Fable: The Lost Chapters Mod Scene
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having a big problem [message #36421] Thu, 03 January 2008 15:00 Go to next message
Boondock saint is currently offline  Boondock saint
Messages: 11
Registered: December 2007
Location: U.S
Ok everytime i try to load a mod or spawn a chest a message pop up saying

"Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you lick quit the application will clso immediatley."

So i was like maybe this is like the Splash.exe

I click continue and nothing happens. This happens everytime i try to laod a mod, spawn a chest, or when i try to exctract the .wad for Albion exploer. Any ideas whats wrong? thanks.
Re: having a big problem [message #36422 is a reply to message #36421] Thu, 03 January 2008 15:22 Go to previous messageGo to next message
brudda_rigz is currently offline  brudda_rigz
Messages: 22
Registered: June 2007
have you tried a clean install?
Re: having a big problem [message #36423 is a reply to message #36421] Thu, 03 January 2008 15:24 Go to previous messageGo to next message
Boondock saint is currently offline  Boondock saint
Messages: 11
Registered: December 2007
Location: U.S
of FE or TLC?
Re: having a big problem [message #36424 is a reply to message #36421] Thu, 03 January 2008 16:06 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
so firstly have you used the free roam app? if so what mod are you trying to install and whats in the chest?

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: having a big problem [message #36425 is a reply to message #36421] Thu, 03 January 2008 16:17 Go to previous messageGo to next message
Boondock saint is currently offline  Boondock saint
Messages: 11
Registered: December 2007
Location: U.S
yup have freeroam. and it happens with any mod. and i have tried alot of stuff in the chest here is the code im using for the chest



NewThing Object;
Player 4;
UID 12946747774686777335;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 102.0;
PositionY 63.0;
PositionZ 36.5;
RHSetForwardX -0.999286;
RHSetForwardY -0.037624;
RHSetForwardZ 0.0;
RHSetUpX 0.000037;
RHSetUpY -0.000976;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HAT_PIMP";
ContainerContents[1] "OBJECT_FRYING_PAN";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;



but remember that thing pops up whenever a try and add something to fable.

EDIT: alight Cool.

[Updated on: Thu, 03 January 2008 16:24]

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Re: having a big problem [message #36426 is a reply to message #36421] Thu, 03 January 2008 16:18 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
ok i found a prob the pimp hats name is OBJECT_HERO_HAT_PIMP try generating a new UID as well and it should work for the chest the rest of the chest script is fine as for the game crashing it might have something to do with the frying pan but it didn't crash for me.

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper

[Updated on: Thu, 03 January 2008 16:26]

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Re: having a big problem [message #36428 is a reply to message #36426] Thu, 03 January 2008 16:32 Go to previous messageGo to next message
Boondock saint is currently offline  Boondock saint
Messages: 11
Registered: December 2007
Location: U.S
ok thanks. and the game isnt crashing (i just put the frying pan as an example) its not even attempting to load a chest or a mod.
Re: having a big problem [message #36429 is a reply to message #36421] Thu, 03 January 2008 16:34 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
so was the chest the prob?

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: having a big problem [message #36434 is a reply to message #36421] Thu, 03 January 2008 16:58 Go to previous messageGo to next message
Boondock saint is currently offline  Boondock saint
Messages: 11
Registered: December 2007
Location: U.S
chest wasn't the problem. hmmm not sure what it is then. i think it may be my computer.
Re: having a big problem [message #36466 is a reply to message #36423] Fri, 04 January 2008 21:10 Go to previous messageGo to next message
brudda_rigz is currently offline  brudda_rigz
Messages: 22
Registered: June 2007
Boondock saint wrote on Thu, 03 January 2008 15:24

of FE or TLC?

ive had a problem like this before, just uninstalling it doesnt seem to work. i found that if you uninstall it, then do a search on ur computer for "fable" and delete all the fable files that are left over, then reinstall, everything seems to work. (warning: this will most likely delete all ur saved games Sad )

[Updated on: Fri, 04 January 2008 21:10]

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Re: having a big problem [message #36467 is a reply to message #36425] Fri, 04 January 2008 21:20 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You are missing a script name. Even if it's null I'd recommend leaving it in there.

Example:
NewThing Object;
Player 4;
UID ####################;
DefinitionType "OBJECT_WHATEVER";
ScriptName NULL; <-- Hey! You don't have one of these!
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
EndThing;

It's certainly nothing to get bent out of shape about.
No uninstall/reinstall/savegame deleting/new profile/whatever needed.

I like how simple things can so easily be overlooked and drastic measures are called on to handle it.

Hmm, I suppose it was an interesting enough 500th post.

[Updated on: Fri, 04 January 2008 21:23]

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