Fable: The Lost Chapters Mod Scene
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icon10.gif  SUMMONER BODYGAURDS! [message #44944] Tue, 19 August 2008 00:22 Go to next message
Zakk Shock is currently offline  Zakk Shock
Messages: 4
Registered: August 2008
Location: Alabama
Yay:D

may not work, first attempt at an FMP.

Pretty damned hilarious to raid a town and spawn them in the tavern.

Ups: its a damned summoner! 25000 will experience, multiplied by combat multiplier (had a 20 earlier and it gave me around 2,000,000?) spawn in random areas over the map

Downs:
summoners may not follow you in some instances

its the blue, hoodless one.




Cheers to my first FMP.





Very Happy enjoy

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[Updated on: Tue, 19 August 2008 18:53]

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Re: SUMMONER BODYGAURDS! [message #45044 is a reply to message #44944] Thu, 21 August 2008 11:28 Go to previous messageGo to next message
Axl21 is currently offline  Axl21
Messages: 4
Registered: August 2008
The mod is pretty good, but can you change the summoners to be our summons instead of our ghost sword? That way, we can have the summoners where ever we want by recasting the summon spell, instead of waiting for the ghost swords to finish.
Re: SUMMONER BODYGAURDS! [message #45049 is a reply to message #45044] Thu, 21 August 2008 13:37 Go to previous messageGo to next message
Zakk Shock is currently offline  Zakk Shock
Messages: 4
Registered: August 2008
Location: Alabama
yay for good response!
Laughing

yeah i'll get to that if you want me to, want me to lower the experience?(25000) i could lower it back to normal if anyone wants me to.

Re: SUMMONER BODYGAURDS! [message #51716 is a reply to message #44944] Thu, 04 June 2009 00:44 Go to previous messageGo to next message
big-weegonlygamers is currently offline  big-weegonlygamers
Messages: 18
Registered: June 2009
Location: room
this mod looks very neat i can c all of our heroz with the summoners raiding villages *mean toughts* ghehehehe Twisted Evil but:this mod is awsum but like every1 sez make it the summon not the ghost sword due lack of time if ur a maxed wizzy
Re: SUMMONER BODYGAURDS! [message #58958 is a reply to message #45044] Mon, 16 August 2010 17:18 Go to previous messageGo to next message
John McCain is currently offline  John McCain
Messages: 41
Registered: June 2010
Axl21 wrote on Thu, 21 August 2008 14:28

The mod is pretty good, but can you change the summoners to be our summons instead of our ghost sword? That way, we can have the summoners where ever we want by recasting the summon spell, instead of waiting for the ghost swords to finish.


Wait does this replace Ghost swords or Ingame Bodyguards?
Re: SUMMONER BODYGAURDS! [message #58962 is a reply to message #58958] Mon, 16 August 2010 18:14 Go to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

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