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Merging fmp's [message #31803] Sun, 14 October 2007 09:24 Go to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

[edit]There's a newer build that has an interface for merging fmps now here.
It has also been cleared up what you need to run this build of fable explorer: Update your directx, have at least .net 2.0, and install the Microsoft Visual C++ SP1 Update.
Now I would recommend the shadownet build of Fable Explorer, but if you do use this build below, make sure you download the latest def.xml here and put it in the same folder as the program.

Read this post carefully.

If you don't understand it - don't use this.
I'm not gonna answer stupid questions about it.

Merging Fmp's

-> This .bat file combined with FableExplorer can merge up to 20 fmp's into a single fmp.

-> This can save time if you have made multiple mods, but want to distribute them as a single mod, or a package.

-> I used this method for NewItemPack V1 and V2 - only I did it by hand in the command line.

IMPORTANT!
As far as I know this only works with Fable Explorer with search! But take note: This version of FE doesn't work for everybody, and it's unknown why that is.

So don't go bugging me or anybody else about it!!!

Also don't post questions about it here. It either works, or it doesn't - and then you're out of luck.


How does this work

1. Put the merge.bat in your Fable Explorer folder

2. Put the mods (fmp's!) you want to merge in the Fable Explorer folder.

I'd advise to use copies of your mods instead of the original ones, cause you have to rename them.

3. Rename the fmp's to 1.fmp, 2.fmp, 3.fmp etc. to a maximum of 20.fmp

4. Make sure FableExplorer isn't running

5. Double click on the merge.bat

6. In a second or two a new fmp will be in your FableExplorer folder called output.fmp

7. This is the new fmp containing all your mods. Rename as you like.


Last Note
I advise everyone using this method, to test the new fmp several times, cause it is very likely to cause problems - as I had with NewItemPackV2.
But if it works - it probably saved you a lote of time Cool

That said; don't come here blaming me saying that 'it doesn't work' because it does work, and you have been warned about it's possible problems.

Good luck Wink

[Updated on: Mon, 23 February 2009 01:15]

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Re: Merging fmp's [message #60802 is a reply to message #31803] Sun, 19 December 2010 09:28 Go to previous messageGo to next message
lolplox is currently offline  lolplox
Messages: 1
Registered: December 2010
sorry can you upload the fable explorer with search else where? i can't download from here for some reason, it just stops downloading halfway
Re: Merging fmp's [message #60803 is a reply to message #60802] Sun, 19 December 2010 09:33 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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Are you using Internet Explorer to browse? If so, then it won't download right. Try firefox or google chrome. And also, check dates and section rules. No questions are to be asked on the tools posts AND this is a nearly 4 year dead thread.

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Merging fmp's [message #60804 is a reply to message #60803] Sun, 19 December 2010 13:07 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Not only has it been dead for a long time, there's a newer build that has the merge big function: ShadowNet, as stated in the first post.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
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