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No Body's Rot Mod [message #23396] Mon, 06 August 2007 21:00 Go to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Recently I found out the function of an unknown in CREATUREs. It controls the time it takes for the body of a dead creature to disappear, so I decided to take advantage of it. With this mod, I went threw EVERY creature (with the exception of the hero, the hero teen, the hero kid, the hero balverine [although not used in the game] and their bases) and made it so their dead body's will not disappear (it will technically take 999999 seconds for the body's to disappear, witch is 16666.65 minutes, witch is 277.7775 hours, witch is 11.5740625 days [I hope someone doesn't stay in one area, staring at a body without sleeping or closing the game for that long...if so they're a little weird]). I know I over did it, I changed creatures that don't even leave body's, or can be killed, but I changed them anyways, just because I could. Enjoy.

Its so big for an FMP because, like I said, I went threw EVERY creature (with the exception of the hero), and they're all on this FMP. It should take a while to load, so if it takes a while, don't worry.

WARNING: Any changes you, or a mod you use, made that modifies any creature (with the exception of the hero) may be set back to its original state (other then it not rotting), unless it modifies the creatures original CDefs. Also, on some computers, it may cause lag if you kill a lot of creatures (hobbe killing contest, massacres, arena, ect).

If any creature was left unchanged, please PM me what it is.

I made an add on that makes kids killable, while having their decay time altered.

~Searyan~

P.S. I couldn't think of a good name, sorry.
P.P.S. Anyone interested, the number for the unknown I modified is 78525968.


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[Updated on: Mon, 01 October 2007 09:14]

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Re: No Body's Rot Mod [message #23400 is a reply to message #23396] Mon, 06 August 2007 21:09 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Thank you, I just put up the ID for the unknown, so it can be added to the DEF file (I did it for mine).

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Re: No Body's Rot Mod [message #23402 is a reply to message #23396] Mon, 06 August 2007 21:23 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Ya I played with this a bit and had a huge pile of guards a while back.




Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: No Body's Rot Mod [message #23403 is a reply to message #23396] Mon, 06 August 2007 21:24 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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sweeeet! Shocked

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: No Body's Rot Mod [message #23405 is a reply to message #23403] Mon, 06 August 2007 21:36 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
It'll lag your game up horribly, but other than that great job Sean_s Very Happy

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Re: No Body's Rot Mod [message #23406 is a reply to message #23403] Mon, 06 August 2007 21:37 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
You know, I knew this could be done just never bothered. But now that you did it, I've got to admit... it adds a lot more reality to the game. Nice one!
Re: No Body's Rot Mod [message #23410 is a reply to message #23405] Mon, 06 August 2007 21:47 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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HodgePodge wrote on Mon, 06 August 2007 23:36

It'll lag your game up horribly, but other than that great job Sean_s Very Happy


Get more memory. Razz



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: No Body's Rot Mod [message #23411 is a reply to message #23410] Mon, 06 August 2007 22:00 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
I would, but I'm flat broke at the moment Razz

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Re: No Body's Rot Mod [message #23733 is a reply to message #23396] Sat, 11 August 2007 07:41 Go to previous messageGo to next message
Overberg is currently offline  Overberg
Messages: 29
Registered: August 2007
Nice one, this looks awesome in the arena.

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Re: No Body's Rot Mod [message #25085 is a reply to message #23396] Sun, 26 August 2007 17:15 Go to previous messageGo to next message
Aznar Thrul is currently offline  Aznar Thrul
Messages: 36
Registered: July 2007

do the bodies disapear if u leave the area?
Re: No Body's Rot Mod [message #25087 is a reply to message #23396] Sun, 26 August 2007 17:17 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Yes, in town the cleanup team takes the body's, everywhere else some animals take them away (note, this isn't true, it's just what would happen in real life).

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Re: No Body's Rot Mod [message #25089 is a reply to message #23396] Sun, 26 August 2007 17:22 Go to previous messageGo to next message
Aznar Thrul is currently offline  Aznar Thrul
Messages: 36
Registered: July 2007

great. freakin' sweet mod.
Re: No Body's Rot Mod [message #25441 is a reply to message #23396] Wed, 29 August 2007 12:57 Go to previous messageGo to next message
Aznar Thrul is currently offline  Aznar Thrul
Messages: 36
Registered: July 2007

just so u know the kids still rot. i double checked it and all the children in bowerstone still dissapear.
Re: No Body's Rot Mod [message #25518 is a reply to message #23396] Thu, 30 August 2007 01:13 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
The mod effects them to, but so does a mod like Fable PAIN. If you use No Body's Rots then Fable PAIN, then their decay time will return to normal. I guess I can make a fix for that.

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Re: No Body's Rot Mod [message #25539 is a reply to message #23396] Thu, 30 August 2007 09:30 Go to previous messageGo to next message
Aznar Thrul is currently offline  Aznar Thrul
Messages: 36
Registered: July 2007

that explains it. i've been using fable pain. i fix would be nice. if i added more children to the game would this mod effect them to? will the fix be able to work with fable pain so the kids don't rot and i can still use weapons and magic everywhere?

[Updated on: Thu, 30 August 2007 09:33]

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Re: No Body's Rot Mod [message #25569 is a reply to message #23396] Thu, 30 August 2007 15:02 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I already added the fix, tell me if it works. It should only fix the children, and not interrupt anything else.

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Re: No Body's Rot Mod [message #25571 is a reply to message #23396] Thu, 30 August 2007 15:08 Go to previous messageGo to next message
Aznar Thrul is currently offline  Aznar Thrul
Messages: 36
Registered: July 2007

it works great.
Re: No Body's Rot Mod [message #30196 is a reply to message #23396] Mon, 01 October 2007 09:01 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
UPDATE

It turns out that this particular FMP loses 93% of it's file size by being zipped (it's only 75kbs when 7 zipped Shocked), so now it can be downloaded directly off the site.


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[Updated on: Mon, 01 October 2007 09:25]

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Re: No Body's Rot Mod [message #30205 is a reply to message #30196] Mon, 01 October 2007 11:48 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol nice one sean s

whats with teh whole 7zip thing though its far from standard, why ot just go for rar or zip?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: No Body's Rot Mod [message #30219 is a reply to message #23396] Mon, 01 October 2007 12:36 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
It is zip, I just stated it's file size in 7zip format Laughing.

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Re: No Body's Rot Mod [message #30222 is a reply to message #23396] Mon, 01 October 2007 13:28 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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He means why didn't you go for the standard .zip format.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: No Body's Rot Mod [message #30243 is a reply to message #23396] Mon, 01 October 2007 16:03 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Look at the download, it IS zip, I was just making a statement how much the file size is reduced in 7zip format (it didn't mean much just something random), but I still used zip because it got the job done (and it can be opened standardly by any XP/Vista PC or anyone who has programs like winzip). Look at the freaking download, it's "Attachment: No body Rots.zip". Shouldn't have said anything about it Laughing.

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[Updated on: Mon, 01 October 2007 16:04]

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Re: No Body's Rot Mod [message #30337 is a reply to message #23396] Tue, 02 October 2007 01:45 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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You were saying 7Zip format. Marco then assumed you meant .7zip as opposed to .zip.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: No Body's Rot Mod [message #30348 is a reply to message #23396] Tue, 02 October 2007 11:19 Go to previous messageGo to next message
droded is currently offline  droded
Messages: 31
Registered: February 2007
That must have taken alot of your time. Your efforts are much appreciated Searyan. Smile
Re: No Body's Rot Mod [message #30355 is a reply to message #23396] Tue, 02 October 2007 12:43 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Thank you, I don't know if it took a lot of time, (I think an half hour to a whole hour) but it sure was...*forgets word due to tiredness, might fill in later* repetitive (took me a while to remember AND remember I need to fill this in Laughing).

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[Updated on: Wed, 03 October 2007 00:52]

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Re: No Body's Rot Mod [message #67610 is a reply to message #23396] Sun, 18 November 2012 22:40 Go to previous messageGo to next message
xBamfo is currently offline  xBamfo
Messages: 5
Registered: November 2011
I hate to revive a fricken 4-5 year dead thread but I have an issue Sad
Every time I try to load the fmp it crashes my fable explorer.
Does anyone have a solution to this, or can someone let me know WHICH unknown controls the body disappear time?
If I can't get the fmp to work I'll just take the time to change the value myself, but I need to know which value to change Razz
Re: No Body's Rot Mod [message #67612 is a reply to message #67610] Mon, 19 November 2012 05:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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It says in the first post what he modified. Under the CREATURE entry, modify the box with ID 78525968

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: No Body's Rot Mod [message #67615 is a reply to message #23396] Mon, 19 November 2012 12:13 Go to previous messageGo to next message
xBamfo is currently offline  xBamfo
Messages: 5
Registered: November 2011
Oh. Now I see it.
Somehow I managed to miss the p.p.s. after carefully reading the main text multiple times searching for the number.
Thank you very much for letting me know the exact number.
Again, sorry for posting on a 5-year-old thread.
And To the author, if you happen to see this 5 years after your last post, awesome job.

[Updated on: Mon, 19 November 2012 12:16]

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Re: No Body's Rot Mod [message #67792 is a reply to message #23396] Fri, 25 January 2013 03:43 Go to previous message
Schlichter is currently offline  Schlichter
Messages: 7
Registered: March 2009
Location: Germany
The arena is full Laughing awesome Twisted Evil

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