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Re: New Weapon: Nerveshatter [message #49770 is a reply to message #49767] Tue, 10 March 2009 15:01 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Tue, 10 March 2009 16:50

Where that "alpha" is, put a "1", if i remember correctly
.
No. That's a step after importing the texture and does no good if the texture itself does not have alpha.
You can add an alpha channel to the texture in an imaging app that supports such a thing. Photoshop and flash are my personal favorites. Lowering the alpha to, say, 75%, will do the trick nicely.

[Updated on: Tue, 10 March 2009 15:02]

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Re: New Weapon: Nerveshatter [message #49773 is a reply to message #26253] Tue, 10 March 2009 15:28 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
If this is in the textures.big, i don't do anything with that except export/import textures.

I mess with everything else in the graphics.big, in fact, only using FE you could make new weapons + textures.

Anyway, I'm pretty sure there's something in the materials tab with this option and in my opinion is much easier.

Tell me if I'm wrong though. Confused

I have a gawd-awful signature image, so it was taken away from me.

[Updated on: Mon, 16 March 2009 19:09] by Moderator

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Re: New Weapon: Nerveshatter [message #49775 is a reply to message #49773] Tue, 10 March 2009 15:38 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Tue, 10 March 2009 17:28

Tell me if I'm wrong though. Confused
You're wrong. Razz

FE doesn't do image editing, which is exactly what you need to add an alpha channel and set a certain amount of transparency.

[Updated on: Tue, 10 March 2009 15:38]

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Re: New Weapon: Nerveshatter [message #49777 is a reply to message #26253] Tue, 10 March 2009 16:42 Go to previous messageGo to next message
DeathTrap is currently offline  DeathTrap
Messages: 16
Registered: January 2008
Location: Bradenton, Florida
Aw... I'm so confused now.. Razz

http://img.photobucket.com/albums/v111/Darklinkn2it/mysig.png
Re: New Weapon: Nerveshatter [message #49780 is a reply to message #26253] Tue, 10 March 2009 17:10 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Here's what I've gathered:

Glow: In the "graphics.big" section of FableExplorer, open a mesh.
In the "Materials" tab there is a section labeled "Glow Strength".
Any number, 1-100, will make the weapon glow. Anything above 50 is really bright.
Transparency: I'm pretty sure, John, that you said this must be done in the textures.big, but i think you only have to add layers. After that I'm pretty sure you enter "1" in the "Material Alpha Enabled" portion of a mesh.

Either way, you're probably right, but I think DeathTrap mentioned glowing...so I know that's how you make a weapon glow anyway.

There isn't much work to be done in the textures.big if I'm correct.

[Updated on: Sun, 29 March 2009 06:27]

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Re: New Weapon: Nerveshatter [message #49782 is a reply to message #26253] Tue, 10 March 2009 17:39 Go to previous message
DeathTrap is currently offline  DeathTrap
Messages: 16
Registered: January 2008
Location: Bradenton, Florida
No I already knew how to make things glow. I just needed to make it tranparent, the only tutorial I could find for it didn't make any sense to me.
Thanks though, I'll just keep looking for a tutorial and stop posting before everyone hates me.. if they don't already =P

EDIT: Okay... I lowered it to 75% and now apparently it looks like this:



Confused


http://img.photobucket.com/albums/v111/Darklinkn2it/mysig.png

[Updated on: Tue, 10 March 2009 20:06]

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