Fable: The Lost Chapters Mod Scene
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Transformations. [message #43509] Wed, 02 July 2008 23:25 Go to next message
Mcchips is currently offline  Mcchips
Messages: 20
Registered: January 2007

Hey Razz
Not sure if this idea has been posted before but, would it be possible to have say 5 or so signs in lookoutpoint or whereever, and when you hit them you transform into JoB, Thunder, Scythe, ect? (Like Marcopolo's balverine mod). I'm no modder i just play mods, but could someone perhaps make this for me?

Thnx Very Happy


The Guild Puppet Is Here...
Re: Transformations. [message #43518 is a reply to message #43509] Thu, 03 July 2008 00:32 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Each would require it's own cutscene. To my knowledge, we cannot duplicate cutscenes and that is the only cutscene that triggers when a marker is struck (it's the marker that starts the key descending from the sky cutscene in darkwood), so by that method only one transformation can be installed at a time.

You can investigate possibly making new cutscenes, or looking for cutscenes that can be triggered manually and voluntarily.
Re: Transformations. [message #43540 is a reply to message #43509] Thu, 03 July 2008 10:21 Go to previous message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I might get to it once i finish with my cutscene (working with the tutorial) but since it's already been brought up here, i got Conquest V2 and i transformed into a Balverine. Did they put a transform-back sign or object?

I just loaded though, so i'm good til i acidentally do it again.


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