Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » General Mod Discussion » Spawning in Chest Problems
Spawning in Chest Problems [message #38061] Sat, 16 February 2008 07:44 Go to next message
thejackler is currently offline  thejackler
Messages: 3
Registered: February 2008
I have followed instructions to spawn an item in a chest(demondoor guild chest), but when I try to epen the chest ingame, the game just closes. This is what I wrote in the TNG:

NewThing Object;
Player 4;
UID 14790;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SUPER_HEALTH_POTION";
ContainerContents[1] "OBJECT_WARLORD_POLEARM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

I HAVE downloaded the fmp and loaded it onto the game, by the way.
Re: Spawning in Chest Problems [message #38063 is a reply to message #38061] Sat, 16 February 2008 09:11 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
Try it without the polearm. it's buggy.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Spawning in Chest Problems [message #38064 is a reply to message #38063] Sat, 16 February 2008 09:17 Go to previous message
thejackler is currently offline  thejackler
Messages: 3
Registered: February 2008
ok thanks ill try it

i tried it with the gravity hammer but nothing happened

[Updated on: Sat, 16 February 2008 10:23]

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