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Editor models [message #33854] Wed, 14 November 2007 00:37 Go to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
http://img263.imageshack.us/img263/5476/cboxqm8.th.jpg

I'm working on a 3D editor as some of you may know. I need some assistance with couple of models. They are:

Model: marker.X
Purpose: Model for markers
Requirements:
1. Has three axes, X, Y and Z.
2. Each axis has its own color. X is red, Y is green, Z is blue.

Model: holysite.X
Purpose: Model for holy sites
Requirements: None at this point

What you get: If it ever gets released, you get your name in the about box. That's it.




Busy!

[Updated on: Wed, 14 November 2007 00:38]

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Re: Editor models [message #33857 is a reply to message #33854] Wed, 14 November 2007 02:15 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

you do know that these already exist right? the holysite one is a red person, the marker one is a large red m with an arrow below it, they are in the graphics.big and i think they would probably be quite suitable

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Re: Editor models [message #33862 is a reply to message #33854] Wed, 14 November 2007 03:19 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Or a 2D pic just standing around of a holy site.

BTW, awesome job on the editor so far, anticipating it's release Thumbs Up Very Happy.


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[Updated on: Wed, 14 November 2007 03:22]

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Re: Editor models [message #33863 is a reply to message #33857] Wed, 14 November 2007 03:45 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Marcopolo wrote on Wed, 14 November 2007 12:15

you do know that these already exist right? the holysite one is a red person, the marker one is a large red m with an arrow below it, they are in the graphics.big and i think they would probably be quite suitable


Well, actually, no I didn't. Embarassed I kinda assumed they cut those from the release version. Well, no matter. What are the ids or names?


Busy!

[Updated on: Wed, 14 November 2007 03:50]

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Re: Editor models [message #33871 is a reply to message #33863] Wed, 14 November 2007 04:31 Go to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i'll go look them up, shouldnt be that hard to find

Grapics.big

MESH_OBJECT_HOLY_START = id #166
MESH_OBJECT_POINTER = id #167
MESH_MARKER_01 = id #4510
MESH_MARKER_ARROW = id #4511
MESH_MARKER_CAMERA = id #4512
MESH_MARKER_CREATURE = id #4513
MESH_MARKER_NAVIGATION = id# 4514
MESH_MARKER_SWITCH = id #4515
MESH_MARKER_VILLAGE = id #4516
MESH_MARKER_REGION_ENTRANCE = id #4517
MESH_MARKER_REGION_EXIT = id #4518


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