Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Definitions » Destructible Environments
Destructible Environments [message #22944] Mon, 30 July 2007 20:53
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Me and Chaos both decided that it'd be better to have Destructible Environments as an external optional component to Conquest, it even causes some physical anomaly's (like floating body's in the Oakvale raid). So, its going to be posted here.

This mod adds 60 new items that can be broken (don't ask what they are, I don't remember [mostly the wooden crates {not cider crates, sorry, theres a reason} and piles of junk, along with several other items like wagons]). I did the editing but I couldn't have done it without Chaos (he helped me find out what to do, helped me debug, and supplied a list of all the items I had to edit).

Enjoy (warning: these objects may not reappear in the game for a file, but pritty much all of them serve no purpose in the game, use at your own risk).

Edit - Hey, this is my 200th post, cool.

New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

Assistant for Conquest
By the way, call me Searyan

[Updated on: Mon, 30 July 2007 22:04]

Report message to a moderator

Previous Topic: Pick Pocket given during Cutscene
Next Topic: Different Berserk Colors
Goto Forum:

Current Time: Sat Mar 28 17:50:00 PDT 2020

Total time taken to generate the page: 0.01016 seconds