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3DS Max [message #37046] Sun, 20 January 2008 19:43 Go to next message
Anonymous Coward
Well I got 3DS max today, cant wait to start moddeling for Fable.
Re: 3DS Max [message #37049 is a reply to message #37046] Sun, 20 January 2008 20:10 Go to previous messageGo to next message
Phrozin
Messages: 7
Registered: January 2008
Location: The balverine state
I prefer Maya, but I have to use Max for the export.
Re: 3DS Max [message #37052 is a reply to message #37049] Sun, 20 January 2008 20:22 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
It's not easy but make sure that you get the proper xports. Wink
Re: 3DS Max [message #37059 is a reply to message #37046] Sun, 20 January 2008 22:02 Go to previous messageGo to next message
Anonymous Coward
I've never really done and modeling before. I just want to convert some weapons from wow first.
Re: 3DS Max [message #37060 is a reply to message #37046] Sun, 20 January 2008 22:38 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
max is a one of the more harder ones to use i prefer maya and blender but if you can get used to modeling in max you can make some quality models

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: 3DS Max [message #37061 is a reply to message #37060] Sun, 20 January 2008 23:03 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You can make Fable-quality models in any of the programs previously mentioned.

From my little experience with 3DS, it's not 'hard', just extensive, it can be called powerful even.
It is because it is so extensive that it can be difficult to work with, but these things pass after you get accustomed to the interface and such.
If you set that aside, it's only a matter of getting used to using it, just like if a veteran 3DS user were to switch to Blender he or she may be a tad upset with how Blender handles certain things, navigating around the model for example.

If you're only talking about models for Fable, any of these programs will work fine, and I would recommend to anyone interested in modeling for Fable to use all of them and seeing which he or she likes best, because it really all boils down to personal preference.

If you don't like the program you're using, you probably won't come up with anything you find decent, while if you like what you got, it's more likely you'll come up with something really good.

That's just my opinion though, you can disagree if you'd like (but I'll call you a douche if you do).
Re: 3DS Max [message #37062 is a reply to message #37046] Sun, 20 January 2008 23:05 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
very true everyone is entitled to thier own opinion and i voiced mine i just find 3ds one of the harder ones to use

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: 3DS Max [message #37064 is a reply to message #37046] Mon, 21 January 2008 09:45 Go to previous message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Well it is the industry application so it won't be as "friendly" as the others.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
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