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Changing projectiles of the ranged weapons [message #38092] Sun, 17 February 2008 05:54 Go to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

I want to know how to change the projectiles of the ranged weapons, such as the harvester, or the skorm's bow.

I tried to search for it, but no topics explaining how to change appeared =/

Can someone help me please? =D


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Re: Changing projectiles of the ranged weapons [message #38094 is a reply to message #38092] Sun, 17 February 2008 06:10 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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well, if the object you use already has the proper helpers, just change the mesh of OBJECT_ARROW_SINGLE

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Changing projectiles of the ranged weapons [message #38096 is a reply to message #38094] Sun, 17 February 2008 06:56 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

OK, I changed the mesh, but it has no texture!

http://img259.imageshack.us/img259/8522/whiteychickened0.png

And if I change its mesh to a chicken, all other weapons will shoot a chicken, right?

Well, I don't want that.

I want to change the SHOT of the weapon. I tried changing the SHOT of the Harvester to a custom "kicked chicken", with increased speed and damage, but don't deal any damage to the enemy.

What do I do to change the projectile of a single weapon, without messing the other weapons's projectiles too?


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Re: Changing projectiles of the ranged weapons [message #38100 is a reply to message #38092] Sun, 17 February 2008 07:40 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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create a new shot Wink

also, I just meant change the id of the mesh to the id of the chicken mesh, but yeah, now that I think about it, you'd need a new chicken mesh


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Changing projectiles of the ranged weapons [message #38101 is a reply to message #38100] Sun, 17 February 2008 07:50 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

I did, and it don't deal damage to the enemies =/

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Re: Changing projectiles of the ranged weapons [message #38102 is a reply to message #38092] Sun, 17 February 2008 07:52 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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" you'll need a new chicken mesh

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Changing projectiles of the ranged weapons [message #38103 is a reply to message #38102] Sun, 17 February 2008 08:03 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

OK, so I must make some kind of duplicate of an normal arrow, and change its mesh to a chicken. BUT, i don't know where to change the graphincs (meshes) of the objects under "SHOT" section.

I know how to change meshes of objects and creatures, but not Shots.


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Re: Changing projectiles of the ranged weapons [message #38104 is a reply to message #38092] Sun, 17 February 2008 08:09 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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click on the link under shot object, then that object has a mesh

edit: but you do need 3ds max to make a new arrow-compatible chicken mesh


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 17 February 2008 08:10]

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Re: Changing projectiles of the ranged weapons [message #38108 is a reply to message #38104] Sun, 17 February 2008 11:37 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Argh, so forget about it, i suck at 3D modeling.

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Re: Changing projectiles of the ranged weapons [message #38110 is a reply to message #38092] Sun, 17 February 2008 12:03 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I'll make one, all you've got to do is export an arrow, export a chicken, import the arrow and chicken into 3ds max, get rid of everything except the mesh of the chicken and the arrow, delete the arrow mesh, and parent the chicken to the arrow, then export it.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Changing projectiles of the ranged weapons [message #38130 is a reply to message #38110] Sun, 17 February 2008 15:45 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Well, I don't have 3ds max, so if I need it to do it, i won't be able to do it.

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Re: Changing projectiles of the ranged weapons [message #38132 is a reply to message #38092] Sun, 17 February 2008 15:49 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Registered: June 2007
Location: My desk

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http://youtube.com/watch?v=MzNIK9ZzMMM

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Changing projectiles of the ranged weapons [message #38183 is a reply to message #38092] Mon, 18 February 2008 11:37 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Wow, looks awesome =D

When are you planning to release it?


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Re: Changing projectiles of the ranged weapons [message #38184 is a reply to message #38092] Mon, 18 February 2008 11:39 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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when I stop being lazy Laughing

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Changing projectiles of the ranged weapons [message #38212 is a reply to message #38184] Mon, 18 February 2008 16:37 Go to previous message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Heh, I have that problem too =P

I see you released the pegleg =P

An eyepatch would really do the perfect set =D


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*click to see my gallery* (or else die painfully)
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