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Combat stance [message #20705] Sun, 24 June 2007 14:43 Go to next message
Angst is currently offline  Angst
Messages: 1
Registered: June 2007

I've been trolling the forum for a while, and I haven't seen this come up. I did a quick search before posting this as well.

Is there any way to change the stance the hero model is in while holding a weapon? I.e. changing the default over-the-shoulder-I'm-going-to-throw-this-at-you one handed light weapon stance to, say, the way you hold a melee weapon while using the berserker spell.

Re: Combat stance [message #20760 is a reply to message #20705] Mon, 25 June 2007 16:33 Go to previous message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Yes there is, although its a pain the the @$$. You need to go to the Hero's CAppearance and extract it. Then you open it with this (first post) http://fabletlcmod.com/forum/index.php?t=msg&th=1666& ;start=0&. Once open, you'll need to search for what you want to change. Open it and it'll pull up a window saying what animation it is, what the animation number is (change this to change the animation) and what animation group. Now, to know what to change the ID to, go to FE, open up the hero's model (it doesn't really matter what humanoid model you use, but I recommend the Hero's as that's what your going to use the animation on). Now pull up the graphics bin/big (not sure witch) and drag the animation you want to use onto the hero's model to preview the animation. Once you get the animation you want, open up the animation and copy its Id. Once you got the ID you want, paste it over the ID of the Animation your replacing. Press apply and close window. Once all animations you want changed are changed, reload the modified CAppearance the same way you extracted it (except with import and not export).

Before you do this you should back up the original Cappearance of the Hero, or whatever you modified.

I hope i pointed you in the right way

~Searyan~


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