Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Requests » Fable: Scaled Up
Fable: Scaled Up [message #33932] Wed, 14 November 2007 16:06 Go to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

This is my first request in a long time, but could somebody make a mod where everything is a higher value? You would have higher defence, more experience (you would need more to buy things), more gold (things cost more too), more attack, creatures would be stronger, and weapons would do more damage, just make the game un-realistic like that?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Scaled Up [message #33940 is a reply to message #33932] Wed, 14 November 2007 16:41 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

the game is already unrealistic like that, and if you scaled up EVERYTHING then it would all cancel eachother out and it would be like you never changed anything in the first place Confused

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: Scaled Up [message #33943 is a reply to message #33932] Wed, 14 November 2007 17:30 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

exactly, but the point is that everything is blown out of proportion, actually the only thing I care about is doing thousands of damage at a time without an easier game

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: Scaled Up [message #33960 is a reply to message #33943] Wed, 14 November 2007 23:40 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

why dont you do it?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: Scaled Up [message #33970 is a reply to message #33932] Thu, 15 November 2007 07:27 Go to previous messageGo to next message
routhy is currently offline  routhy
Messages: 67
Registered: June 2007
Location: UK
If a creature has 100hp and you do 10 damage per hit, takes 10 hits to kill them.

If the creature has 100000hp and you do 10000 damage per hit it STILL takes 10 hits to kill them.

Increasing EVERYTHING would make no difference.
Re: Fable: Scaled Up [message #33985 is a reply to message #33932] Thu, 15 November 2007 13:46 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

that's the point, make it more like an rpg where the creatures get stronger as you do.

edit: I'll just do it myself if nobody cares, I've just got better things to do, and thought it would be a good mod for begginers


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Thu, 15 November 2007 13:52]

Report message to a moderator

Re: Fable: Scaled Up [message #33993 is a reply to message #33985] Thu, 15 November 2007 18:42 Go to previous message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
That doesn't even make sense. Confused

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Previous Topic: daedric armour
Next Topic: No friendly fire
Goto Forum:
  


Current Time: Fri Mar 29 06:39:14 PDT 2024

Total time taken to generate the page: 0.01324 seconds