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NewItemPackV2 BETA [message #30460] Wed, 03 October 2007 02:44 Go to next message
OldBoy is currently offline  OldBoy
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Location: Groningen

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NewItemPackV2 final can be found here

[Updated on: Thu, 11 October 2007 13:38]

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Re: NewItemPackV2 BETA [message #30464 is a reply to message #30460] Wed, 03 October 2007 03:12 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Not bad! I like the chest key idea!
Re: NewItemPackV2 BETA [message #30500 is a reply to message #30460] Wed, 03 October 2007 05:41 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Again I state: Please provide feedback if the mod works Razz

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: NewItemPackV2 BETA [message #30572 is a reply to message #30460] Wed, 03 October 2007 15:52 Go to previous messageGo to next message
ANTMAN is currently offline  ANTMAN
Messages: 22
Registered: October 2007
Location: U.S.A.

There was an error message
saying that the memory is currupt.

*** Don't post bmp's ***

[Updated on: Thu, 11 October 2007 16:36] by Moderator

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Re: NewItemPackV2 BETA [message #30574 is a reply to message #30572] Wed, 03 October 2007 15:56 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
kk thats because you didnt use a clean install the gwas requires it
i however have a very bad problem the game now quits every time i load my game but i think i know why and its a simple fix


the treasure chest is way too large and is crashing the game try 4 chests each with 10 items in them and put 2 in lookout and 2 in the \heroes guild this should make it much easier on the game


Edit: i got rid of like half of the items and it sill crashes 1 of the items must be corrupted


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png

[Updated on: Wed, 03 October 2007 16:06]

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Re: NewItemPackV2 BETA [message #30575 is a reply to message #30460] Wed, 03 October 2007 15:56 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I think it's common to get that when a mod over writes old entry's that have been corrupted, do you happen to have the first NewItemPack?

I could be wrong about this though (I always make sure to show I'm never confident in my answer).


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[Updated on: Wed, 03 October 2007 16:00]

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Re: NewItemPackV2 BETA [message #30580 is a reply to message #30575] Wed, 03 October 2007 16:07 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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yes the first 1 worked fine

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: NewItemPackV2 BETA [message #30582 is a reply to message #30460] Wed, 03 October 2007 16:08 Go to previous messageGo to next message
ANTMAN is currently offline  ANTMAN
Messages: 22
Registered: October 2007
Location: U.S.A.

so are you gonna fix it?
Re: NewItemPackV2 BETA [message #30584 is a reply to message #30582] Wed, 03 October 2007 16:08 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
no lols i am not gonna fix it seeing as it is not my mod it would be up to oldboy to fix it

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: NewItemPackV2 BETA [message #30585 is a reply to message #30460] Wed, 03 October 2007 16:09 Go to previous messageGo to next message
ANTMAN is currently offline  ANTMAN
Messages: 22
Registered: October 2007
Location: U.S.A.

ok
Re: NewItemPackV2 BETA [message #30586 is a reply to message #30585] Wed, 03 October 2007 16:10 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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actually im starting to wonder if it could be that i have another mod thats conflicting with this 1

i will restart the game with just this mod and tell you how it turns out


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png

[Updated on: Wed, 03 October 2007 16:11]

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Re: NewItemPackV2 BETA [message #30588 is a reply to message #30586] Wed, 03 October 2007 16:13 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i doubt that it is possible that another modis conflicting due to the way that fe relinks stuff with different names.

also it is spelled one not 1.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: NewItemPackV2 BETA [message #30594 is a reply to message #30588] Wed, 03 October 2007 16:50 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
i am currently reinstalling fable after that i will tell you if it works or if i need to reinstall fable yet again Smile

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: NewItemPackV2 BETA [message #30598 is a reply to message #30594] Wed, 03 October 2007 17:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
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just edit your previous post, dont double post.

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: NewItemPackV2 BETA [message #30599 is a reply to message #30598] Wed, 03 October 2007 17:44 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
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thanks for the way to fix the error marco it works fine now Laughing
I wish i could get this to work

im pretty sure i know what the problem is something must be messed up with the tng file because i reinstalled fable and the problem remains

EURIKA i have found that another mod i was using was corrupted i will now try AGAIN to see if it works without






P.S. and marco you dont need to read this dont download the bustersword


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png

[Updated on: Wed, 03 October 2007 18:35]

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Re: NewItemPackV2 BETA [message #30619 is a reply to message #30460] Wed, 03 October 2007 21:57 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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@ ANTMAN:

I've had that error too, but sometimes it just worked again. But I'm guessing you allready had some mods installed? I tried with clean game files...

@ NEOCHICKEN

The chest too large? No way.

Also this isn't gwas, not that I care much, but it isn't.

Anyway, when I get home from work, I'll do some mmore testing myself.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: NewItemPackV2 BETA [message #30621 is a reply to message #30460] Wed, 03 October 2007 22:58 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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I've had the couldn't write error as well. It seems to be a problem with how FE is handling writes to the graphics.big or some such.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: NewItemPackV2 BETA [message #30668 is a reply to message #30621] Thu, 04 October 2007 12:03 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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OldBoy check the .tng it looks like thats the problem because i reinstalled fable but everytime i go into lookoutpoint it crashes every other place is fine though


also you put a gwas weapon pack in your collection of mods thats what i was talking about


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png

[Updated on: Thu, 04 October 2007 12:04]

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Re: NewItemPackV2 BETA [message #30711 is a reply to message #30668] Thu, 04 October 2007 15:01 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
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ok sorry bout the double post but this sucks i replaced the tng and reinstalled with no mods but whenever i enter lookout point it still crashes oldboy pls figure out what went wrong

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: NewItemPackV2 BETA [message #30745 is a reply to message #30711] Thu, 04 October 2007 16:37 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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NEOCHIKEN wrote on Fri, 05 October 2007 00:01

ok sorry bout the double post but this sucks i replaced the tng and reinstalled with no mods but whenever i enter lookout point it still crashes oldboy pls figure out what went wrong


If you actually did that: my mod is not the problem, your savegame is...

Cause I do that multiple times a day when working on mods: I never have a crash when I replace [read: reinstall] my gamefiles. It must be your save...

BlueTooth wrote on Thu, 04 October 2007 07:58

I've had the couldn't write error as well. It seems to be a problem with how FE is handling writes to the graphics.big or some such.


Well, I figured it must be something that isn't handled correctly within FE, how come you think it's that?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: NewItemPackV2 BETA [message #30825 is a reply to message #30745] Fri, 05 October 2007 11:33 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
Beatiful oldboy. It works amaxingly. Great new weps and items. Love the c hest. Cool Twisted Evil Very Happy
Re: NewItemPackV2 BETA [message #30829 is a reply to message #30825] Fri, 05 October 2007 12:00 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
kk oldboy ill try starting a new game ill be ticked if it doesnt work though lols


EDIT:kk no matter how many times i try it gives me the error that it tried to read or write corrupted data it just wont let me load the fmp anyone got a fix to this?


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png

[Updated on: Fri, 05 October 2007 13:37]

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Re: NewItemPackV2 BETA [message #30960 is a reply to message #30460] Sat, 06 October 2007 23:41 Go to previous messageGo to next message
Desarial is currently offline  Desarial
Messages: 57
Registered: September 2007

I like it, but with all the crashes I just read about, i'm a little worried on it's solidity, perhaps if you could reasure me that it would work, and these guys are doing something wrong, i'll downlaod it, but for now, I'm keepin' my hands out of the water./

It is great though that you've included so much stuff, AND it's all in a chest/trader, but I'm just curious, some stuff like the half mask and fire assasins hat were just texture edits and replaced the old items, have you set it up so they are there own items?


Current Projects:
Amber Archons(pending on requester)
Blind Eye(for combanation with scars over the eye)
A complete Sharigan Eye mod(will,normal,evil,blind)(becuase will just isn't enough)
Re: NewItemPackV2 BETA [message #30964 is a reply to message #30960] Sun, 07 October 2007 02:38 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Desarial wrote on Sun, 07 October 2007 08:41

I like it, but with all the crashes I just read about, i'm a little worried on it's solidity, perhaps if you could reasure me that it would work, and these guys are doing something wrong, i'll downlaod it, but for now, I'm keepin' my hands out of the water./

It is great though that you've included so much stuff, AND it's all in a chest/trader, but I'm just curious, some stuff like the half mask and fire assasins hat were just texture edits and replaced the old items, have you set it up so they are there own items?


I can tell you that if the .fmp loads in Fable Explorer, you'll probably have no problems running this. That is IF the fmp loads - but you find that out when you try it.

As for the items, they're all complete new items.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: NewItemPackV2 BETA [message #31034 is a reply to message #30460] Sun, 07 October 2007 19:19 Go to previous messageGo to next message
Desarial is currently offline  Desarial
Messages: 57
Registered: September 2007

alrigh then,, I'll give it a shot, and if it works, I'm sure this should be moved to finished cause a fue bad laods shouldn't condem this, it just meaqns something they did waas wrong. and it's great that they are new items, it makes things easier.

*****IMPORTANT: EDIT :IMPORTANT*****
the exception given is a matter of weather or not not orgignal mods for the items were added or not. I think, some of the people, if not all of the people who got the error for corrupt memory, or anything really, is becuase of an error I've gotten when trying to install the same mod twice. what happens is FE tries to make two entries for one item, and there's a conflict with creating an item that already exsists. the reason for one getting this is that you already have the original mod package and/or have the original individual mods installed. all that's needed like Chicken said was for you to have a clean install, but unfortunately, it's a pain in the ass for one to completely reinstall fable for one damn package, so I think with these mod packages should come a bit that changes anything realated to the mods back to normal, or deletes the extra entries all together.

Edit Further:

the above message only applies to certain instances, I have no idea wich cause I'm running vista, my errors are different. either way, I gave it another shot for the hell of it and it works fine, I got and error the first time, I chose to ignore it and then tried again, and it worked fine, but it's cause when vist aallows you to ignore an error it ignores it for all other instances of the same type to come, with xp or the like, there is no such option, so the clean slate deal is your best bet. and as for the musliple chests idea, one shest is fine, I don't remember who said it make sit freeze but you can't do it fast, you have to wait a little between clicks so that the game has time to think. other wise, Damn good mod, I love it, it's bloody briliant, keep up the good work, I hope to see one of my mods on there9when they get better) some time.


Current Projects:
Amber Archons(pending on requester)
Blind Eye(for combanation with scars over the eye)
A complete Sharigan Eye mod(will,normal,evil,blind)(becuase will just isn't enough)

[Updated on: Sun, 07 October 2007 21:23]

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Re: NewItemPackV2 BETA [message #31057 is a reply to message #31034] Mon, 08 October 2007 00:27 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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You are correct about the problem with the smae entry being written causin an error.
But: this was also the case with v1 - and there hardly any problems with v1...

Anyway i'm contemplating of a new method of applying this mod, so hopefully that will end all errors.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: NewItemPackV2 BETA [message #31058 is a reply to message #30460] Mon, 08 October 2007 00:48 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Look through the entry's it replaces and see if any are already in game, the ones that do will be put in a separate fmp. Something like that.

New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

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Re: NewItemPackV2 BETA [message #31059 is a reply to message #31058] Mon, 08 October 2007 00:53 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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It's in the fmp of the mod. It contains the same entry multiple times, which probably causes the error.

Of course there is an 'easy' way around this - but that takes too much time, so I'm not gonna do it Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: NewItemPackV2 BETA [message #31155 is a reply to message #31059] Tue, 09 October 2007 13:25 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
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i finally figured out how to get around the error reinstall then BEFORE DOING ANYTHING ELSE EVEN GOING INTO THE USERST.INI load the mod dont even change the tng yet just load the fmp wait for fable to load then exit and then change .ini and replace the .tng and it should work

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: NewItemPackV2 BETA [message #31463 is a reply to message #31155] Thu, 11 October 2007 09:26 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
nvr mnd fixed it.

[Updated on: Thu, 11 October 2007 10:23]

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Re: NewItemPackV2 BETA [message #31466 is a reply to message #31463] Thu, 11 October 2007 12:02 Go to previous messageGo to next message
Glare is currently offline  Glare
Messages: 17
Registered: June 2007
i have a problem when i try to put the trader in the game it says

"object refrence not set to an instance of an object"
now i dont know what that means (im a newb) but i get the trader hut but no trader so help please
Re: NewItemPackV2 BETA [message #31469 is a reply to message #31466] Thu, 11 October 2007 12:26 Go to previous message
OldBoy is currently offline  OldBoy
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Update!

I think I finally found the problem that causes the errors.
It's the order in which I merged the seperate mods. I don't know why that's the problem, but it is.

I'm testing a new release at this moment, so if I don't run in to any other problems, V2beta2 should be up in a couple of hours...
Untill then I'll remove the downloads from the first post.

Thanks to everyone who was willing and daring to test the previous version Wink

NewItemPackV2 final can be found here

[Updated on: Thu, 11 October 2007 13:38]

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