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Fable: Bare Release! [message #33010] Sat, 27 October 2007 06:56 Go to next message
morerunes  is currently offline morerunes
Messages: 2154
Registered: June 2007
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Click HERE for easy installer

Here it is! I might need to work out a few kinks, but it is done! I haven't done everything I had hoped, but I resorted to the original plan and took out all the unnecessary things. I didn't take out everything, but a lot of things are gone. Here is an outdated preview, but I'll have pics soon enough. I put the buildings back. If there are any errors tell me. I will put up an fmp soon, but for now you need to have used freeroam. Happy enjoying scenery!

p.s. Greatwood looks incredible, but I haven't seen anything after the banditpath.

Greatwood


here is the video

Feel free to use this mod as a base for any mod you make Smile


you can use the provided FinalAlbion.wld to connect some of the regions, but I haven't tested this, so be careful


UPDATE! Now has a Fable: Bare FMP for people who haven't used the freeroam app. You'll need 7zip to get at the fmp though.


you can get 7zip here

props to Chaos and Searyan for the idea of an installer.

the zip contains tng's, the 7z contains an fmp

When you're done, paste the tng files from the fix_darkened_soul.7z file over the ones from this mod, to fix a bug with orchard farm.

[Updated on: Sat, 15 November 2008 16:36]


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33012 is a reply to message #33010 ] Sat, 27 October 2007 07:20 Go to previous messageGo to next message
ShadowX630  is currently offline ShadowX630
Messages: 541
Registered: April 2007
Nice, can you post a Screen Shot of GW once you get the chance?
Re: Fable: Bare Release! [message #33016 is a reply to message #33010 ] Sat, 27 October 2007 10:19 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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oh, yeah, gonna be in the video, and I'll throw in some screenshots here too.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33141 is a reply to message #33010 ] Mon, 29 October 2007 14:16 Go to previous messageGo to next message
morerunes  is currently offline morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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added some pics

[Updated on: Mon, 29 October 2007 14:42]


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33144 is a reply to message #33141 ] Mon, 29 October 2007 14:30 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1332
Registered: January 2006
Location: north vancouver

woot camera edits ftw Very Happy

looks pretty good


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: Bare Release! [message #33145 is a reply to message #33144 ] Mon, 29 October 2007 14:42 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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thanks!

edit: uploaded a vid

[Updated on: Mon, 29 October 2007 14:42]


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33154 is a reply to message #33145 ] Mon, 29 October 2007 18:28 Go to previous messageGo to next message
chaos  is currently offline chaos
Messages: 600
Registered: May 2006
Awesome. This will be good for developing other bigger mods if you let it be.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: Bare Release! [message #33157 is a reply to message #33010 ] Mon, 29 October 2007 19:02 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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what do you mean? let people use it for their mods?

[Updated on: Mon, 29 October 2007 19:03]


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33158 is a reply to message #33157 ] Mon, 29 October 2007 19:07 Go to previous messageGo to next message
Marcopolo  is currently offline Marcopolo
Messages: 1332
Registered: January 2006
Location: north vancouver

yeah he does


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: Bare Release! [message #33159 is a reply to message #33158 ] Mon, 29 October 2007 20:02 Go to previous messageGo to next message
chaos  is currently offline chaos
Messages: 600
Registered: May 2006
It's good for projects with connected regions. All this would be worth while to me if I could properly edit the NPC navigation.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: Bare Release! [message #33160 is a reply to message #33010 ] Mon, 29 October 2007 20:10 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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just posted on the first post Wink


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33222 is a reply to message #33010 ] Wed, 31 October 2007 05:05 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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update


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33377 is a reply to message #33010 ] Sat, 03 November 2007 12:10 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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update Nov. 3, 2007 @ 2:10 pm


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #33627 is a reply to message #33377 ] Sat, 10 November 2007 22:11 Go to previous messageGo to next message
Master_Bankai  is currently offline Master_Bankai
Messages: 149
Registered: September 2007
freaking sweet mod morerunes, plus that sig is kick ass
Re: Fable: Bare Release! [message #33628 is a reply to message #33010 ] Sat, 10 November 2007 23:41 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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YEAH! Thanks for the killer feedback, have to change my sig though, I made it go all the way around now


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #35904 is a reply to message #33010 ] Mon, 24 December 2007 17:58 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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UPDATE

added easy installer to first post


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #35905 is a reply to message #35904 ] Mon, 24 December 2007 18:05 Go to previous messageGo to next message
Master_Bankai  is currently offline Master_Bankai
Messages: 149
Registered: September 2007
Jesus christ in a crucible! I just speant a couple of hours enjoying the "natural beauty" of albion. This is truly a beautiful mod, and a favorite of mine, hands down
Re: Fable: Bare Release! [message #35906 is a reply to message #33010 ] Mon, 24 December 2007 18:06 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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Location: My desk

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wow! thanks! glad you enjoy it Very Happy


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #35923 is a reply to message #35906 ] Tue, 25 December 2007 03:36 Go to previous messageGo to next message
chaos  is currently offline chaos
Messages: 600
Registered: May 2006
I feel like I should get some form of credit for being the originator of this idea.

Sean_s should get some form of credit as well. He was the one who came up with the idea of making an installer.

I'm not trying to sound like a dick.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: Bare Release! [message #35927 is a reply to message #33010 ] Tue, 25 December 2007 06:49 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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yeah, I guess you're right, but where should I credit you guys? in the installer itself?


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #35942 is a reply to message #35927 ] Tue, 25 December 2007 14:28 Go to previous messageGo to next message
chaos  is currently offline chaos
Messages: 600
Registered: May 2006
In this topic.

PS - if your looking into recreating this, you should probably edit NPC navigation.


http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: Bare Release! [message #35965 is a reply to message #33010 ] Tue, 25 December 2007 23:22 Go to previous messageGo to next message
Sean_s  is currently offline Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I hope Baystone will have that fixed in Chocolate box.


New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

Assistant for Conquest
By the way, call me Searyan
Re: Fable: Bare Release! [message #35972 is a reply to message #33010 ] Wed, 26 December 2007 07:00 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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yeah, but what did chaos mean about re-creating this?


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #35975 is a reply to message #35972 ] Wed, 26 December 2007 07:52 Go to previous messageGo to next message
Master_Bankai  is currently offline Master_Bankai
Messages: 149
Registered: September 2007
Perhaps fiishing the region connections, making the npc navigation a little more upredictable, such as some more adventurous traders might wak off the beaten path a bit. Same with the bandits, cretures, and other crap like that. Maybe also adding a little variety to flora and fauna based on region and region climate. Possibly different personalities based on region and weather. Things like that are probably what he means by "Recreating" the mod.

I can do precisely none of this, but if the ideas are used, please give credit for the creativity. Very Happy

feel free to pm me ore email me @ theflamealchemist@yahoo.com
if you need any more ideas for mods. Cool
Re: Fable: Bare Release! [message #37157 is a reply to message #35975 ] Wed, 23 January 2008 21:00 Go to previous messageGo to next message
Loki  is currently offline Loki
Messages: 35
Registered: September 2007
Location: Australia
Just watched vid looks awsome downloading now! Shocked


http://i216.photobucket.com/albums/cc218/Loki713/LokiCooltext.jpg
Re: Fable: Bare Release! [message #37476 is a reply to message #33010 ] Fri, 01 February 2008 10:15 Go to previous messageGo to next message
derek39  is currently offline derek39
Messages: 14
Registered: February 2008
WOW morerunes. i just recently got TLC actually after playing fable too much on xbox cause i liked the idea of mods. and ive downloaded just about all of them lol but yours truelly makes the game a whole lot funner!!! but i do have an idea what about new maps for each zone. and what about moving the exit area arches back farther to make the zone feel even larger?
Re: Fable: Bare Release! [message #37477 is a reply to message #33010 ] Fri, 01 February 2008 10:19 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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that's a great idea! also, I was considering making new map styles, like moving around the entrance and exit


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #37509 is a reply to message #33010 ] Fri, 01 February 2008 17:59 Go to previous messageGo to next message
derek39  is currently offline derek39
Messages: 14
Registered: February 2008
yea, also some things i noticed is that not only does it take ALL the fencing out but it also takes out some decorations which slightly make the game looks funny such as the training melee arena. another idea is maybe making the exiting path larger so you can run just in any direction and hit a loading screen to the next area? that would be better than haveing to go back and run down the road to go to the next area. and if you think people could get confused about which way goes where you could add that to your custom maps! =] i also agree with (i think it was chaos) about changing the NPC navigation if thats possible im not sure im new to modding if your still interested in adding to this mod i think i cant mess around with it and get new ideas =]
Re: Fable: Bare Release! [message #37513 is a reply to message #33010 ] Fri, 01 February 2008 18:32 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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1. you can't change npc navigation yet

2. I can't make it so you can run in any random direction to exit, although that's not a bad idea, I might come back to that later

3. I know it takes out decorations, but wasn't that part of the point? to un-clog fable?


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #37525 is a reply to message #33010 ] Fri, 01 February 2008 21:10 Go to previous messageGo to next message
derek39  is currently offline derek39
Messages: 14
Registered: February 2008
sry to keep posting on this topic morerunes but i was playing through some of the starting missions and the quest "protect orchard farm" has a bug with fable:bare installed. the bandits steal all 3 crates before they even run to them so the quest is automatically failed
Re: Fable: Bare Release! [message #37541 is a reply to message #33010 ] Sat, 02 February 2008 07:18 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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dang, y'know, I probably accidentally deleted the crates. Thanks for telling me, I'll get on that


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #39234 is a reply to message #37541 ] Tue, 18 March 2008 16:51 Go to previous messageGo to next message
Brambleclaw
Messages: 23
Registered: February 2008
Hey morerunes when I use 7zip it says that the file can't be opened as archive, what can I do to fix that?
Re: Fable: Bare Release! [message #39235 is a reply to message #33010 ] Tue, 18 March 2008 17:10 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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I don't know, sorry


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #39238 is a reply to message #33010 ] Tue, 18 March 2008 17:25 Go to previous messageGo to next message
Satan
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Registered: September 2005
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I would imagine that the archive is corrupt, try downloading it again.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Fable: Bare Release! [message #39255 is a reply to message #39234 ] Tue, 18 March 2008 18:45 Go to previous messageGo to next message
JohnDoe  is currently offline JohnDoe
Messages: 2991
Registered: October 2007

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Brambleclaw wrote on Tue, 18 March 2008 18:51

Hey morerunes when I use 7zip it says that the file can't be opened as archive, what can I do to fix that?
I downloaded and extracted both archives with 7Zip without a problem.

Check to see if your downloaded files match this:
Fable Bare.zip - 1,218,375 bytes
Fable Bare.7z - 5,882,347 bytes

Either way, what download manager are you using? If you don't know what I'm talking about, I mean something like Fresh Download, I used it back in the days before high-speed internet, though I wouldn't recommend it to anyone.

If you're not using such a download manager, what browser are you using? Like Internet Explorer, Firefox, Opera, etc.

I ask because whatever it is you're using to download is missing a piece or is fudging up the data.

[Updated on: Tue, 18 March 2008 18:49]


Friendly reminder that I hate you all. Obey or be destroyed.
Re: Fable: Bare Release! [message #39257 is a reply to message #39255 ] Tue, 18 March 2008 18:53 Go to previous messageGo to next message
Brambleclaw
Messages: 23
Registered: February 2008
My Download Manager is fine and I'm using Internet Explorer, but it worked fine when I downloaded it again like Satan (one of the all knowing overlords of these forums)said.
Re: Fable: Bare Release! [message #39440 is a reply to message #33010 ] Sun, 23 March 2008 09:16 Go to previous messageGo to next message
Balverinehowl  is currently offline Balverinehowl
Messages: 30
Registered: August 2007
hey now uve got an fmp do i just load it in fable explorer and it will be done?
Re: Fable: Bare Release! [message #39443 is a reply to message #33010 ] Sun, 23 March 2008 09:36 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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only if you haven't used freeroam, but yes


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Bare Release! [message #39875 is a reply to message #33010 ] Mon, 07 April 2008 15:52 Go to previous messageGo to next message
lctdmf  is currently offline lctdmf
Messages: 5
Registered: April 2008
Just played through a little bit with fable: bare and I found a problem.. When doing the "protect orchard farm" quest, it says you fail the quest right away because the boxes are removed. Sad
Re: Fable: Bare Release! [message #39876 is a reply to message #33010 ] Mon, 07 April 2008 15:55 Go to previous messageGo to previous message
morerunes  is currently offline morerunes
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crud, sorry about that, if you want to wait for fable the new world though I'll make sure that doesn't happen. For now you could try using the tng from the original game to counter that, and later I might post a patch


"All of the work, and none of the play, will surely provide for a speedy decay"
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