Backwards [message #41104] |
Sun, 11 May 2008 09:44 ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
twinblade
Messages: 32 Registered: January 2008
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Hello i wanted to ask: how can i make a weapon backwards(tipping to the wrong direction)?
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Re: Backwards [message #41155 is a reply to message #41154] |
Mon, 12 May 2008 01:07 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Rotate the HDMY_WEAPON_FOCUS_01 helper 180 degrees on the axis perpendicular to the blade.
If you don't know what I'm talking about, grab 3DS or some other 3D app that can be used for this, export the model you want to switch around using FE, import it into your 3D app, find HDMY_WEAPON_FOCUS_01, find the rotation, add 180 degrees of rotation to the axis perpendicular to the blade. Export as DirectX, import back into FE, assign textures, and you're set.
[Updated on: Mon, 12 May 2008 01:08] Report message to a moderator
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