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Spell mods [message #33202] Tue, 30 October 2007 23:30 Go to next message
fablemaster is currently offline  fablemaster
Messages: 37
Registered: October 2007

this makes most of the attack spells do alot more damage.
like lightning does 9999 damage.
fire ball does a bit more i think and it might change it into dragon fireballs and that.
infernal wraith and divine power do more damage in a longer radius.




be carefull using summon i think it makes the game crash

here ive fixed it
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I found jesus , he was behind the fridge

http://i269.photobucket.com/albums/jj44/fablemasterV2/halo2.jpg

[Updated on: Wed, 31 October 2007 13:22]

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Re: Spell mods [message #33237 is a reply to message #33202] Wed, 31 October 2007 11:11 Go to previous message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

fablemaster wrote on Wed, 31 October 2007 02:30

[...] be carefull using summon i think it makes the game crash



If that's true I would suggest, fixing that problem in way or another. No one really wants a mod that can easily crash their game.


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