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Home » Fable TLC » Discussion » Level Scripting » "Readable" Creatures
"Readable" Creatures [message #20884] Wed, 27 June 2007 12:30 Go to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
I wanted to make a creature that you can click on and you'll sort of read him.

I tried using this code but it crashed my game(This one is a teleporter):

NewThing Creature;
Player 4;
UID 884467414367272456745684568;
DefinitionType "CREATURE_BRIAR";
CreateTC "CTCActionUseScriptedHook";
ScriptData "Are you sure you want to sail to the Prison Path?";
ThingGamePersistent TRUE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 78.935790;
PositionY 32.822880;
PositionZ 5.450000;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScriptedHook;
Usable TRUE;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap TRUE;
VersionNumber 1;
ForceConfirmation TRUE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID 88446741874686296317357438468;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHook;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName;
EndCTCEnemy;
Health 45.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
Health 1.0;
EndThing;


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: "Readable" Creatures [message #20894 is a reply to message #20884] Wed, 27 June 2007 15:00 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Try copying the code from that sign in Oakvale, you know when you enter Oakvale you see a sign saying someone died in the making of Oakvale (I think the name has falling_accident in it, or something, I don't remember). To test it just replace the object with that of an NPC. I guess I could try to see if what I said works, to Oakvale!

Edit - Game crashed Razz Don't think its meant to be this way.


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[Updated on: Wed, 27 June 2007 16:20]

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Re: "Readable" Creatures [message #21816 is a reply to message #20884] Sun, 15 July 2007 09:48 Go to previous messageGo to next message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
To do this you would need a custom script, and no, I don't know how to do it Smile

http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
Re: "Readable" Creatures [message #21820 is a reply to message #21816] Sun, 15 July 2007 12:21 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Well that doesn't help. I'm not even using this anymore.

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: "Readable" Creatures [message #21824 is a reply to message #20884] Sun, 15 July 2007 17:24 Go to previous message
Leviathan-Ran is currently offline  Leviathan-Ran
Messages: 129
Registered: November 2006
Location: England
I tried the exact same thing... the npc doesn't speak to me when I try it..

you could use a marker as the trigger and have the npc stand next to it? that should work.


http://solemn-spirit.dyndns.org/public/Leviathan-Ran/newcig.png
"After an eternity away from you all... Jack of Blades, is back!"
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