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| Re: Keshire Sickle [message #24055 is a reply to message #24035 ] |
Wed, 15 August 2007 05:44   |
Alunage Messages: 2 Registered: August 2007 |
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wow thats a very cool dude,.,.,.,
this is my first post ehehehehhe
gotta ask tho is it gonna be in my inventory already?
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| Re: Keshire Sickle [message #24059 is a reply to message #24055 ] |
Wed, 15 August 2007 06:17   |
Palle Messages: 3 Registered: August 2007 Location: Sweden / Malmo |
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| Alunage wrote on Wed, 15 August 2007 05:44 | wow thats a very cool dude,.,.,.,
this is my first post ehehehehhe
gotta ask tho is it gonna be in my inventory already?
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No. You have to spawn it in a chest or in your inventory.
This looks awsome
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| Re: Keshire Sickle [message #24063 is a reply to message #24035 ] |
Wed, 15 August 2007 07:31   |
lukevnl1 Messages: 2 Registered: August 2007 |
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Does anybody know the object number of the keshire katana and sickle? This is my first post by the way.
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| Re: Keshire Sickle [message #24076 is a reply to message #24072 ] |
Wed, 15 August 2007 10:51   |
ShadowX630 Messages: 540 Registered: April 2007 |
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It isn't fair! I can't even use this mod (or any mod for that matter) because my stupid Gameing Computer/Server melted it's own motherboard! Now that I have a AC in my basement that should help, but now I need to shop for a better motherboard!
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| Re: Keshire Sickle [message #45189 is a reply to message #24035 ] |
Fri, 29 August 2008 14:47   |
HOLOindustries Messages: 3 Registered: August 2008 |
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hey umm im just wondering here but can any1 make a mod that will spawn this in a chest? if u can oakvale would be a good place.
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| Re: Keshire Sickle [message #45309 is a reply to message #45307 ] |
Tue, 02 September 2008 20:17   |
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there is already a mod to spawn a whole bunch of stuff, including this
OldBoy's chest or something like that
don't bump old threads
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Keshire Sickle [message #55237 is a reply to message #24035 ] |
Tue, 15 December 2009 09:14   |
Wolfarex Messages: 2 Registered: December 2009 Location: Norway |
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I would love a mod to spawn a chest with it in aswell, seems like a awsome weapon and i cant seem to get it in my inventory.
i always get a error
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Re: Keshire Sickle [message #55472 is a reply to message #24035 ] |
Thu, 31 December 2009 04:42   |
Wolfarex Messages: 2 Registered: December 2009 Location: Norway |
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thanks
i got it to work
the reason i couldent mod was the stupid vista thing
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| Re: Keshire Sickle [message #56037 is a reply to message #24035 ] |
Wed, 03 February 2010 23:42   |
Kairyuka Messages: 9 Registered: February 2010 |
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I know, that's what I did.
I loaded the pack and went to the 'Weapon 1' and couldn't find the OBJECT_KESHIRE_SICKLE :S
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| Re: Keshire Sickle [message #56039 is a reply to message #24035 ] |
Thu, 04 February 2010 00:32   |
Kairyuka Messages: 9 Registered: February 2010 |
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I know, but in ChocolateBox you can open up a search for the file directly in the value box, and there's where I can't find it :S
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| Re: Keshire Sickle [message #56460 is a reply to message #24035 ] |
Thu, 18 March 2010 15:09   |
vicioa Messages: 4 Registered: March 2010 |
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lol it all depends like nostros sword or a weapon pack.....idk
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| Re: Keshire Sickle [message #56531 is a reply to message #56528 ] |
Mon, 22 March 2010 20:22   |
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| Lord Mandarin wrote on Mon, 22 March 2010 21:33 | Wow, just wow, like oh wow.
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Care to extrapolate?
"All of the work, and none of the play, will surely provide for a speedy decay"
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| Re: Keshire Sickle [message #57163 is a reply to message #24035 ] |
Sun, 09 May 2010 05:54   |
pedrofiski Messages: 3 Registered: May 2010 |
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SOMEONE HELP!!!
I dunno how to install it...
Where do i save?
How do i open in Fable Explorer?
How????
HELP PLZ!!!
( Yes I am new here...)
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| Re: Keshire Sickle [message #57167 is a reply to message #57163 ] |
Sun, 09 May 2010 09:22   |
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| pedrofiski wrote on Sun, 09 May 2010 07:54 | SOMEONE HELP!!!
I dunno how to install it...
Where do i save?
How do i open in Fable Explorer?
How????
HELP PLZ!!!
( Yes I am new here...)
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We have a tutorial section. Use it.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Keshire Sickle [message #57236 is a reply to message #24035 ] |
Wed, 19 May 2010 07:19   |
pedrofiski Messages: 3 Registered: May 2010 |
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after i load the FMP file to the fable explorer I CAN'T FIND IT... have any ideas of where its hidden?
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| Re: Keshire Sickle [message #57298 is a reply to message #24059 ] |
Mon, 24 May 2010 05:01   |
tedytadi Messages: 3 Registered: May 2010 |
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| Palle wrote on Wed, 15 August 2007 06:17 |
| Alunage wrote on Wed, 15 August 2007 05:44 | wow thats a very cool dude,.,.,.,
this is my first post ehehehehhe
gotta ask tho is it gonna be in my inventory already?
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No. You have to spawn it in a chest or in your inventory.
This looks awsome
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sorry for asking i am new but how do you add it in your inventory
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| Re: Keshire Sickle [message #58826 is a reply to message #24035 ] |
Wed, 11 August 2010 06:12   |
Allvar Messages: 4 Registered: August 2010 |
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I get an error when i add the sword in Weapon1
| Quote: | Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.InvalidCastException: Die angegebene Umwandlung ist ungültig.
bei Fable.ContentManagement.GameBIN.Member.set_Value(Object val)
bei Fable.ContentManagement.GameBIN.MemberDisplay.btnSelectEntry _Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(M essage& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Mes sage& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll.
----------------------------------------
FableExplorer
Assembly-Version: 1.0.2628.7216.
Win32-Version: 1.0.2628.7216.
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable Explorer.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2. 0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c5 61934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0_ _b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
FableContentManagement
Assembly-Version: 1.0.2628.7215.
Win32-Version: .
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable ContentManagement.DLL.
----------------------------------------
msvcm80
Assembly-Version: 8.0.50727.4927.
Win32-Version: 8.00.50727.4927.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e 18e3b_8.0.50727.4927_none_d08a205e442db5b5/msvcm80.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77 a5c561934e089/System.Xml.dll.
----------------------------------------
FableArchives
Assembly-Version: 1.0.2628.7204.
Win32-Version: .
CodeBase: file:///C:/Users/Mr.%20Badcock/Downloads/FableExplorer/Fable Archives.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.re sources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.res ources.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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| Re: Keshire Sickle [message #58833 is a reply to message #58826 ] |
Wed, 11 August 2010 14:44  |
JohnDoe Messages: 2922 Registered: October 2007 |
Administrator
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| Allvar wrote on Wed, 11 August 2010 08:12 | System.InvalidCastException: Die angegebene Umwandlung ist ungültig.
| Don't click the ... button. Just type the ID number of the weapon entry.
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