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removing an existing object [message #44087] Sun, 20 July 2008 00:10 Go to next message
blooddrinkerS is currently offline  blooddrinkerS
Messages: 4
Registered: July 2008
Location: belguim
hi guys

i'm new to this forum and used john doe's tut to make a new chest spawning outside of the guild. Wich worked pretty fine xD

but now i have to problem i got 20 chests on 1 line, because i needed items,etc. So my question is how can you remove the own made chest? or is it impossible?

thx from jeroen
Re: removing an existing object [message #44137 is a reply to message #44087] Mon, 21 July 2008 06:57 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

You can take off the script of the chest from the TNG, but if you saved your game already, the chest will still appear i guess.

http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)
Re: removing an existing object [message #44166 is a reply to message #44137] Mon, 21 July 2008 23:21 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
yeah not much you can do if you have saved as the location of the chest is located is stored in the save file. as with all setlevelpersistent and setgamepersistent true objects.

http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: removing an existing object [message #44170 is a reply to message #44087] Tue, 22 July 2008 00:13 Go to previous message
blooddrinkerS is currently offline  blooddrinkerS
Messages: 4
Registered: July 2008
Location: belguim
i have tryed to spawn a barrel with items in it with succes, but cannot spawn an individual item. i need the script from the bridge outside the chamber of fate, there lies a oak bow wich i can take the script from and then replace with some other weapon.
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