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rate of fire [message #38481] Thu, 28 February 2008 02:47 Go to next message
tv.boy is currently offline  tv.boy
Messages: 6
Registered: July 2007
ive wikied and searched and randomly surfed around and unfortunately i cant find anything to change the rate of fire for the fireball spell.i wish to change so i don't have to go through the 'Yin Yai Yan' stuff every time and hopefully can make it fully automatic

http://i105.photobucket.com/albums/m239/Nak_11/Image15.jpg
Re: rate of fire [message #38482 is a reply to message #38481] Thu, 28 February 2008 04:28 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I'm not sure, but look in FE under SPECIAL_ABILITIES_FIREBALL_SPELL_DEF and then SPECIAL_ABILITIES_FIREBALL_SPELL_DEF_INSTANCE

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: rate of fire [message #38490 is a reply to message #38481] Thu, 28 February 2008 12:35 Go to previous messageGo to next message
tv.boy is currently offline  tv.boy
Messages: 6
Registered: July 2007
fist thing i did ,unfortunately nothing of use there ,just damage values thanks though

http://i105.photobucket.com/albums/m239/Nak_11/Image15.jpg
Re: rate of fire [message #38493 is a reply to message #38490] Thu, 28 February 2008 13:58 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
look under the shot section for fireball 1,2,3,4 there should be an area that affects the speed.

http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: rate of fire [message #38495 is a reply to message #38493] Thu, 28 February 2008 14:00 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I'm pretty sure that SHOT entries only have projectile speed.
Re: rate of fire [message #38497 is a reply to message #38495] Thu, 28 February 2008 14:04 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
oh my bad i didnt read enough of the post for the charge sped im not really sure either.

PS sorry for my bad typing i broke my hand this morning


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: rate of fire [message #38512 is a reply to message #38481] Fri, 29 February 2008 04:23 Go to previous messageGo to next message
tv.boy is currently offline  tv.boy
Messages: 6
Registered: July 2007
is it an unknown>? seems to be alot them around .on a spell related note how do i change the amount of glowing balls when i cast multiarrow?

http://i105.photobucket.com/albums/m239/Nak_11/Image15.jpg
Re: rate of fire [message #38761 is a reply to message #38481] Fri, 07 March 2008 12:15 Go to previous messageGo to next message
Nesdude is currently offline  Nesdude
Messages: 14
Registered: October 2007
Location: East Texas
I've been trying to figure this out forever, looked EVERYWHERE O MY GOODNESS, so you if you find it, that would be awesome.
Also wanna change the rate of fire for the bow.
Re: rate of fire [message #38781 is a reply to message #38761] Fri, 07 March 2008 17:31 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Nesdude wrote on Fri, 07 March 2008 14:15

I've been trying to figure this out forever, looked EVERYWHERE O MY GOODNESS, so you if you find it, that would be awesome.
Also wanna change the rate of fire for the bow.

I sort of figured this one out.
In the CWeaponDef find the following and change them:
Draw/Reload Speed:
Change the first one (Unknown) to 1 (don't know what this does, but seems to have good results);
Change the second one (Draw/Reload Speed) to 0.
Enable Auto-Reload:
Change to 1. Not sure if this is even needed, but works out fine.
Needs Loading: Change to 0.

With that you can have rapid fire by clicking quickly. The problem is that the arrows bounce off and only piss people off.

To fix that, go to the shot entry.
ExplosionDef/GroundExplosionDef: Set to any THING_EXPLOSION or make your own.
AllowDeflections: Change to 0.
BounceOnGround: Change to 0.
RotateOnDeflection: Not sure if it matters, but change to 0.

Go to the THING_EXPLOSION_WHATEVER that you assigned, then go to its CExplosionDef.
Make sure the damage is high enough to actually kill something.
Make sure the radius is small enough so you don't kill yourself.


The rest can be customized as you wish.

Rapid fire explosive ranged weapons. Have fun, be careful not to kill yourself.

Not the best, but it's the closest to rapid fire I've come.
Re: rate of fire [message #49182 is a reply to message #38781] Mon, 16 February 2009 08:22 Go to previous message
wolfokami is currently offline  wolfokami
Messages: 10
Registered: February 2009
Okay, where do i find the draw/reload speed?

[Updated on: Mon, 16 February 2009 08:23]

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