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Insane Berserk [message #23915] Mon, 13 August 2007 15:43 Go to next message
runeblade265 is currently offline  runeblade265
Messages: 20
Registered: June 2007
This mod changes the effects of the berserker and makes the hero attack faster
This changes the startup effect and the end effect with a ring of fire and when you hit something it will explode!!
here is a video:
http://youtube.com/watch?v=aTvFvaR319s


Download:

[Updated on: Mon, 13 August 2007 16:11]

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Re: Insane Berserk [message #23916 is a reply to message #23915] Mon, 13 August 2007 15:45 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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that sounds simalar to my fire berserk mod Very Happy

edit: yours is probably better though


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Mon, 13 August 2007 15:46]

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Re: Insane Berserk [message #23917 is a reply to message #23916] Mon, 13 August 2007 16:11 Go to previous messageGo to next message
runeblade265 is currently offline  runeblade265
Messages: 20
Registered: June 2007
ok i got the video in i hope you like it

and i dont consider mines better i liek yours it trails fire i love that

[Updated on: Mon, 13 August 2007 16:20]

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Re: Insane Berserk [message #23919 is a reply to message #23917] Mon, 13 August 2007 16:39 Go to previous messageGo to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
Is that my wow import polearm? Smile
Re: Insane Berserk [message #23920 is a reply to message #23915] Mon, 13 August 2007 16:44 Go to previous messageGo to next message
runeblade265 is currently offline  runeblade265
Messages: 20
Registered: June 2007
yeah i liked it alot
Re: Insane Berserk [message #23921 is a reply to message #23920] Mon, 13 August 2007 16:45 Go to previous messageGo to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
sweet oh an dthe berserk is pretty cool looking. but i just dont like editing spells...i like modeling stuff
Re: Insane Berserk [message #23922 is a reply to message #23917] Mon, 13 August 2007 17:03 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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runeblade265 wrote on Mon, 13 August 2007 18:11

...and i dont consider mines better i liek yours it trails fire i love that


why thank you Very Happy


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Insane Berserk [message #42959 is a reply to message #23915] Wed, 18 June 2008 09:32 Go to previous messageGo to next message
Raziel is currently offline  Raziel
Messages: 109
Registered: May 2008
ehm sorry but it doesn't work with my fable. Sad
i think it's because you added the SPECIAL_ABILITIES_BERSERK_DEF_INSTANCE to the fmp.
but you had to put in the CSpecialEffectsDef from the berserk.

[Updated on: Thu, 19 June 2008 05:19]

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Re: Insane Berserk [message #46900 is a reply to message #23915] Sat, 01 November 2008 23:30 Go to previous messageGo to next message
monk3ymagic is currently offline  monk3ymagic
Messages: 1
Registered: October 2008
hey can anyone tell me how to put this mod in x.x?
Re: Insane Berserk [message #46921 is a reply to message #23915] Sun, 02 November 2008 06:37 Go to previous message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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Read the wiki. It has instructions on using fmp files.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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