Fable: The Lost Chapters Mod Scene
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Summon white balverines [message #31641] Fri, 12 October 2007 19:30 Go to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
This mod changes ghost swords into white balverines.It's really simple and I tested but I just need someone else to test to make sure it works for everyone.
index.php?t=getfile&id=4640&private=0


I'm awesome,not conceited.But you can call me Kris

[Updated on: Tue, 16 October 2007 16:22]

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Re: Summon white balverines [message #31668 is a reply to message #31641] Fri, 12 October 2007 21:30 Go to previous messageGo to next message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

Is this auto loaded or what?
Re: Summon white balverines [message #31683 is a reply to message #31668] Fri, 12 October 2007 22:18 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
You load the fmp with Fable explorer and when you use the ghost sword spell, you summon four White balverines instead of swords.

I'm awesome,not conceited.But you can call me Kris

[Updated on: Fri, 12 October 2007 22:18]

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Re: Summon white balverines [message #31695 is a reply to message #31683] Sat, 13 October 2007 05:49 Go to previous messageGo to next message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

Oh alright thats cool.
Re: Summon white balverines [message #31758 is a reply to message #31695] Sat, 13 October 2007 18:29 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

probably should have gotten rid of the effects from the ghost swords

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Summon white balverines [message #31763 is a reply to message #31758] Sat, 13 October 2007 19:18 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Sorry, I'm not good with the effects. What effect do I delete?

I'm awesome,not conceited.But you can call me Kris
Re: Summon white balverines [message #31765 is a reply to message #31763] Sat, 13 October 2007 19:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

it's defined in the cspecialabilitydef for ghost sword or special_bility

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Summon white balverines [message #31769 is a reply to message #31765] Sat, 13 October 2007 19:55 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
I know theres 4 effects. Which one do I delete from the list?

I'm awesome,not conceited.But you can call me Kris
Re: Summon white balverines [message #31770 is a reply to message #31769] Sat, 13 October 2007 20:26 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well id suggest all of them, otherwise the balvs will have odd misplaced effects


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Summon white balverines [message #31771 is a reply to message #31770] Sat, 13 October 2007 20:33 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
I tried that the first time. It closes fable and gives me an error message when i used ghost sword.

I'm awesome,not conceited.But you can call me Kris
Re: Summon white balverines [message #31773 is a reply to message #31771] Sat, 13 October 2007 20:59 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

set them to other less noticeable effects then

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Summon white balverines [message #31774 is a reply to message #31641] Sat, 13 October 2007 21:52 Go to previous messageGo to next message
Nesdude is currently offline  Nesdude
Messages: 14
Registered: October 2007
Location: East Texas
Yea I tried it and replaced all 4 of them with 812 - GUI TELEPORT SPARKLE and it worked.
http://i83.photobucket.com/albums/j312/Wisdom_Sora/GhostSwor dEffectsGone.jpg

[Updated on: Sat, 13 October 2007 21:53]

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Re: Summon white balverines [message #31775 is a reply to message #31774] Sat, 13 October 2007 21:58 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Okay. I replaced the effects, but can someone tell me the (unint) Control Bytes?

I'm awesome,not conceited.But you can call me Kris

[Updated on: Sat, 13 October 2007 22:03]

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Re: Summon white balverines [message #32034 is a reply to message #31641] Tue, 16 October 2007 15:46 Go to previous messageGo to next message
Nesdude is currently offline  Nesdude
Messages: 14
Registered: October 2007
Location: East Texas
These were the Control Bytes in mine:
Ghostly Sword Special Effects
Control Byte 1: 1674491621
Control Byte 2: 2662775447
Control Byte 3: 3488650048
Control Byte 4: 4127078687

That help?
Re: Summon white balverines [message #32037 is a reply to message #32034] Tue, 16 October 2007 16:13 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Thanks.

I'm awesome,not conceited.But you can call me Kris
Re: Summon white balverines [message #32081 is a reply to message #32037] Wed, 17 October 2007 12:51 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

woot youre using my mod Very Happy

now apply the balverine mod then summon the white balvs Wink


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Summon white balverines [message #32111 is a reply to message #32081] Wed, 17 October 2007 15:38 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Yeah, it is awesome.

I'm awesome,not conceited.But you can call me Kris
Re: Summon white balverines [message #39712 is a reply to message #32111] Sun, 30 March 2008 05:41 Go to previous message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
is this possible with minions?
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