Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Level Scripting » Creating a custom level...
Creating a custom level... [message #27625] Tue, 18 September 2007 13:02 Go to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
Is there any way to make a custom level, like somwhere that can be reached by a level gate way(you know, the things you go through to get to orchord farm and such, those). I want to make a custom area, but am not sure how. I am well versed in albion explorer, so that won't be a problem. PLEASE HALP ME!!!
Re: Creating a custom level... [message #27661 is a reply to message #27625] Tue, 18 September 2007 14:20 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
It's not possible to make a new one from scratch at till we master the STB. However, you can use the filler maps, there are plenty of them, and I'm sure at least one is good to work with (note, if you place a monster in a filler map, they wont attack because there is no nav data, and the tool to add/subtract nav data in AE doesn't work)(if you don't have freeroam then you wont be able to move in a filler map, unless you go into AE and make walk area). Have fun filler hunting Very Happy.

New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

Assistant for Conquest
By the way, call me Searyan
Re: Creating a custom level... [message #27699 is a reply to message #27661] Tue, 18 September 2007 15:36 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
oh isn't tht fantastic...


*Me diving into a giant pile of useless crap to find the righ filler map...*

Well thanks for the help any way
Re: Creating a custom level... [message #27700 is a reply to message #27699] Tue, 18 September 2007 15:38 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Master_Bankai wrote on Wed, 19 September 2007 00:36

oh isn't tht fantastic...


*Me diving into a giant pile of useless crap to find the righ filler map...*

Well thanks for the help any way


How much space do you need?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Creating a custom level... [message #28299 is a reply to message #27700] Sat, 22 September 2007 16:10 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
Well, id like to make a Trader camp, with custom mercs, some shop keepers, maybe a chest or two, and possibly an associated quest, but not as big a twinblades camp. Maybe about the size of the picnic area, or there abouts
Re: Creating a custom level... [message #48980 is a reply to message #27625] Fri, 06 February 2009 05:43 Go to previous messageGo to next message
A_symmetry is currently offline  A_symmetry
Messages: 6
Registered: January 2009
You can use the Creature_Hub tng. I used that to put a bunch of monsters in for a greater challenge. It seems to work pretty well. I used chocolate box to do it. I really suggest using chocolate box it's very easy to use. If you use the creature_hub remember to add a teleporter to teleport yourself there.
Re: Creating a custom level... [message #48981 is a reply to message #48980] Fri, 06 February 2009 05:53 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

A_symmetry wrote on Fri, 06 February 2009 14:43

You can use the Creature_Hub tng. I used that to put a bunch of monsters in for a greater challenge. It seems to work pretty well. I used chocolate box to do it. I really suggest using chocolate box it's very easy to use. If you use the creature_hub remember to add a teleporter to teleport yourself there.


You just bumped a topic that's about one and a half years old.
Don´t do that.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Creating a custom level... [message #48992 is a reply to message #48981] Fri, 06 February 2009 08:03 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

A_symmetry wrote on Fri, 06 February 2009 07:42

yes i did. Talk about yesterday's news Laughing


Not only that, you arose 2 topics from the dead.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: Creating a custom level... [message #49004 is a reply to message #48981] Fri, 06 February 2009 22:27 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3002
Registered: October 2007

Administrator
Thread necromancy is not welcome here.
Previous Topic: Ashenvale (Formerly Marcoville)
Next Topic: Gimme your grave ideas (Or i'll break your kneecaps)
Goto Forum:
  


Current Time: Tue Apr 07 19:09:29 PDT 2020

Total time taken to generate the page: 0.01008 seconds