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icon5.gif  Summoner's Sword (Not the mod) [message #42052] Thu, 05 June 2008 15:09 Go to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
=MAIN INFO=
Okay, i've been here for a bit and i guess no one's noticed. One

day, i got the Final Shop Trainer. I messed around with it, and

then found out that you can get taverns to sell a Minion Longsword.
Later, i found the Summoner's Blade and thought that would be a cool
weapon to have.

Sure enough, it wasn't.

=PROBLEM=
Not only is the picture wierd, but you hold the blade a if you were
holding a dagger, the blade pointing down.

=SOLUTION=
1.I could resize this baby

2.Someone could flip the handle around so he's holding it correctly.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Summoner's Sword (Not the mod) [message #42053 is a reply to message #42052] Thu, 05 June 2008 15:17 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Thu, 05 June 2008 17:09

=MAIN INFO=
=PROBLEM=
=SOLUTION=
Sounds like you've got this all figured out, so why post?
Re: Summoner's Sword (Not the mod) [message #42061 is a reply to message #42052] Thu, 05 June 2008 17:46 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Don't know how to do it.

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Summoner's Sword (Not the mod) [message #42062 is a reply to message #42061] Thu, 05 June 2008 18:04 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Thu, 05 June 2008 19:46

Don't know how to do it.
Why didn't you just say that to begin with?
Export the model from the graphics.big using FE.
Grab a 3D modeling app like 3DS.
Open the .x file.
Find the HDMY_WEAPON_FOCUS_01 helper and adjust the rotation as desired.
Export the model from the app as direct x.
Import the model back in the graphics.big using FE.
Reassign textures to the model.
Save mods and apply changes.

You might not get the rotation right the first time around, but with trial and error you'll figure it out.
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