Fable: The Lost Chapters Mod Scene
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Deafults [message #36621] Wed, 09 January 2008 01:31 Go to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
Can someone please post a picture or something with the default settings. I need to change weapon 1 to deafult. That's basically what the problem I'm having is.
Re: Deafults [message #36623 is a reply to message #36621] Wed, 09 January 2008 01:40 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
What on earth are you talking aboot?

If you're talking about this, the default is 0.
Re: Deafults [message #36624 is a reply to message #36621] Wed, 09 January 2008 01:43 Go to previous messageGo to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
Yep, that's exactly it. Thank you.
Re: Deafults [message #36625 is a reply to message #36621] Wed, 09 January 2008 03:27 Go to previous messageGo to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
I forgot to ask before, but is there a guide that can show me how to open all demon doors?
Re: Deafults [message #36626 is a reply to message #36621] Wed, 09 January 2008 04:28 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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remove the creature and door from the tng

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Deafults [message #36641 is a reply to message #36626] Wed, 09 January 2008 11:57 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
This will only work if you haven't been to that area or if you start a new profile. Darned savefile.
Re: Deafults [message #36650 is a reply to message #36621] Wed, 09 January 2008 13:45 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Location: My desk

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or un-link the mesh in game.bin from the objects

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Deafults [message #36651 is a reply to message #36650] Wed, 09 January 2008 13:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Ah, cheater. Razz
Re: Deafults [message #36652 is a reply to message #36651] Wed, 09 January 2008 13:59 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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lol Laughing

yeah, I could've done Fable: Bare like that, but that would make it so you couldn't base new map mods off of it.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Deafults [message #36689 is a reply to message #36621] Wed, 09 January 2008 20:13 Go to previous messageGo to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
Which ones are the demon doors?
Re: Deafults [message #36699 is a reply to message #36621] Thu, 10 January 2008 05:08 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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CREATURE_DEMON_DOOR_FACE_01
CREATURE_NW_DEMON_DOOR_FACE_01
OBJECT_DEMON_DOOR_WALL_01
OBJECT_DEMON_DOOR_01
OBJECT_NW_DEMON_DOOR_WALL_01
OBJECT_NW_DEMON_DOOR_01
OBJECT_DEMON_DOOR_OVERGROWN_01


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Deafults [message #36755 is a reply to message #36621] Fri, 11 January 2008 21:17 Go to previous messageGo to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
Ok, is that all of them?
Re: Deafults [message #36756 is a reply to message #36621] Fri, 11 January 2008 21:41 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I think so

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Deafults [message #36765 is a reply to message #36621] Sat, 12 January 2008 02:31 Go to previous messageGo to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
Cool thanks. I can't mod for crap on my own so I'll ask one last question and then when I understand more I'll reward the forum with an awesome mod Very Happy . Is there any way to make all houses avaulabe for sale in Bowerstone North and South? I got all the other houses in every other city using the fireball AOE glitch.
Re: Deafults [message #36768 is a reply to message #36621] Sat, 12 January 2008 06:22 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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don't know except kill everybody Confused

btw, what is that glitch? never heard of it


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Deafults [message #36953 is a reply to message #36621] Thu, 17 January 2008 03:16 Go to previous messageGo to next message
xsinfuldemon is currently offline  xsinfuldemon
Messages: 7
Registered: January 2008
sorry, internet was down for a while. what you do is charge a fireball to lvl 3+ and then hit a wall next to someone and let the AOE kill them, not the fireball. then their house becomes available for sale. the worst that can happen is you'll get in trouble for breaking a window or something (vandalism). you dont get negative alignment points nor does it count as a murder. enjoy Very Happy

[Updated on: Thu, 17 January 2008 03:17]

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Re: Deafults [message #36983 is a reply to message #36621] Fri, 18 January 2008 00:30 Go to previous messageGo to next message
Holy_Avenger is currently offline  Holy_Avenger
Messages: 87
Registered: April 2007
Location: Light within the Darkness
Simply use THING_DRAGON_NAPALM_EXPLOSION, the most satisfying explosion in the game.

Not a glitch, it's just the after effect of explosion, a radius damage


I'm right here............
Skeeeeeeiith!!!
Re: Deafults [message #36984 is a reply to message #36953] Fri, 18 January 2008 00:53 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Indeed, not a glitch at all, it's an exploit.

If you want to do this in a more effective manner, make the kids mortal, either by yourself or using this mod, and go in and change the CExplosionDef for the fireball, maxing out the radius and damage to some fictional number ending with 'illion'.

Impact damage can go as high as 2305843009213693952, but if you're going to be cheap and use a ridiculously and unnecessarily huge number, go with 2000000000000000000 (two gajillionzillion) because it's easier to handle.

The same thing applies to the radius of effect.

Explosion damage (damage to anything within the radius, but not hit by the fireball) can go as high as 4294967295, but I recommend 4000000000 (four billion) for the same reason as before.

This will make a single fireball obliterate everything and everyone, and as you said earlier, no consequences.

[Updated on: Fri, 18 January 2008 01:06]

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