Fable: The Lost Chapters Mod Scene
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Need help [message #37301] Sat, 26 January 2008 23:22 Go to next message
retrogene is currently offline  retrogene
Messages: 2
Registered: January 2008
well this is my 1st time trying to mod fable and im running into some problems reguarding spawning weapons. I had manage to spawn a chest in guild with AE that works with normal game items but when i tried to replace them with mod items like the polearm and keshire katana, it only show the opening animation and nothing happens. Is there a way to solve the problem? thx.
Re: Need help [message #37303 is a reply to message #37301] Sun, 27 January 2008 00:32 Go to previous messageGo to next message
Holy_Avenger is currently offline  Holy_Avenger
Messages: 87
Registered: April 2007
Location: Light within the Darkness
Have you installed the FMP, or can I see the script?

Sometimes the game crashes if the chest script is wrong,like this

ContainerContents [0] "OBJECT_..."
ContainerContents [2] "OBJECT_..."

You forgot to wite them in order.

Or, I suspected that Warlord Polearm is buggy, you need to create e new entry.

Try to spawn only Keshire Katana


I'm right here............
Skeeeeeeiith!!!
Re: Need help [message #37307 is a reply to message #37301] Sun, 27 January 2008 04:09 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
The polearm is indeed buggy, this has been pointed out on numerous occasions.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Need help [message #37314 is a reply to message #37301] Sun, 27 January 2008 04:52 Go to previous message
retrogene is currently offline  retrogene
Messages: 2
Registered: January 2008
thx guys it worked. i forgot to reload the fmp after a backing up files and forgotten the ";" behind the lines.
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