Fable: The Lost Chapters Mod Scene
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Gravity Hammer [message #34793] Sun, 02 December 2007 14:44 Go to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

So here is my first mod tell me what you think.

Some thanks are in order:
1. Morerunes-for the blender tutorial, answering 1000 questions and making the base texture and helpers on the model.
2. OldBoy- for helping with the impact animations
3. Bluetooth- for helping with the impact animations

Oh, the name is incorrect on the FMP because I was working on another weapon and I can't figure out how to rename the entries.

Spawn as OBJECT_GRAVITY_HAMMER



Edit: Fixed FMP


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Our choices determine the outcome.

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[Updated on: Tue, 11 December 2007 07:07]

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Re: Gravity Hammer [message #34795 is a reply to message #34793] Sun, 02 December 2007 14:47 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
You should have made it two handed, but other then that nice job.

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By the way, call me Searyan
Re: Gravity Hammer [message #34796 is a reply to message #34795] Sun, 02 December 2007 14:48 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

It is two handed I changed that after the first pic was taken.

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Our choices determine the outcome.

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Re: Gravity Hammer [message #34798 is a reply to message #34793] Sun, 02 December 2007 14:49 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Oh, ok then, nice job Very Happy.

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Re: Gravity Hammer [message #34801 is a reply to message #34798] Sun, 02 December 2007 15:22 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Nice job, as a Halo player myself it looks nice. But, you said you were working on another project, what might that be if you don't mind? Also, to rename entries, double-click it and at the top, you should see the name, just rename. NOTE: It won't show up at first, you have to reopen it.
Re: Gravity Hammer [message #34802 is a reply to message #34801] Sun, 02 December 2007 15:32 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

The other project is the sword from 300 everything is done with it. Morerunes is working on the helpers for it now. And thatnks for the info on renaming. I'll fix it and repost the FMP.

Destiny is laid before us all.
Our choices determine the outcome.

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Re: Gravity Hammer [message #34805 is a reply to message #34802] Sun, 02 December 2007 15:52 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Sylhoette wrote on Sun, 02 December 2007 17:32

The other project is the sword from 300 everything is done with it.


Wait, what does that mean?

[Updated on: Sun, 02 December 2007 15:53]

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Re: Gravity Hammer [message #34807 is a reply to message #34805] Sun, 02 December 2007 16:08 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

What do mean what do I mean? All the bin entries are done I just need the model with helpers from morerunes.

A good texture for it would be nice... Rolling Eyes


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Our choices determine the outcome.

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Re: Gravity Hammer [message #34808 is a reply to message #34793] Sun, 02 December 2007 16:21 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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wow! this looks great in-game! glad to be a part of it Very Happy

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #34809 is a reply to message #34808] Sun, 02 December 2007 16:36 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
What's the weapon? Like the name? I mean in Halo.
Re: Gravity Hammer [message #34810 is a reply to message #34809] Sun, 02 December 2007 16:39 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

The 300 sword is from Frank Miller's 300 not Halo Rolling Eyes

Thanks morerunes!


Destiny is laid before us all.
Our choices determine the outcome.

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[Updated on: Sun, 02 December 2007 16:40]

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Re: Gravity Hammer [message #34815 is a reply to message #34793] Sun, 02 December 2007 17:36 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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your welcome Cool

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #34817 is a reply to message #34815] Sun, 02 December 2007 18:30 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Oh, well I just though... "SPARTAN_SWORD" Rolling Eyes
Re: Gravity Hammer [message #34818 is a reply to message #34817] Sun, 02 December 2007 18:33 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

I kinda figured that who knows maybe I'll do the sword on the back form that game Rolling Eyes

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Our choices determine the outcome.

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Re: Gravity Hammer [message #34838 is a reply to message #34818] Mon, 03 December 2007 08:38 Go to previous messageGo to next message
Glare is currently offline  Glare
Messages: 17
Registered: June 2007
does the grvity hammer do something like the effect in halo (like knock back not send your enemy flying when smacked round the jaw)
Re: Gravity Hammer [message #34839 is a reply to message #34838] Mon, 03 December 2007 09:23 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

It creates a ripple on impact and knocks the opponent back.

Destiny is laid before us all.
Our choices determine the outcome.

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Re: Gravity Hammer [message #35024 is a reply to message #34793] Sun, 09 December 2007 02:13 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
Perhaps some one could explain why there are no effects present on the weapon.As in there is no ripple what so ever.For that mater dose each effect have its own set of control bytes???If i know i could most likely fix it.
Re: Gravity Hammer [message #35044 is a reply to message #35024] Sun, 09 December 2007 10:02 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

It's in CSpecialEffectsDef and Materials. It should have the effects tied to it though.

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Our choices determine the outcome.

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Re: Gravity Hammer [message #35045 is a reply to message #35044] Sun, 09 December 2007 10:07 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Not to be a pain, but when I load the fmp., I dont get the item mesh or texture.

I'm awesome,not conceited.But you can call me Kris
Re: Gravity Hammer [message #35070 is a reply to message #35045] Sun, 09 December 2007 23:49 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

Hmm yeah I see that I'll fix that first thing tomarrow. thanks.

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Our choices determine the outcome.

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Re: Gravity Hammer [message #35076 is a reply to message #34793] Mon, 10 December 2007 09:31 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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Just out of curiosity, did you make a bump map for this? I think adding one would make it look a little more detailed if you haven't. Only because of the little screw on the bladey part.

edit: spelling error fixed


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Mon, 10 December 2007 09:32]

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Re: Gravity Hammer [message #35078 is a reply to message #34793] Mon, 10 December 2007 11:16 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

No I didn't. Couldn't get the plugin for adobe to work. Canu make one and send it to me before I repost the updated fmp Smile

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Our choices determine the outcome.

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Re: Gravity Hammer [message #35083 is a reply to message #34793] Mon, 10 December 2007 13:56 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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yep Very Happy (you'll have to send me either a texture or an fmp first)

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35107 is a reply to message #35083] Tue, 11 December 2007 07:09 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

Updated first post. Fixed FMP.

Morerunes I figured out the problem with the plug-in. User error Rolling Eyes I can't tell if it applied though. Check it out for me if you don't mind.


Destiny is laid before us all.
Our choices determine the outcome.

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Re: Gravity Hammer [message #35243 is a reply to message #34793] Thu, 13 December 2007 19:48 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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yep, works Very Happy

looks awesome too! Still up for two improvements though?


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35247 is a reply to message #35243] Fri, 14 December 2007 07:08 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

Fire away.

Destiny is laid before us all.
Our choices determine the outcome.

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Help the community by adding this to your sig!
Re: Gravity Hammer [message #35249 is a reply to message #34793] Fri, 14 December 2007 08:16 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
Where may i find this gravity hammer of doom?!?TELL ME MORTAL!!

My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!
Re: Gravity Hammer [message #35250 is a reply to message #35249] Fri, 14 December 2007 08:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The http://fabletlcmod.com/forum/theme/default/images/top_search.png is your friend. Search for "spawn".
Re: Gravity Hammer [message #35251 is a reply to message #34793] Fri, 14 December 2007 08:23 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
you mean search for spawn?!?I would have to shutdown fable to use windows search.

My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!
Re: Gravity Hammer [message #35252 is a reply to message #35251] Fri, 14 December 2007 08:31 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Search the site. I'll help you, click here.

If you just want to spawn weapons, there is a refined method, which you can find here.

However, if you want armor and other items, you'll need to spawn it through a chest or other means with tng editing.

Edit: You're going to have to close Fable anyway to make the changes.

[Updated on: Fri, 14 December 2007 08:37]

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Re: Gravity Hammer [message #35253 is a reply to message #34793] Fri, 14 December 2007 09:10 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
How many bugs dus fable exploder have??

it wont even let me load the gravity hammer!!


My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!
Re: Gravity Hammer [message #35254 is a reply to message #35253] Fri, 14 December 2007 09:23 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
FE wasn't designed with every computer configuration, every OS, and every person who might use it in mind, but it works fine for those who use it right.

That said, it loaded up fine for me, so it's not a problem with either FE or the fmp.

This site uses a great feedback system, it boils down to this:
You tell us everything you expected to happen,
everything that did happen,
exactly how it happens,
and when it happens.
When someone feels like it, a solution will be given to you.

Something vague like "well it doesn't work" isn't going to cut it, so be precise or no one will help you.

[Updated on: Fri, 14 December 2007 09:26]

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Re: Gravity Hammer [message #35255 is a reply to message #34793] Fri, 14 December 2007 09:44 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

The texture has a giant black streak across the side, and to fix it you would have to extend the edges of the texture a bit, but that would greatly improve the texture Surprised

also, no big deal but the hud icon is a sword, not a hammer, but that's pretty minor, and most people won't notice.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35257 is a reply to message #34793] Fri, 14 December 2007 09:46 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
this helps my problem how?

My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!
Re: Gravity Hammer [message #35258 is a reply to message #35243] Fri, 14 December 2007 09:50 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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morerunes wrote on Thu, 13 December 2007 21:48

yep, works Very Happy

looks awesome too! Still up for two improvements though?



Sylhoette wrote on Fri, 14 December 2007 09:08

Fire away.


John Doe already answered you, I was responding to Sylhoette.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35259 is a reply to message #34793] Fri, 14 December 2007 09:53 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
Well can someone at least tell me how to mod fable without using a program thats overflowing with bugs?

My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!
Re: Gravity Hammer [message #35264 is a reply to message #34793] Fri, 14 December 2007 10:04 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

they aren't "bugs", when this program was made, there weren't as many advancements and programs and upgrades for programs, so compatability is a problem. just search or I'll report you for asking the same question in many places, and typing in caps so much, and not searching, and demanding assistance with no regard as to whether we know what you're talking about because you won't be specific. Good enough for you? or do I need to search for you so you don't have to. We are not technical support, we're modders.

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Fri, 14 December 2007 10:06]

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Re: Gravity Hammer [message #35266 is a reply to message #34793] Fri, 14 December 2007 10:12 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
I swear if i get one more reply im gonna go BUY A TEDDY BEAR.on an uncontrollable swearing fit screaming every swear in both the english and polish langauge.

My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!

[Updated on: Sat, 15 December 2007 16:24] by Moderator

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Re: Gravity Hammer [message #35267 is a reply to message #35266] Fri, 14 December 2007 10:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
That's your IP, not ours.

I've already told you, we have a simple way in handling these issues.
If you want us to help you, use the feedback system.

I wrote

You tell us everything you expected to happen,
everything that did happen,
exactly how it happens,
and when it happens.


I'm willing to give you one last chance, and I'll help you if you just tell us what your problem is.

But from what you've told us so far, it can be anything.

The files might be in use (already having FE or Fable open), the app might have limited permissions and isn't allowed to edit files, the registry data might be wrong, there might be a cat inside your computer upgrading your ram at the moment. I don't know, how am I supposed to know?

Also, threats of going on a rampage are easily solved, but also piss off the moderators.

Quick review:
There's an easy way to fix this and an easier way -
Easy - Tell us what's up and we'll help you;
Easier - Keep acting like that and have a mod delete all your posts (or just http://img88.imageshack.us/img88/2110/shaqfuod3.gif all of your swears) and possibly get banned.

[Updated on: Fri, 14 December 2007 10:26]

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Re: Gravity Hammer [message #35269 is a reply to message #34793] Fri, 14 December 2007 10:48 Go to previous messageGo to previous message
hbeeds is currently offline  hbeeds
Messages: 21
Registered: November 2007
Location: 51° 10' 59.0474 -120° ...

some people just refuse to think for themselves really like come on how hard is it to use search and like grab a screen shot of what is giving you a hard time Rolling Eyes



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Fear:attracts the corrupt;Fear:Fear is my ally

[Updated on: Fri, 14 December 2007 10:49]

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