Deafults [message #36621] |
Wed, 09 January 2008 01:31 |
xsinfuldemon
Messages: 7 Registered: January 2008
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Can someone please post a picture or something with the default settings. I need to change weapon 1 to deafult. That's basically what the problem I'm having is.
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Re: Deafults [message #36626 is a reply to message #36621] |
Wed, 09 January 2008 04:28 |
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remove the creature and door from the tng
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Deafults [message #36650 is a reply to message #36621] |
Wed, 09 January 2008 13:45 |
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or un-link the mesh in game.bin from the objects
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Deafults [message #36699 is a reply to message #36621] |
Thu, 10 January 2008 05:08 |
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CREATURE_DEMON_DOOR_FACE_01
CREATURE_NW_DEMON_DOOR_FACE_01
OBJECT_DEMON_DOOR_WALL_01
OBJECT_DEMON_DOOR_01
OBJECT_NW_DEMON_DOOR_WALL_01
OBJECT_NW_DEMON_DOOR_01
OBJECT_DEMON_DOOR_OVERGROWN_01
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Deafults [message #36765 is a reply to message #36621] |
Sat, 12 January 2008 02:31 |
xsinfuldemon
Messages: 7 Registered: January 2008
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Cool thanks. I can't mod for crap on my own so I'll ask one last question and then when I understand more I'll reward the forum with an awesome mod . Is there any way to make all houses avaulabe for sale in Bowerstone North and South? I got all the other houses in every other city using the fireball AOE glitch.
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Re: Deafults [message #36984 is a reply to message #36953] |
Fri, 18 January 2008 00:53 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Indeed, not a glitch at all, it's an exploit.
If you want to do this in a more effective manner, make the kids mortal, either by yourself or using this mod, and go in and change the CExplosionDef for the fireball, maxing out the radius and damage to some fictional number ending with 'illion'.
Impact damage can go as high as 2305843009213693952, but if you're going to be cheap and use a ridiculously and unnecessarily huge number, go with 2000000000000000000 (two gajillionzillion) because it's easier to handle.
The same thing applies to the radius of effect.
Explosion damage (damage to anything within the radius, but not hit by the fireball) can go as high as 4294967295, but I recommend 4000000000 (four billion) for the same reason as before.
This will make a single fireball obliterate everything and everyone, and as you said earlier, no consequences.
[Updated on: Fri, 18 January 2008 01:06] Report message to a moderator
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