|Grog McGee's Fable Retool WiP [message #29627]
||Thu, 27 September 2007 18:18
Registered: September 2007
All right so to keep myself organized I'm here with my WiP thread. I will be using this to keep a (fairly) up to date list of changes made and planned changes; and of course to up date you the happy modders of this community with my progress.|
Make Fable challenging.
- Fix the wealth issues in the game.
- Make the economy of the world seem reasonable
- Make drops make sense.
- Slow down the hero's stat advancement.
- Legendary weapons that are deserving of the title legendary.
- Remove nonsensical items.
- Rebalance armour and weapons.
- Keep it fun.
The Wealth Problem
The Problem: In short you can filthy stinkin' rich by the time you go back to Oakvale. More complexly, gold is easy, easy to come by. You get hundreds of gold from every where. Quests give you gold in the thousands. Money seems to fall from the sky. It bugs me.
The Solution: Quests will reward based on who is paying you and how much money they spend. Gold carried by creatures will also be a function of their average wealth.
Fable and it's Economy
The Problem: There really isn't one directly it's more related to wealth. However, it's always seemed strange to me how easy it was to find any weapon/armour you needed - in fact it was as if the entire world revolved around paying heroes to do quests so that the heroes would then need new stuff so they'd have to spend it in the shops - and yet the heroes still turn out to be the richest of the rich.
The Solution: Make shops tailored to their communities.
Hero Stat Advancement
The Problem: You advance way to fast. By way of an example to get Hew's sword who hasn't had to max out at least one stat if not two to pull it out? It's not that I have a problem with that but your not even half way through the game...this kind of annoys me.
The Solution: General experience will be removed. Experience requirements may still need to be increased.
Problem: They suck.
Solution: Make them awesome ...
Problem: Ages of **** completely mess up the hero's advancement. I find it completely insane that I can drink a potion and get better at life.
Solution: Remove 'em/ make 'em do something new and more reasonable.
Problem: The armour and weapon damage of creatures and the hero are not equal.
Solution: Balance them out.
- Potions, res phials made extremely rare.
- No Health increase from Health stat - becomes merely aesthetic.
- Damage type response on basic hero armours.
- Removed random res, health, and will.
- Changed gold starting quests (Wasp Queen to Darkwood Traders).
- Iron Weapon damages changed.
- Wasp Queen now a slight challenge.
- TNG edits of a few maps.
- Removed general experience form all monsters.
Current Thanks List
BlueTooth (No Random Res, No General Experience)
Everyone who has answered my questions in my Collection of Questions thread.
Hunter, Silver, BlueTooth for making FE and this possible.
Well I'm sure I'm forgetting something, someone, somethings ...
How You Can Help
Currently: answer questions in my Questions Thread
If anyone here knows of a DirectX importer/exporter that is compatible with Maya 2008 then let me know.
My Random Fable Related Stufs
Fable Retool (WiP)
[Updated on: Thu, 27 September 2007 19:59]
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