Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Requests » xbox version for Albions End
icon4.gif  xbox version for Albions End [message #24838] Wed, 22 August 2007 12:24 Go to next message
Dark3r_Hunter is currently offline  Dark3r_Hunter
Messages: 27
Registered: May 2007

can someone make the fmp for me or give me the object so i can put into the game.... i need it for my upcomming xbox mod- New And Improved Jack
thanx in advance


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-{Current Projects}-
New and Improve Jack mod (XBOX)
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-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
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Re: xbox version for Albions End [message #24840 is a reply to message #24838] Wed, 22 August 2007 12:30 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Well, besides the resizing issue, it's just like editing anyother weapon. Just up the damage, give it all augmentations, and spawn it somewhere.
Re: xbox version for Albions End [message #24876 is a reply to message #24840] Wed, 22 August 2007 22:05 Go to previous messageGo to next message
Dark3r_Hunter is currently offline  Dark3r_Hunter
Messages: 27
Registered: May 2007

well i can't because my def file is crappy and doesn't have all of the definitions, (aka can't change damage or augmentations....

if i somehow get it to work, wouldn't nostro have the power too? or would i just need to make a new entry with all of nostros sword's info?


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-{Current Projects}-
New and Improve Jack mod (XBOX)
----------------------------------
-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
----------------------------------
Re: xbox version for Albions End [message #24879 is a reply to message #24838] Wed, 22 August 2007 23:41 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
You can find the latest DEF file here, although not all the IDs are there, all the ones you need to know are within.

Oh, and FYI, weapon damage and augmentations are held in the CDefs at the beginning of the weapon, look for CWeaponDef, and CObjectAugmentationDef (I think, something along that line). Also note that some weapons share the same CDefs, so changing it might effect other weapons (although normally for mod weapons they have their own CDefs, you can tell because it has a name).


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[Updated on: Wed, 22 August 2007 23:44]

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Re: xbox version for Albions End [message #24899 is a reply to message #24879] Thu, 23 August 2007 10:44 Go to previous message
Dark3r_Hunter is currently offline  Dark3r_Hunter
Messages: 27
Registered: May 2007

thank you for all your help

----------------------------------
-{Current Projects}-
New and Improve Jack mod (XBOX)
----------------------------------
-{Finished Projects}-
Giant Berserk (xbox
Doom Bringer Berserk(xbox)
----------------------------------
Previous Topic: upload it or show me how to do it (i can do scripting)
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