps? [message #20592 is a reply to message #20494] Fri, 22 June 2007 20:37 Go to previous messageGo to next message
routhy is currently offline  routhy
Messages: 67
Registered: June 2007
Location: UK
You can never go wrong with a few screenies when you find something cool like that Razz
Re: Can I go to the filter maps? [message #20593 is a reply to message #20475] Fri, 22 June 2007 20:40 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Yeah, Chaos did that, http://fabletlcmod.com/forum/index.php?t=msg&goto=20497& amp;#msg_20497

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Re: Can I go to the filter maps? [message #20857 is a reply to message #20475] Tue, 26 June 2007 21:08 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Open FinalAlbion.wld

Change seesmap to containsmap.

or:

http://fabletlcmod.com/forum/index.php?t=msg&th=1237& ;start=0&



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Can I go to the filter maps? [message #20861 is a reply to message #20857] Tue, 26 June 2007 21:28 Go to previous message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
We already had that taken care of.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
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