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Re: Graphics Editing [message #36378 is a reply to message #36237] |
Wed, 02 January 2008 20:07 |
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yes, that's what you do
1. Paint over texture map and save
2. go to Textures.big and load the texture over another
make it DXT3
3. Load the model in Graphics.big over another wep
4. Give it the texture and max texture layers = 1
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Graphics Editing [message #36397 is a reply to message #36378] |
Thu, 03 January 2008 00:43 |
facethecannon
Messages: 19 Registered: December 2007 Location: cumblowus
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hey how do i "give it the texture and set maxtaxtures to 1"
I did my texture.. loaded it in textures.big with the 3 setting, and went to graphics.big and loaded the model i dont see where to link it to the texture if its the same sword as the one i copied over in texture then wont it be set by defualt. my sword is still invisible. works though ty again btw
****** EDIT 2 seconds l8r lol***********never mind i click in materials.. lemme try that
I put the noo in Noob..
[Updated on: Thu, 03 January 2008 00:44] Report message to a moderator
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Re: Graphics Editing [message #36408 is a reply to message #36237] |
Thu, 03 January 2008 06:57 |
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no problem, I'm glad it worked out for you
Honestly it's not hard once you figure it out.
"All of the work, and none of the play, will surely provide for a speedy decay"
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