Fable: Bare 50% Done [message #23968] |
Tue, 14 August 2007 07:44 |
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Features
Removing all unnecessary things such as rocks, fences, broken down wagons, ect. DONE
New items/weapons
New/changed fishing spots/digging spots/chests/ect.
Adding creature generators all over the place.
putting houses back DONE
edit: new beta, would like somebody to test play the game to tell me any bugs/problems/floating objects/ect. also if there are missing buildings.
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Attachment: tngs.zip
(Size: 1.02MB, Downloaded 933 times)
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Tue, 04 September 2007 05:10] Report message to a moderator
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Re: Fable: Bare [message #24305 is a reply to message #23968] |
Fri, 17 August 2007 06:28 |
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making it now...
p.s. I have not completely finished anything, but check out the greatwood entrance, it looks really great . To install:
MAKE SURE YOU HAVE FREEROAM INSTALLED!
PATCHED, NOT UNPATCHED !
just put all these tng's into your final albion folder, and put the other two files into your levels folder.
edit: *UPDATED BETA*
check first post for beta
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Fri, 17 August 2007 20:17] Report message to a moderator
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Re: Fable: Bare [message #24329 is a reply to message #24307] |
Fri, 17 August 2007 13:19 |
ShadowX630
Messages: 541 Registered: April 2007
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NOT BAD! Morerunes you did it again! This mod kinda actually reminds me of the Fable2 trailer I saw where everthing is opened up. Any way I would download it! Two questions, you need to be able to walk outside normal pathes right? And Did you connect regions?
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Re: Fable: Bare [message #24336 is a reply to message #24335] |
Fri, 17 August 2007 13:30 |
ShadowX630
Messages: 541 Registered: April 2007
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I like it, I always thought since Fable was supposed to be in a "old" setting it wasn't supposed to have builings and extra things everywhere. But yeah I think this looks like a great mod!
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Re: Fable: Bare [message #24337 is a reply to message #23968] |
Fri, 17 August 2007 13:31 |
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thank you (YAY I finally made an awesome mod )
edit: should I get rid of all the thorn bushes too? Or leave them?
edit: *UPDATED BETA*
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Fri, 17 August 2007 14:31] Report message to a moderator
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Re: Fable: Bare [message #24344 is a reply to message #24337] |
Fri, 17 August 2007 14:36 |
ShadowX630
Messages: 541 Registered: April 2007
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In my opinion, Thorn Bushes are kinda useless, there just there to supposedly stop you from going into the area the block. So in my opinion... yes.
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Re: Fable: Bare [message #24420 is a reply to message #23968] |
Sat, 18 August 2007 06:22 |
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I think I'm going to make two versions. One with houses, one without.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: Bare [message #24600 is a reply to message #23968] |
Sun, 19 August 2007 13:40 |
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doing that next, and putting all houses back in except in startoakvale
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: Bare [message #25021 is a reply to message #23968] |
Sat, 25 August 2007 15:28 |
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use a no-cd crack. It's here somewhere, just search for it.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: Bare [message #25030 is a reply to message #23968] |
Sat, 25 August 2007 15:53 |
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it IS on the boards... you find it on the boards.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: Bare [message #25135 is a reply to message #23968] |
Mon, 27 August 2007 04:30 |
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remove teleport[ 12 votes ] |
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yes |
3 / 25% |
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no |
9 / 75% |
sorry for DP, but who wants me to take out teleporters (keeping your guild seal) and put in a few "escort points".
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 27 August 2007 04:32] Report message to a moderator
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Re: Fable: Bare [message #25151 is a reply to message #25144] |
Mon, 27 August 2007 07:13 |
ShadowX630
Messages: 541 Registered: April 2007
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Satan wrote on Mon, 27 August 2007 09:59 | I find teleportation cheapens the game.
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I'm with Satan. Teleportation makes the good size of Albion look small. Instead of acutally finding things around Albion, you teleport and miss everything. PLUS! It REALLY shortens the story length. Then again.... it's short anyway. BUT IT MAKES MUCH SHORTER!!
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Re: Fable: Bare [message #25152 is a reply to message #23968] |
Mon, 27 August 2007 07:16 |
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3 more votes before I decide. Looks like they're going though.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Fable: Bare [message #25170 is a reply to message #25168] |
Mon, 27 August 2007 08:31 |
ShadowX630
Messages: 541 Registered: April 2007
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W00T 2 pages! Anyway, teleporters ruin the game. They make it to easy and quick. I usally don't use them anyway, I like to take my time with a game... unless I rent one. Then I HAVE TO tell myself "Okay got to beat it before I return it!"
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Re: Fable: Bare [message #25172 is a reply to message #23968] |
Mon, 27 August 2007 08:35 |
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edit: since people seem to not like no teleporters (see poll), hows this? I will get rid of teleporters, and only have a few of them in the form of "escort points" and boats, that you have to find
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 27 August 2007 08:38] Report message to a moderator
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Re: Fable: Bare [message #25177 is a reply to message #23968] |
Mon, 27 August 2007 08:41 |
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digging spots cleverly hidden in fillers, chests in fillers/moved around, new fishing spots, ect.
edit: I could make two versions I guess.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 27 August 2007 08:43] Report message to a moderator
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