Fable: The Lost Chapters Mod Scene
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Summoning Gaurds [message #23253] Fri, 03 August 2007 19:19 Go to next message
runeblade265 is currently offline  runeblade265
Messages: 20
Registered: June 2007
Ok what this mod does is it changes your ghost sword ability to summon guards i changed the text to to fit the mod

The cool thing about this is that i increased teh spawn radius so they spawn far away from you and then they come running to you as if you called for their help and they came rather than them just appearing out of nowhere

NOTE: sometimes obstacles are in the way so instead of spawning far away it spawns close to you. Also i used the bandit brain instead so yeha
Screenies:




Later on ill do it with bandits and assasins
EDIT:i realised that the text remained the same so i edited it and here is the new version
Download:
  • Attachment: Fixed.fmp
    (Size: 24.69KB, Downloaded 476 times)

[Updated on: Sat, 04 August 2007 12:28]

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Re: Summoning Gaurds [message #51718 is a reply to message #23253] Thu, 04 June 2009 00:48 Go to previous messageGo to next message
big-weegonlygamers is currently offline  big-weegonlygamers
Messages: 18
Registered: June 2009
Location: room
your going forward this mod is good i tried it it works but erhm the guard atacked me when i used force push
Re: Summoning Gaurds [message #51755 is a reply to message #51718] Thu, 04 June 2009 12:35 Go to previous message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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big-weegonlygamers wrote on Thu, 04 June 2009 00:48

your going forward this mod is good i tried it it works but erhm the guard atacked me when i used force push

That is because it's a guard.

It's also because this modder didn't think things through.

Also, this modder is long gone and he hardly even made a mark. He won't see your post, and it really was useless making it.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
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