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no sub_movement_dummy [message #22487] Tue, 24 July 2007 21:19 Go to next message
morerunes is currently offline  morerunes
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is there a way to get rid of sub_movement_dummy without making the game crash. then you could walk through anything, right?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: no sub_movement_dummy [message #22488 is a reply to message #22487] Tue, 24 July 2007 21:24 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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morerunes wrote on Tue, 24 July 2007 23:19

is there a way to get rid of sub_movement_dummy without making the game crash. then you could walk through anything, right?


No. It's part of the character's skeleton. Removing it would also prevent the player from ever moving.

Free roam app can disable the area clipping. And physic's models are linked in the sub-header of the models, removing them would disable clipping.

THe issue with hitting an invisible wall in the areas is do to the game not loading all the area's at once. It only loads a sub-section and is controlled in the FinalAlbion.wld



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: no sub_movement_dummy [message #22491 is a reply to message #22487] Tue, 24 July 2007 21:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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could you move it really high into the air to get the effect?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: no sub_movement_dummy [message #22499 is a reply to message #22491] Tue, 24 July 2007 21:59 Go to previous messageGo to next message
chaos is currently offline  chaos
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I thought the trees an such were part of the level mesh? Doesn't that mean it's in the STB?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: no sub_movement_dummy [message #22505 is a reply to message #22499] Tue, 24 July 2007 23:00 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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Registered: July 2005

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morerunes wrote on Tue, 24 July 2007 23:37

could you move it really high into the air to get the effect?


That won't work for what you want. This is all an animation issue. And animations aren't supported.

chaos wrote on Tue, 24 July 2007 23:59

I thought the trees an such were part of the level mesh? Doesn't that mean it's in the STB?


STB flora doesn't have clipping. And yes apart from a few trees they are "referenced" in the stb.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Tue, 24 July 2007 23:02]

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Re: no sub_movement_dummy [message #22538 is a reply to message #22487] Wed, 25 July 2007 08:39 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Registered: June 2007
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nevermind

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 25 July 2007 09:41]

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Re: no sub_movement_dummy [message #22543 is a reply to message #22487] Wed, 25 July 2007 09:42 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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could a moderator get rid of this topic?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: no sub_movement_dummy [message #22570 is a reply to message #22505] Wed, 25 July 2007 16:34 Go to previous message
chaos is currently offline  chaos
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Registered: May 2006
BlueTooth wrote on Tue, 24 July 2007 21:24

chaos wrote on Tue, 24 July 2007 23:59

I thought the trees an such were part of the level mesh? Doesn't that mean it's in the STB?


STB flora doesn't have clipping. And yes apart from a few trees they are "referenced" in the stb.


You shut me up Razz


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg

[Updated on: Wed, 25 July 2007 16:34]

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