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Summon Summoners [message #22457] Tue, 24 July 2007 14:26
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen


This mod let's you summon a Summoner.


This mod does the following:
# If you let your current summon (I'd recommend a Mionion) kill a Summoner, your summon get's replaced by a Summoner.
# If you start a new game, your default summon will be a Summoner.
# The Summoner is now the highest in rank of the creatures you can summon, so it won't be replaced.

There are two versions of the mod in the zip file:
1. Summoner_summon.fmp, this version is for people who have used the FreeRoam App. You can also use this if you havn't used the FreeRoam App.
2. Summoner_summon_INCLUDES_TNG.fmp also spawns a Summoner in the PicnicArea. I thought since there aren't many Summoners in the game, this can be handy; you can go there and let your current summon kill the Summoner there Cool. But this version can't be used by people who have used the FreeRoam App.

How To:

1. Unzip the 'Summon_Summoners.zip'.

2. Make a backup of your game.bin
(by default found in c:\Program Files\Microsoft Games\Fable - The Lost Chapters\Data\Compiled Defs).

3. Start Fable Explorer.
(Don't know what that is? Look here.)

4. Click 'File' and 'Load Fable Mod Package' and select the select the version of the mod that applies to you (see the note above).

5. Wait a couple of seconds, so Fable Explorer can load the mod.

6. Click 'Actions' and 'Save Mods and run Fable'.

7. Now let your current summon kill a Summoner, and you're in business Cool


this is not an exit.
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