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JOB Fireball and Rolling Thunder [message #43086] Sat, 21 June 2008 20:14 Go to next message
wjffkdhkf is currently offline  wjffkdhkf
Messages: 16
Registered: June 2008
I already know how to swap definitions and fidget stuff around. However, I was wondering if it's possible to use JOB fireball and rolling thunder just with a slash of a sword instead of charging fireballs or using bows. Does anyone have answers?
Re: JOB Fireball and Rolling Thunder [message #43087 is a reply to message #43086] Sat, 21 June 2008 20:40 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

I am not sure if it is possible. I think that if a meelee weapon it's meelee, it can't be ranged as well.

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[Updated on: Sat, 21 June 2008 20:51]

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Re: JOB Fireball and Rolling Thunder [message #43089 is a reply to message #43087] Sat, 21 June 2008 20:55 Go to previous messageGo to next message
wjffkdhkf is currently offline  wjffkdhkf
Messages: 16
Registered: June 2008
Hmm, How does JOB do it then? Is he using the same methods as the Dreadwing Summoner and using a range weapon that uses the same template and texture as the sword of Aeons and switching it back and forth? It still doesn't explain how he can shoot fireballs and rolling thunders with slashing animation though
Re: JOB Fireball and Rolling Thunder [message #43090 is a reply to message #43086] Sat, 21 June 2008 20:59 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

His actions are all scripted, that's why he can do all that stuff. Since you can't exactly script the actions of the hero, you won't be able to shoot fireballs just by slashing a sword in the air. Still, it's just a guess. As I said, i'm not sure.

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Re: JOB Fireball and Rolling Thunder [message #43092 is a reply to message #43090] Sat, 21 June 2008 21:51 Go to previous messageGo to next message
wjffkdhkf is currently offline  wjffkdhkf
Messages: 16
Registered: June 2008
Oh, so it's scripted. That explains a lot. Thx
Re: JOB Fireball and Rolling Thunder [message #43096 is a reply to message #43086] Sun, 22 June 2008 06:45 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Well, the minion's don't use two weapons. They're are two types
of Dreadwings. It seems unoticable, but when i was killing them,
one type shoots it like a fireball, the other shoots it out of their staff.

As far as Jack's fireball, some effects would have to be linked
to the weapon, so it wouldn't "shoot" a fireball or lightining,
but it would have the effects.

For the perfect spells, you'd need to hook/link up the current Hero spells to whatever you want, of course yuo said you didn't want to.

Jack's animations are his own. If you did link them up to the hero
it might take a while to see if it's possible, do it, and have the exact demonstration.

Btw, why is this in Utilities.


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Re: JOB Fireball and Rolling Thunder [message #43103 is a reply to message #43096] Sun, 22 June 2008 13:07 Go to previous messageGo to next message
wjffkdhkf is currently offline  wjffkdhkf
Messages: 16
Registered: June 2008
Well, I already did link it up to Hero spells and link the effects to the sword. But, Sword is only a face lift of the original augmentation effect. Doesn't do anything, although it looks cool. Spells, i linked the shot to the fire ball and it's working great, but i wish i could do that just with a slash of the sword.

Oh, and what are you talking about? this is in the definition editing
Re: JOB Fireball and Rolling Thunder [message #43105 is a reply to message #43086] Sun, 22 June 2008 13:21 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
What are the ID links you use? I'll see what's going on.

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Re: JOB Fireball and Rolling Thunder [message #43108 is a reply to message #43105] Sun, 22 June 2008 14:02 Go to previous messageGo to next message
wjffkdhkf is currently offline  wjffkdhkf
Messages: 16
Registered: June 2008
Hmm? it's just a basic definition editing.
You just replace hero's fireball in SHOT with Jack's rolling thunder, Jack Fireball and Dragon fire
And as for the effect editing, i just switched the flame augmentation effect with Sword of Aeons effect.
Re: JOB Fireball and Rolling Thunder [message #43109 is a reply to message #43086] Sun, 22 June 2008 14:35 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Oh i know. I just wanted to confirm what method you're using, that's all.

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Re: JOB Fireball and Rolling Thunder [message #43598 is a reply to message #43086] Fri, 04 July 2008 06:28 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Okay evidentally nothing from the SHOT section owrks on melee weapons, that i know of. You may be able to get the ProjectileTrailEffect though.

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Re: JOB Fireball and Rolling Thunder [message #43606 is a reply to message #43598] Fri, 04 July 2008 12:42 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Perhaps because they're melee weapons. SHOT is used in ranged weapons as shot is the actual projectile that is being hurled through the air towards an enemy.

Something that might be worth trying is adding ranged weapon helpers to a melee model. I don't think it will work, but it's something to try.
Re: JOB Fireball and Rolling Thunder [message #43612 is a reply to message #43086] Fri, 04 July 2008 14:18 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Read the first post John, plus it works, it's just not the rolling thunder. Actually, i only tried the Jack Subshot because i thought it was cooloer. It doesn't have the trial effect, i think, but it goes up the blade.

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Re: JOB Fireball and Rolling Thunder [message #43622 is a reply to message #43612] Fri, 04 July 2008 14:36 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I did read the first post. I was replying to you. The effects you're speaking of are aesthetic and do not make the melee weapon ranged as well. I'm thinking of possible ways to do just that.
Re: JOB Fireball and Rolling Thunder [message #43623 is a reply to message #43086] Fri, 04 July 2008 14:39 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Hmm, well i don't think even helpers might work, as i've taken a model that resembled a melee sword, and imported it to a crossbow and did not work. I have no idea what it is, but maybe the helpers were setup wrong...

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Re: JOB Fireball and Rolling Thunder [message #43625 is a reply to message #43623] Fri, 04 July 2008 14:48 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
One of the reasons it didn't work would most likely be because it didn't have the ranged weapon helpers. Rolling Eyes
I won't even mention the rest.

Now, if you add the ranged weapon helpers to a melee weapon and work with the game.bin entries to use it as a melee weapon but get it to spew projectiles, it might work.

For the modeling end:
HDMY_SHOT_CREATION_DUMMY is the only one I can think of off the top of my head, there may be more or it might be the only one, I'd have to open one to be sure. A lot of testing would have to be done to see where it would go and at what rotation.

For the game.bin end:
Idea is melee+ranged, question to answer is how. This is what a modder does, he takes what he would like to do and tries to find a way to make it happen by answering the question "how?".
Re: JOB Fireball and Rolling Thunder [message #43627 is a reply to message #43086] Fri, 04 July 2008 14:52 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
oH YES, BEFORE I FORGET, AND BEFORE I TRY THIS, (whoops) my friend created a model, but it's wielded like the Summoner's Sword. I don't think it has any helpers, but will go into the game.

If i were to take the, say, iron longsword and copy the DUMMY, would he hold it right?


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Re: JOB Fireball and Rolling Thunder [message #43682 is a reply to message #43086] Sun, 06 July 2008 05:47 Go to previous message
wjffkdhkf is currently offline  wjffkdhkf
Messages: 16
Registered: June 2008
God damn John! I'm impressed. You really know your stuff. I wish you read my post earlier. I'll definitely look deeply into your idea. That's kinda what i've been trying to do. I've been trying to import the models and textures of melee weapons into range weapon definitions. So far, I just ended up crashing the game. Even if I do manage to get it to work, I would be just shooting stuff with the sword like a bow. Furthermore, I won't be able to swing the range weapon around like Jack does. I'll have to look into that "range weapon helper" utility
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