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Old Archon Tower [message #44443] Mon, 04 August 2008 09:49 Go to next message
morerunes is currently offline  morerunes
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here it is, do what you want with it, give me credit. There's a video on youtube for it.

I'm posting it because I don't know if TNW will ever be finished, and so it's possible that it would never be posted, so here it is.

you need to open the meshes in CBox and properly link the meshes to their physics meshes, or the game will crash when you go to the picnic area, or try to see the tower.

just open the mesh, and where it says physics replace that number with the id of the appropriate physics mesh. If you cannot do this, too bad for you.

also, download the attached .tng file and save it to C:\Program Files\Microsoft Games\Fable - The Lost Chapters\Data\Levels\FinalAlbion\ and it should ask you to overwrite. If you installed somewhere else, save it to [file path]\Data\Levels\FinalAlbion\ instead, with [file path] being where you installed fable.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 28 October 2008 19:11]

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Re: Old Archon Tower [message #44713 is a reply to message #44443] Mon, 11 August 2008 06:44 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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do you know if theres a guide for this because when i use the editor in cbox i go to the mesh and click the... next to physics and choes them but am still getting crashes when i go there

[Updated on: Mon, 11 August 2008 07:07]

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Re: Old Archon Tower [message #44719 is a reply to message #44713] Mon, 11 August 2008 09:57 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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choosing the [PHYSICS] meshes?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #44741 is a reply to message #44719] Mon, 11 August 2008 18:18 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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yeah and when i enter the picnic area it crashes
Re: Old Archon Tower [message #44786 is a reply to message #44741] Wed, 13 August 2008 17:13 Go to previous messageGo to next message
koolkidw100 is currently offline  koolkidw100
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is this a dead post because I have no idea how to link the meshes and I cant find CBox can you please send me a link to a tut or something?

*EDIT*

Whoops i forgot that CBox stands for Chocolate box, sorry about that


My lack of taste for signatures and inability to make them shiny with the correct shades and lighting has upset someone that indirectly asked me to remove them. Basically they sucked.

[Updated on: Wed, 13 August 2008 17:44]

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Re: Old Archon Tower [message #44792 is a reply to message #44443] Wed, 13 August 2008 18:52 Go to previous messageGo to next message
The New Fabled Ravrn
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The last reply was 2 days before yours...

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Old Archon Tower [message #44794 is a reply to message #44792] Wed, 13 August 2008 19:17 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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since nobody seems to be able to do this, a tut is in order (no, this post is certainly not dead):
  1. Get CBox
  2. Make sure that CBox works.
  3. Open graphics.big
  4. Scroll to bottom.
  5. Find MESH_OLD_ARCHON_TOWER_LOWER_STAIRS and open it.
  6. Next to where it says "Physics" there is a number. You need to change that number to the model id of the [PHYSICS] model associated with that model. (So for MESH_OLD_ARCHON_TOWER_LOWER_STAIRS, you would click the ... next to the number and search for MESH_OLD_ARCHON_TOWER_LOWER_STAIRS[PHYSICS] and click that. For MESH_OLD_ARCHON_TOWER_LOWER_PLATFORM you would choose MESH_OLD_ARCHON_TOWER_LOWER_PLATFORM[PHYSICS] and so forth)
  7. Make sure you are clicking apply changes every time before closing each little window.
  8. Save graphics.big
  9. Ready to go


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #44814 is a reply to message #44794] Thu, 14 August 2008 14:38 Go to previous messageGo to next message
koolkidw100 is currently offline  koolkidw100
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Thanks man, I'm glad I wasn't chewed out as a reply to a question again(question was also answered and I appreciate that but I was still chewed out), I'll take a look at it, And yes your right rarvrn I should have looked a little closer.

My lack of taste for signatures and inability to make them shiny with the correct shades and lighting has upset someone that indirectly asked me to remove them. Basically they sucked.

[Updated on: Thu, 14 August 2008 14:45]

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Re: Old Archon Tower [message #44821 is a reply to message #44443] Thu, 14 August 2008 20:13 Go to previous messageGo to next message
koolkidw100 is currently offline  koolkidw100
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Registered: August 2008

thank you. I was able to do it in like 3 minutes.

My lack of taste for signatures and inability to make them shiny with the correct shades and lighting has upset someone that indirectly asked me to remove them. Basically they sucked.
Re: Old Archon Tower [message #44832 is a reply to message #44821] Fri, 15 August 2008 09:13 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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no problem guys, just want people to enjoy my mods ^_^

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46688 is a reply to message #44443] Tue, 28 October 2008 18:55 Go to previous messageGo to next message
Riata is currently offline  Riata
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I realize I'm digging up the past a bit, but I'm afraid I cant get this to work for some reason. I followed the directions to the letter, but when I load nothing seems to have happened. The picnic area is still as boring as ever. :/ It's my first time using CBox though, so I'm assuming I made some extremely noobish mistake. Any ideas would be appreciated, thanks.
Re: Old Archon Tower [message #46689 is a reply to message #46688] Tue, 28 October 2008 18:57 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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edit: aww crud, I just realized, I forgot to tell you to overwrite the picnicarea.tng in the FinalAlbion folder in your Fable - The Lost Chapters/Data/Levels folder, with the one posted in the first post

sorry, my bad


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 28 October 2008 18:58]

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Re: Old Archon Tower [message #46690 is a reply to message #44443] Tue, 28 October 2008 18:59 Go to previous messageGo to next message
Riata is currently offline  Riata
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Smile yay, im not dumb - waait for it - ^ how do i do that bit? lol


~on 2nd thought i guess i could just save it in that file n overwrite couldn't i...lol


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Tue, 28 October 2008 19:03]

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Re: Old Archon Tower [message #46691 is a reply to message #46690] Tue, 28 October 2008 19:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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just download the .tng file at the top of this page, and save it to C:\Program Files\Microsoft Games\Fable - The Lost Chapters\Data\Levels\FinalAlbion\ and it should ask you to overwrite. If you installed somewhere else, save it to [file path]\Data\Levels\FinalAlbion\ instead, with [file path] being where you installed fable.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46692 is a reply to message #44443] Tue, 28 October 2008 19:07 Go to previous messageGo to next message
Riata is currently offline  Riata
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^_^ ty, lol

http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.
Re: Old Archon Tower [message #46693 is a reply to message #46692] Tue, 28 October 2008 19:10 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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no prob

I'll be sure to update the post with that info


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46694 is a reply to message #44443] Tue, 28 October 2008 19:22 Go to previous messageGo to next message
Riata is currently offline  Riata
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:/ and now my game keeps crashing lol

http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.
Re: Old Archon Tower [message #46695 is a reply to message #46694] Tue, 28 October 2008 19:25 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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did you link the mesh with the [physics]?
Re: Old Archon Tower [message #46696 is a reply to message #44443] Tue, 28 October 2008 19:26 Go to previous messageGo to next message
Riata is currently offline  Riata
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i believe so.

http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.
Re: Old Archon Tower [message #46697 is a reply to message #44794] Tue, 28 October 2008 19:27 Go to previous messageGo to next message
Riata is currently offline  Riata
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morerunes wrote on Wed, 13 August 2008 19:17

since nobody seems to be able to do this, a tut is in order (no, this post is certainly not dead):
  1. Get CBox
  2. Make sure that CBox works.
  3. Open graphics.big
  4. Scroll to bottom.
  5. Find MESH_OLD_ARCHON_TOWER_LOWER_STAIRS and open it.
  6. Next to where it says "Physics" there is a number. You need to change that number to the model id of the [PHYSICS] model associated with that model. (So for MESH_OLD_ARCHON_TOWER_LOWER_STAIRS, you would click the ... next to the number and search for MESH_OLD_ARCHON_TOWER_LOWER_STAIRS[PHYSICS] and click that. For MESH_OLD_ARCHON_TOWER_LOWER_PLATFORM you would choose MESH_OLD_ARCHON_TOWER_LOWER_PLATFORM[PHYSICS] and so forth)
  7. Make sure you are clicking apply changes every time before closing each little window.
  8. Save graphics.big
  9. Ready to go



I did all that


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.
Re: Old Archon Tower [message #46698 is a reply to message #46697] Tue, 28 October 2008 19:29 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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hmm... strange, it works for me, and that's the same fmp file that I'm using

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46699 is a reply to message #44443] Tue, 28 October 2008 19:30 Go to previous messageGo to next message
Riata is currently offline  Riata
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:*( maybe i did the thingy wrong? go through the physics thing with me 1 more time please

~ah well. im just gonna go to bed and pretend i did this right. itll be just as good *sob, sniffle, sob*


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Wed, 29 October 2008 08:13]

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Re: Old Archon Tower [message #46700 is a reply to message #46699] Tue, 28 October 2008 19:34 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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if i get time ill make a video tutorial if that cool with you morerunes I'll give you credit of course
Re: Old Archon Tower [message #46701 is a reply to message #44443] Tue, 28 October 2008 19:36 Go to previous messageGo to next message
Riata is currently offline  Riata
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Surprised Very Happy Surprised Very Happy Surprised Very Happy Surprised Very Happy Surprised Very Happy


lol night guys, tx for the help


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.
Re: Old Archon Tower [message #46702 is a reply to message #46699] Tue, 28 October 2008 19:43 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Before you make the changes, it should look something like this:


You'll notice that the id's do not match. This goes for all of the pieces. All you need to do, is make sure that they match, a-like so:



The physics id should be one more than the mesh id, so MESH_OLD_ARCHON_TOWER_LOWER_STAIRS should have id (x), and MESH_OLD_ARCHON_TOWER_LOWER_STAIRS[PHYSICS] should have id (x + 1)

--To kublkun, if you want to make a video, go ahead, although I doubt it's necessary.
  • Attachment: before.png
    (Size: 205.72KB, Downloaded 11596 times)
  • Attachment: after.png
    (Size: 163.55KB, Downloaded 11507 times)


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 28 October 2008 19:45]

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Re: Old Archon Tower [message #46703 is a reply to message #44443] Tue, 28 October 2008 19:47 Go to previous messageGo to next message
Riata is currently offline  Riata
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they came like that 4 me

hey look at that - its a useless pic, lol my bad


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Tue, 28 October 2008 19:49]

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Re: Old Archon Tower [message #46704 is a reply to message #46703] Tue, 28 October 2008 19:49 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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alright, then all you need to do is use those numbers instead of mine

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46705 is a reply to message #44443] Tue, 28 October 2008 19:50 Go to previous messageGo to next message
Riata is currently offline  Riata
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Here we go. Its always been like this - never changed it.

I don't host offsite nor do I save as pngs, so it was done for me. What? People don't like loading enormous bitmaps?


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Tue, 28 October 2008 21:48] by Moderator

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Re: Old Archon Tower [message #46706 is a reply to message #46705] Tue, 28 October 2008 19:51 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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thanks for the screenshot, but please use png or jpg, not bmp

looks good to me, just make sure the others are like that, but using the other physics meshes


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 28 October 2008 19:52]

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Re: Old Archon Tower [message #46707 is a reply to message #44443] Tue, 28 October 2008 19:52 Go to previous messageGo to next message
Riata is currently offline  Riata
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lol, ok, will do.

yup, theyre all good. it keeps crashing when i enter picnic area.


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Tue, 28 October 2008 19:53]

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Re: Old Archon Tower [message #46728 is a reply to message #44443] Wed, 29 October 2008 15:13 Go to previous messageGo to next message
Riata is currently offline  Riata
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*sigh* this is just irritating, lol. im sorry for all the inconvenience guys, but now im just intent on getting this to work. can any1 think of what i may be doing incorrectly?

I've linked all the meshes with the physics using the [...] button, I've overwritten the old picnic area with the new one, I've made sure to hit the apply changes button before I close anything, I've saved graphics.big, and yet when I save and load and try to enter the picnic area the game closes. Does'nt even give me a good ol' error message.


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Wed, 29 October 2008 15:20]

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Re: Old Archon Tower [message #46729 is a reply to message #46728] Wed, 29 October 2008 15:17 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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hmm...

in FE or CBox, open Game.bin and go to OBJECTS>>OBJECT_OLD_ARCHON_TOWER_LOWER_STAIRS, and make sure it has the right mesh

then, if it does, go to the mesh, then open up the physics mesh and see if there is a physics mesh

if there is, then close without saving, and try using the attached tng file instead of the one you downloaded before


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46730 is a reply to message #44443] Wed, 29 October 2008 15:21 Go to previous messageGo to next message
Riata is currently offline  Riata
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ok will do, *crosses fingers*


nope no change(there was mesh & physics in CBox/game.bin so i dl'd the new .tng)

still doesnt work :/ (and i dont see any way to view the physics in FE/game.bin/object/OBJECT_OLD_ARCHON_TOWER_LOWER_STAIRS/grap hics/etc.)


http://i63.photobucket.com/albums/h121/ameeagle7/reaperpent.jpg
...I've Been Waiting, My Child.

[Updated on: Wed, 29 October 2008 15:50]

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Re: Old Archon Tower [message #46735 is a reply to message #46730] Wed, 29 October 2008 16:13 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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i know what your talking about cause i tried to redo mine when you load in the picnic area do you get an error like this



http://s223.photobucket.com/albums/dd33/kublkun/?action=view &current=errorshot.jpg
Re: Old Archon Tower [message #46736 is a reply to message #46735] Wed, 29 October 2008 16:14 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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uhh, that's a CBox error, not a fable error

try it in fable


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Old Archon Tower [message #46737 is a reply to message #46736] Wed, 29 October 2008 16:17 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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lol im not trying to create more problems for you just when i hit continue the thing works like it showed but it crashed and i think thats what going on with him because he's using cbox yeah i think its the [physics]linking because i dont know how to do that on fe so i think thats the problem is linking in fe

[Updated on: Wed, 29 October 2008 16:22]

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Re: Old Archon Tower [message #46740 is a reply to message #46737] Wed, 29 October 2008 16:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Retired
kublkun wrote on Wed, 29 October 2008 18:17

yeah i think its the [physics]linking because i dont know how to do that on fe so i think thats the problem is linking in fe
It's not a problem with FE, you can't do that with FE.
Re: Old Archon Tower [message #46741 is a reply to message #46740] Wed, 29 October 2008 17:06 Go to previous messageGo to next message
kublkun is currently offline  kublkun
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then what do you do it with then?
Re: Old Archon Tower [message #46742 is a reply to message #44443] Wed, 29 October 2008 17:28 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Retired
You follow the instructions.
morerunes wrote on Mon, 04 August 2008 11:49

you need to open the meshes in CBox and properly link the meshes to their physics meshes, or the game will crash when you go to the picnic area, or try to see the tower.

just open the mesh, and where it says physics replace that number with the id of the appropriate physics mesh. If you cannot do this, too bad for you.

Re: Old Archon Tower [message #46743 is a reply to message #46742] Wed, 29 October 2008 17:30 Go to previous messageGo to previous message
kublkun is currently offline  kublkun
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oh i thought it wouldnt work uless i used cbox for every thing
thanks

[Updated on: Wed, 29 October 2008 17:31]

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