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Re: Gravity Hammer [message #35290 is a reply to message #35255] Sat, 15 December 2007 02:11 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

morerunes wrote on Fri, 14 December 2007 12:44


also, no big deal but the hud icon is a sword, not a hammer, but that's pretty minor, and most people won't notice.


Well excuse the hel outta me for forgeting a little dot on the screen Laughing I'm sure I'll get around to that pretty soon. Thanks though. Very Happy

Oh yeah as for extending the texture is that a 3ds thing or can I fix that in Adobe?


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Our choices determine the outcome.

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[Updated on: Sat, 15 December 2007 02:15]

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Re: Gravity Hammer [message #35305 is a reply to message #34793] Sat, 15 December 2007 09:22 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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you can fix that in adobe, basically just smear the edges of the sword outwards, without making it look bad.

p.s. you use Fireworks?


that program's pretty good


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35307 is a reply to message #35305] Sat, 15 December 2007 09:27 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Heh, it looks like someone forgot to throw the firework. Razz

[Updated on: Sat, 15 December 2007 09:27]

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Re: Gravity Hammer [message #35308 is a reply to message #34793] Sat, 15 December 2007 09:28 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Laughing yeah, it was supposed to be an eclipse

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35321 is a reply to message #35308] Sat, 15 December 2007 12:25 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
Pertaining to this mod i cant find the mesh
Re: Gravity Hammer [message #35325 is a reply to message #34793] Sat, 15 December 2007 13:19 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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its there Confused I just downloaded it and used it

bottom of list in graphics.big


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 15 December 2007 13:20]

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Re: Gravity Hammer [message #35327 is a reply to message #35325] Sat, 15 December 2007 13:29 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Sorry to poop on your party, this is a very great mod, but I just can't get the impact animation to work for this weapon.

I'm awesome,not conceited.But you can call me Kris
Re: Gravity Hammer [message #35329 is a reply to message #34793] Sat, 15 December 2007 13:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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hitting a targeted person?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35330 is a reply to message #35329] Sat, 15 December 2007 13:39 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Yeah, I tried flourish and tried hitting different creatures to see if that made a difference, but nothing happened. It just did the regular thing.

I'm awesome,not conceited.But you can call me Kris
Re: Gravity Hammer [message #35365 is a reply to message #35330] Sat, 15 December 2007 20:15 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
perhaps you should try manually applying the effects,or have you tried that??
Edit: thank you morerunes i see it now

[Updated on: Sat, 15 December 2007 20:19]

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Re: Gravity Hammer [message #35366 is a reply to message #34793] Sat, 15 December 2007 20:21 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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no problem Very Happy

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #35381 is a reply to message #35365] Sat, 15 December 2007 23:02 Go to previous messageGo to next message
Nicdude is currently offline  Nicdude
Messages: 96
Registered: October 2007
Pacman wrote on Sat, 15 December 2007 20:15

perhaps you should try manually applying the effects,or have you tried that??
Edit: thank you morerunes i see it now


Yeah, I've been trying to figure out how to add the effect, but I dont know how he did it or what effect he used.


I'm awesome,not conceited.But you can call me Kris
Re: Gravity Hammer [message #35387 is a reply to message #35381] Sun, 16 December 2007 00:31 Go to previous messageGo to next message
Pacman is currently offline  Pacman
Messages: 50
Registered: December 2007
this is what was given to me when i asked that same question http://fabletlcmod.com/forum/index.php?t=msg&th=2508& ;amp ;start=0&
http://fabletlcmod.com/forum/index.php?t=msg&&th=397 8&goto=31545#msg_31545

Edit:If this is of no help fill free to pm me on the mater and I will give you the step by step. Very Happy

[Updated on: Sun, 16 December 2007 00:33]

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Re: Gravity Hammer [message #35412 is a reply to message #35387] Sun, 16 December 2007 09:19 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

It's there I think that I only applied it to human flesh but I'm not sure I'll have to look again I know for certain that it works on bandits in my test area. But anyways its in the CSpecialEffectsDef and MATERIALS. You have to change thaose to the animation you want.

Destiny is laid before us all.
Our choices determine the outcome.

New? Or looking for information? Look here before posting.
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Re: Gravity Hammer [message #36737 is a reply to message #34793] Fri, 11 January 2008 12:26 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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Registered: September 2007
Location: Your room 0.o
For me it just won't appear i put it in a chest and in my inventory but when i load the game it doesnt show up.

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Gravity Hammer [message #36740 is a reply to message #34793] Fri, 11 January 2008 13:50 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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try a fresh save game, or fresh install

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #36741 is a reply to message #36740] Fri, 11 January 2008 16:18 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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got it to work except for one flaw and you might want to take a look at this when you look at it at certain angles actually lots of angles it turns into another weapon.index.php?t=getfile&id=5343&private=0index.php?t=getfile&id=5344&private=0index.php?t=getfile&id=5345&private=0

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Gravity Hammer [message #36742 is a reply to message #36741] Fri, 11 January 2008 16:20 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

Thant's pretty cool but yeah i need to change the other LOD's Rolling Eyes

Destiny is laid before us all.
Our choices determine the outcome.

New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Re: Gravity Hammer [message #36743 is a reply to message #36742] Fri, 11 January 2008 16:23 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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Registered: September 2007
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any chance of a fixed version where that doesnt happen?


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Gravity Hammer [message #36747 is a reply to message #36743] Fri, 11 January 2008 16:46 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You can save the lod model and load it in the other lods.
Then just apply the same textures and you're set.
Re: Gravity Hammer [message #36748 is a reply to message #36741] Fri, 11 January 2008 18:04 Go to previous messageGo to next message
Holy_Avenger is currently offline  Holy_Avenger
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Registered: April 2007
Location: Light within the Darkness
NEOCHIKEN wrote on Fri, 11 January 2008 16:18

got it to work except for one flaw and you might want to take a look at this when you look at it at certain angles actually lots of angles it turns into another weapon.
index.php?t=getfile&id=5343&private=0
index.php?t=getfile&id=5344&private=0
index.php?t=getfile&id=5345&private=0


Hey
Isn't that Broad Legged from the .Hack//G.U. series? Do you create it by yourself?


I'm right here............
Skeeeeeeiith!!!
Re: Gravity Hammer [message #36750 is a reply to message #36748] Fri, 11 January 2008 18:59 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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Registered: September 2007
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hey i tried to save the other lods but i get an error HRESULT=88760390

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Gravity Hammer [message #36753 is a reply to message #34793] Fri, 11 January 2008 20:43 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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hey! that's the Sawtooth Greatsword with a messed up texture Laughing

p.s. yeah, it's also Haseo's Chainsaw Sword (according to the picture it was based off of)

I made it btw Razz


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #36757 is a reply to message #34793] Fri, 11 January 2008 22:13 Go to previous messageGo to next message
Holy_Avenger is currently offline  Holy_Avenger
Messages: 87
Registered: April 2007
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Ho, can you create Shadowy Death or Ticking Death too?
Later I'll post you a pic if you agree.
Sorry if topic.


I'm right here............
Skeeeeeeiith!!!
Re: Gravity Hammer [message #36758 is a reply to message #34793] Fri, 11 January 2008 22:14 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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maybe, but I'm kinda busy. Post the pics anyway and I'll consider it Razz

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #36760 is a reply to message #35259] Fri, 11 January 2008 22:46 Go to previous messageGo to next message
Keshire is currently offline  Keshire
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sariach wrote on Fri, 14 December 2007 11:53

Well can someone at least tell me how to mod fable without using a program thats overflowing with bugs?


Sure. Email Lionhead and tell them you want an sdk. Thats the only way your going to get anything other than what's provided here.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Gravity Hammer [message #36813 is a reply to message #34793] Sun, 13 January 2008 19:09 Go to previous messageGo to next message
DeathTrap is currently offline  DeathTrap
Messages: 16
Registered: January 2008
Location: Bradenton, Florida
Thats awesome.. Now if somebody would make an energy sword we'd be good to go..lol.

http://img.photobucket.com/albums/v111/Darklinkn2it/mysig.png
Re: Gravity Hammer [message #36820 is a reply to message #36813] Mon, 14 January 2008 03:35 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Energy Sword is part of GWAS, it only needs a texture. But now that Fable24Man's gone, I'm not sure we're going to finish it.
Re: Gravity Hammer [message #36826 is a reply to message #36820] Mon, 14 January 2008 06:52 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
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so then no1 is going to tell me how to fix this error

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Gravity Hammer [message #36830 is a reply to message #36747] Mon, 14 January 2008 09:52 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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JohnDoe wrote on Fri, 11 January 2008 18:46

You can save the lod model and load it in the other lods.
Then just apply the same textures and you're set.




"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Gravity Hammer [message #36917 is a reply to message #36750] Wed, 16 January 2008 05:24 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
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Registered: September 2007
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NEOCHIKEN wrote on Fri, 11 January 2008 18:59

hey i tried to save the other lods but i get an error HRESULT=88760390

When i tried to load the correct lod onto the others it gave me the error HRESULT=88760390


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Gravity Hammer [message #36925 is a reply to message #36917] Wed, 16 January 2008 16:09 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Heh, you're right. I just tried it out. I couldn't find any other weapon mesh entry that would take the mesh either, all producing the same error. What I would like to know is how he got it working in the first lod.
Re: Gravity Hammer [message #39439 is a reply to message #36925] Sun, 23 March 2008 08:57 Go to previous messageGo to next message
solake is currently offline  solake
Messages: 8
Registered: December 2007
Location: Ontinyent
hola!!!

I have a problem, the gravity hammer efects don't working in my fable tlc Embarassed . somebody knows what it happens? Sad

Very Happy Thanks and sorry for this inconvenience Very Happy
Re: Gravity Hammer [message #39442 is a reply to message #34793] Sun, 23 March 2008 09:34 Go to previous message
morerunes is currently offline  morerunes
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it only works on human flesh I think

"All of the work, and none of the play, will surely provide for a speedy decay"
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