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icon9.gif  How do u create a trader [message #36834] Mon, 14 January 2008 14:42 Go to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
ok, im veeery confused, i want to make a custom trader but its not working, i went into albion explorer, made a gaurd, changed up entire data to a trader data, when i go ingame, its still a gaurd, whats rong?

Quote:

NewThing AICreature;
Version 2;
XXXSectionStart NULL;
NewThing AICreature;
Player 2;
UID 18446799474689931713;
DefinitionType "CREATURE_TRADER_STOCKED_ SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsNavigator;
StartCTCHeroAttachableApp earanceModifiers;
HairModifierNames[0] "OBJECT_HERO_TASHKHG_ 01";
HairModifierNames[1] "OBJECT_HERO_BEARD_LONG_0 1";
HairModifierNames[2] "OBJECT_HERO_BOOTS_LEATHE RARMOUR_EVIL";
HairModifierNames[3] "OBJECT_HERO_TROUSERS_LEA THERARMOUR_EVIL";
HairModifierNames[4] "OBJECT_HERO_SHIRT_LEATHE RARMOUR_EVIL";
HairModifierNames[5] "OBJECT_HERO_GLOVES_LEATH ERARMOUR_EVIL";
EndCTCHeroAttachableAppea ranceModifiers;
StartCTCHeroMorph;
Strength 1.0;
Will 0.5;
Skill 1.0;
Age 0.5;
Morality 0.0;
Fatness 0.0;
Tan 0.0;
EndCTCHeroMorph;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_KESHIRE_SICKL E";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
EndCTCShop;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverridden FromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3538.429688;
InitialPosY 836.368103;
InitialPosZ 8.719321;
EndThing;
XXXSectionEnd;
EndThing;
thats the code

(dont no how to make it click thing)

[Updated on: Mon, 14 January 2008 14:44]

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Re: How do u create a trader [message #36835 is a reply to message #36834] Mon, 14 January 2008 14:53 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

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The 'click thing' can be accomplished by using
[spoiler=click thing]stuff inside click thing[/spoiler]
which would come out looking like
click thing
Cool eh?

Anyhow... I noticed right away that there was a problem with this script. Try getting rid of that first line, "NewThing AICreature;" as "Version 2;" precedes everything else in the tng file, and "XXXSectionStart (section);" goes before a section, and "NewThing AICreature;" goes inside a section.

Now, in case that's only a typo, you may need to change the UID number. UIDs are a 20 digit number that Fable uses to identify things and stick'em in the savefile. Any random number greater than 0 (such as 69827364597826348907) will work just fine.

Another possibility is that you just need to move/rename/delete the wad file, as Fable only looks for the tngs if the wad isn't picked up.
Re: How do u create a trader [message #36837 is a reply to message #36834] Mon, 14 January 2008 15:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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you'll also want to use the fmp Wink

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36839 is a reply to message #36834] Mon, 14 January 2008 16:43 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
*confused look here* uhhh how do i make the FMP, i just rpess save changes
Re: How do u create a trader [message #36840 is a reply to message #36834] Mon, 14 January 2008 16:59 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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download the customizable shopkeeper fmp, open FE, load the fmp, save mods and run fable

http://fabletlcmod.com/wiki/doku.php?id=utilities:fable_expl orer#credits_and_acknowledgments


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Mon, 14 January 2008 17:01]

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Re: How do u create a trader [message #36841 is a reply to message #36834] Mon, 14 January 2008 17:01 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
im making my own, customizable trader....

and i alrdy have that

[Updated on: Mon, 14 January 2008 17:02]

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Re: How do u create a trader [message #36842 is a reply to message #36834] Mon, 14 January 2008 17:03 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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...yeah, I know... you still need to use the fmp, and I updated my other post with a link on how to use fmp's in case you need it, but the fmp here is what allows you to make your own custom shopkeeper.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36843 is a reply to message #36842] Mon, 14 January 2008 17:05 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
done it alrdy, nothin
Re: How do u create a trader [message #36845 is a reply to message #36843] Mon, 14 January 2008 17:18 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Did you do anything I suggested?
Re: How do u create a trader [message #36847 is a reply to message #36845] Mon, 14 January 2008 17:41 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
i couldnt understand half of it xD, it was mostly the part after the UID, and the UID is correct
Re: How do u create a trader [message #36850 is a reply to message #36847] Mon, 14 January 2008 18:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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What part did you not understand?
Try doing the following:
Possibility 1
Possibility 2
Possibility 3
I hope that clears it up.
Re: How do u create a trader [message #36888 is a reply to message #36834] Tue, 15 January 2008 14:07 Go to previous messageGo to next message
corban123 is currently offline  corban123
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uhhh, how can i tell if n e thing has the same UID? and can u tell me to find other UIDs just in case
Re: How do u create a trader [message #36889 is a reply to message #36834] Tue, 15 January 2008 14:08 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Albion Explorer has a UID generator

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36891 is a reply to message #36834] Tue, 15 January 2008 15:54 Go to previous messageGo to next message
corban123 is currently offline  corban123
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i thought their was a UID specific for traders
Re: How do u create a trader [message #36893 is a reply to message #36835] Tue, 15 January 2008 16:22 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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JohnDoe wrote on Mon, 14 January 2008 16:53

...

Now, in case that's only a typo, you may need to change the UID number. UIDs are a 20 digit number that Fable uses to identify things and stick'em in the savefile. Any random number greater than 0 (such as 69827364597826348907) will work just fine....



"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36898 is a reply to message #36893] Tue, 15 January 2008 17:20 Go to previous messageGo to next message
corban123 is currently offline  corban123
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Registered: January 2008
o heheh, silly me Surprised

nope, still doesnt work, wats rong? am i doin it right?

[Updated on: Tue, 15 January 2008 17:32]

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Re: How do u create a trader [message #36901 is a reply to message #36834] Tue, 15 January 2008 19:40 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
uhhh, n e 1 one no wat im doing rong? i tried again, nothin, tell me, am i supposed to go into albion explorer, make a bodygaurd, and change the entire code to a trader code, cuz thats wat im doin and it aint workin
Re: How do u create a trader [message #36902 is a reply to message #36840] Tue, 15 January 2008 20:34 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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morerunes wrote on Mon, 14 January 2008 18:59

download the customizable shopkeeper fmp, open FE, load the fmp, save mods and run fable

http://fabletlcmod.com/wiki/doku.php?id=utilities:fable_expl orer#credits_and_acknowledgments


there is a code there that works already. use it please and if it doesn't work then say so. also, please talk like a normal person as this is not a chatroom, and one last thing (wow I sound like a jerk, but it has to be done Razz ), you should just edit your previous post instead of double-posting.

I hope this works out for you, but if it doesn't then please tell


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36923 is a reply to message #36834] Wed, 16 January 2008 15:14 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
wheres the code in their?
Re: How do u create a trader [message #36928 is a reply to message #36834] Wed, 16 January 2008 17:06 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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*shakes head* it's the box with the code in it. try actually reading the first post

edit: oops, ok, try this link instead, my bad


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 16 January 2008 17:09]

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Re: How do u create a trader [message #36929 is a reply to message #36928] Wed, 16 January 2008 17:08 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Heh, he wrote the first post. Laughing
Re: How do u create a trader [message #36930 is a reply to message #36834] Wed, 16 January 2008 17:10 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I meant from the link that I just posted in my updated previous post

oops hehe


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36931 is a reply to message #36834] Wed, 16 January 2008 17:44 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
that was the code i was using, except when i put it in their was an extra line that i del.
Re: How do u create a trader [message #36933 is a reply to message #36834] Wed, 16 January 2008 17:49 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I just noticed something, there are a few spaces in your script. Try using the script again, except paste it with note pad then move it in AE

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36942 is a reply to message #36933] Wed, 16 January 2008 19:55 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
morerunes wrote on Wed, 16 January 2008 17:49

I just noticed something, there are a few spaces in your script. Try using the script again, except paste it with note pad then move it in AE

once again, i have
Re: How do u create a trader [message #36943 is a reply to message #36834] Wed, 16 January 2008 19:57 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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are you you sure you set up freeroam correctly?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36944 is a reply to message #36942] Wed, 16 January 2008 19:58 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Okay, once again, the only thing I can think of is possibility one and possibility three.

When you open the tng, what is the very first line at the very top?

Did you rename/move/delete the wad file?
Re: How do u create a trader [message #36962 is a reply to message #36834] Thu, 17 January 2008 11:45 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
ok i got it working finnaly Smile now my problem is, im trying to get fableexplorer to work correctly, i press save mods and run fable, but every time i do, after a few seconds fableexplorer wont respond n e more, n e 1 got an idea

[Updated on: Thu, 17 January 2008 12:56]

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Re: How do u create a trader [message #36964 is a reply to message #36834] Thu, 17 January 2008 13:02 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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again, please talk like a human being, because it's hard to understand when you talk like this:

agn, plz talk like a humn' bein, 'cus its hard to undrstand wen u talk like this:


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36965 is a reply to message #36964] Thu, 17 January 2008 13:19 Go to previous messageGo to next message
corban123 is currently offline  corban123
Messages: 14
Registered: January 2008
i understand its hard to understand it, but can you please help me
Re: How do u create a trader [message #36966 is a reply to message #36834] Thu, 17 January 2008 13:24 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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then yes, since you asked so kindly Smile


You probably just need to wait, FE has some minor flaws in that the screen doesn't refresh while it's saving game files. In other words, it only looks like it's freezing up. just let it sit until it gives a message.

If you get an error, ignore it, just click ok, and the game should start.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: How do u create a trader [message #36978 is a reply to message #36966] Thu, 17 January 2008 20:44 Go to previous message
JohnDoe is currently offline  JohnDoe
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When you click Save Mods and Run Fable, FE recompiles all the game files.

Quick breakdown for the recompilation process
Things to remember
Suggestions
Am I right?

[Updated on: Thu, 17 January 2008 23:44]

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