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mesh problems [message #40373] Fri, 25 April 2008 12:17 Go to next message
morerunes is currently offline  morerunes
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for some reason the new building I made, sometimes, depending on how close you are to the mesh and where your camera is, the mesh disappears. considering that my mesh has a ton of stairs on it, it's really hard to get to the top without falling off because it disappears so easily, and it only appears when you are so far away from the center of it.

If anybody knows a way to fix this, please tell me, I even turned the render fade distance to 500 (changing the maximum in the ini so that would work)


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: mesh problems [message #40379 is a reply to message #40373] Fri, 25 April 2008 13:14 Go to previous messageGo to next message
Satan
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Try making all the models lod's the same.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: mesh problems [message #40380 is a reply to message #40379] Fri, 25 April 2008 13:50 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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I did

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: mesh problems [message #40383 is a reply to message #40380] Fri, 25 April 2008 14:26 Go to previous messageGo to next message
BayStone is currently offline  BayStone
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Registered: October 2005
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Are you using the physics stuff for this?

How about house interiors and exteriors?


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[Updated on: Fri, 25 April 2008 14:29]

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Re: mesh problems [message #40385 is a reply to message #40383] Fri, 25 April 2008 15:06 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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yeah, and the physics are working just fine, but it's the mesh

it's just a tower, so I made it a normal object and it has only one exterior mesh, no inside mesh since it's all outside

even the other building I made worked just fine without separating the inside and outside


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: mesh problems [message #40392 is a reply to message #40385] Sat, 26 April 2008 01:46 Go to previous messageGo to next message
BayStone is currently offline  BayStone
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Registered: October 2005
Location: HMQ
Yeah, I know you said mesh but I was asking about the physics, because they're missing a few helpers which might be used for this stuff. It doesn't make much sense, but you never know.

But if the other houses work... how many submeshes does the house have?


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[Updated on: Sat, 26 April 2008 01:47]

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Re: mesh problems [message #40393 is a reply to message #40392] Sat, 26 April 2008 06:44 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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only one I think, why?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: mesh problems [message #42093 is a reply to message #40373] Sat, 07 June 2008 11:01 Go to previous message
jamics is currently offline  jamics
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Registered: June 2008
Location: Iowa
If it's a building, shouldent you put it in the buildings section, not make it just another object?

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