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Re: ChocolateBox [message #52958 is a reply to message #52957] Tue, 21 July 2009 15:51 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
nicomon wrote on Wed, 22 July 2009 00:42

Bug report: whenever you move something on the blue or red axis, it also moves slightly on the green, too.


Need more information, 'cause I can't get this to happen. What are you doing?


Busy!
Re: ChocolateBox [message #52963 is a reply to message #52958] Tue, 21 July 2009 20:28 Go to previous messageGo to next message
nicomon is currently offline  nicomon
Messages: 199
Registered: November 2007
Location: Zearth
I was trying to position a lamp for my town, so I kept moving it up and down trying to get it at just the right spot, and is was moving the side slowly, but when i was moving the lamp up or down.

I divided by zero and survived.
Two of Diamonds, people. This is important.
icon9.gif  Re: ChocolateBox [message #53280 is a reply to message #41627] Mon, 03 August 2009 20:40 Go to previous messageGo to next message
Steak21 is currently offline  Steak21
Messages: 11
Registered: August 2009
Location: Montreal

When i double click ChocolateBox.exe it says my modding environment is not set up properly. then it asks if i want to fix it so i click yes. Then 30 seconds - 1 minute later the extracting window comes up a long wiht a chocolatebox has stopped working window.

I use 32 bit vista. and i have also tried using the other exe and i would really like some help. thanks =)


Hmmm.... Idk what to write...

[Updated on: Mon, 03 August 2009 20:43]

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Re: ChocolateBox [message #53281 is a reply to message #53280] Mon, 03 August 2009 20:52 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
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The other executable is for x64 machines for the version available in the first post, don't use it. I think the later versions fix this, if not the one in the first post... don't know.

Anyway, have you tried the Vista basics? Are you running as admin? Do you have ownership of the files? Etc. and so on?
Re: ChocolateBox [message #53282 is a reply to message #53281] Mon, 03 August 2009 22:01 Go to previous messageGo to next message
Steak21 is currently offline  Steak21
Messages: 11
Registered: August 2009
Location: Montreal

JohnDoe wrote on Mon, 03 August 2009 23:52

The other executable is for x64 machines for the version available in the first post, don't use it. I think the later versions fix this, if not the one in the first post... don't know.

Anyway, have you tried the Vista basics? Are you running as admin? Do you have ownership of the files? Etc. and so on?


Yes i am admin and i have tried running as admin, UAC is off, idk how to check if i own files and ya.
Please help Surprised i really wanna use cbox Very Happy

EDIT: okay, it says i have full contol over all the files in there and that i am the owner of the files and its still not working. Sad
EDIT:
Heres a picture of what it looks like

As you can see, the loading bar gets a bit done and then crashes, but the pictures change.
  • Attachment: Cbox.jpg
    (Size: 201.50KB, Downloaded 2311 times)


Hmmm.... Idk what to write...

[Updated on: Tue, 04 August 2009 02:20]

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Re: ChocolateBox [message #53335 is a reply to message #53282] Tue, 04 August 2009 09:50 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Yes, the newer version should have the x64 bug fixed.

Is the FinalAlbion.wad the original? 'Cause that straight crash bothers me.

If you can't get it to work, do it manually and go around the issue.


Busy!
Re: ChocolateBox [message #53360 is a reply to message #53335] Tue, 04 August 2009 21:11 Go to previous messageGo to next message
Steak21 is currently offline  Steak21
Messages: 11
Registered: August 2009
Location: Montreal

BayStone wrote on Tue, 04 August 2009 12:50

Yes, the newer version should have the x64 bug fixed.

Is the FinalAlbion.wad the original? 'Cause that straight crash bothers me.

If you can't get it to work, do it manually and go around the issue.


Thanks baystone, ya, i just had to make it the original .wad file.

If it wasnt that then its because i reinstalled fable


Hmmm.... Idk what to write...
Re: ChocolateBox [message #53438 is a reply to message #41627] Fri, 07 August 2009 11:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3002
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You can patch the levs on wad dump using FreeRoam. The new levs can go right over the old ones without any problems.
Re: ChocolateBox [message #53735 is a reply to message #41627] Fri, 21 August 2009 17:10 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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*entering noob mode* Feature request: Is there any chance of an Undo/Redo function in the Region Editor? Time and time again I click and drag using the wrong click and have to change it back manually.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: ChocolateBox [message #53920 is a reply to message #53735] Fri, 28 August 2009 08:16 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
DarkenedSoul wrote on Sat, 22 August 2009 03:10

*entering noob mode* Feature request: Is there any chance of an Undo/Redo function in the Region Editor? Time and time again I click and drag using the wrong click and have to change it back manually.


Yeah, I know. It's a bit of a pain really, but doing the undo/redo without doing it right is like shooting yourself in the leg and doing it right takes some effort... so I'd say it's unlikely.

Crying or Very Sad


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Re: ChocolateBox [message #54106 is a reply to message #53920] Sun, 06 September 2009 10:58 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Bug Report: Using the Object Builder to clone an object with a blank CDef such as OBJECT_CHEST_OPENABLE, CBox crashes (it may have to do with the .unknown)

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Mon, 21 September 2009 16:42] by Moderator

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Re: ChocolateBox [message #54347 is a reply to message #54106] Mon, 21 September 2009 16:45 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
morerunes wrote on Sun, 06 September 2009 20:58

Bug Report: Using the Object Builder to clone an object with a blank CDef such as OBJECT_CHEST_OPENABLE, CBox crashes (it may have to do with the .unknown)


Been off for a while, so this took some time, but I'll look into that. You're probably right too. Smile

And the request thing, but it seems a quite bit of work. Might not happen.

(You might have now noticed the request text to be missing. That's due to my mess up with the mod buttons. Sorry for that. Embarassed )


Busy!

[Updated on: Mon, 21 September 2009 16:47]

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Re: ChocolateBox [message #54355 is a reply to message #54347] Tue, 22 September 2009 18:02 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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No problem, I actually don't remember what I requested.

-edit-

Heh, I just remembered


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Thu, 01 October 2009 04:18]

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Re: ChocolateBox [message #54675 is a reply to message #41627] Fri, 16 October 2009 04:10 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Fix. Confused

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Re: ChocolateBox [message #54677 is a reply to message #54675] Fri, 16 October 2009 15:19 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Thanks for the fix, but what does that face mean? Does it only mostly work or something?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: ChocolateBox [message #54686 is a reply to message #54677] Sat, 17 October 2009 08:45 Go to previous messageGo to next message
BayStone is currently offline  BayStone
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Registered: October 2005
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morerunes wrote on Sat, 17 October 2009 01:19

Thanks for the fix, but what does that face mean? Does it only mostly work or something?


I dunno. It should, but you never know. Razz

Oh, I forgot to mention that this may and probably will require this


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Re: ChocolateBox [message #54698 is a reply to message #54686] Sun, 18 October 2009 10:22 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Alright then, thanks for the fix ^^

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: ChocolateBox [message #54969 is a reply to message #41627] Mon, 09 November 2009 02:02 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Found an xml issue. I fixed it for the FE thread, I noticed the FE def.xml doesn't work with CBox, so here's the CBox version.
Fixed the controls for CE30D4ED and 5800D39A, cutscenes. Wink

Edit: It just occurred to me that CBox will need to be changed to be able to edit modes 4 and 5. So... feature request? Smile
Only two entries use modes 4 and 5. 511 is one of them, I forget the other.
  • Attachment: def.xml
    (Size: 800.98KB, Downloaded 280 times)

[Updated on: Tue, 10 November 2009 02:17]

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Re: ChocolateBox [message #55050 is a reply to message #41627] Sun, 15 November 2009 17:07 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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It works if you have the prereqs. It does. Last time I reformatted, I took the opportunity to try it out. Errors without prereqs, errors with some prereqs, works fine with all the prereqs. Prerequisites are listed in the first post with links to where to download them for your convenience - get them.
Re: ChocolateBox [message #55058 is a reply to message #41627] Sun, 15 November 2009 23:36 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Groundwalker wrote on Mon, 16 November 2009 02:31

If you mean the requirements, I tried downloading the DirectX stuff, which I was sure I already had, and it didn't work... All the other stuff I had already downloaded.

Do it again to make sure that's not the problem.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: ChocolateBox [message #56633 is a reply to message #41627] Wed, 31 March 2010 20:42 Go to previous messageGo to next message
dimmy353 is currently offline  dimmy353
Messages: 15
Registered: January 2008
I have been working with Chocolate box lately, I run Windows 7 64bit, I had a problem running it then I tried to use a compatibility mode. So if you have a problem try to run it in Windows XP Service pack 3 mode, it should be working afterwards.
Re: ChocolateBox [message #59218 is a reply to message #41627] Tue, 31 August 2010 21:40 Go to previous messageGo to next message
bran327 is currently offline  bran327
Messages: 7
Registered: August 2010
Location: redlands
i dont know what i did wrong but i was running chocolatebox ine beore but now wen i run it a error message comes up saying "The proccess canot access graphics.big because it being use in another process" then ater i click "ok" like 5 times the tip o the day comes up but thats it. ive gotten this error beore so i system restored toget it working again but it looks like im gana need to ix it this time so i dont system restore 2 times a day because o it
Re: ChocolateBox [message #59222 is a reply to message #59218] Wed, 01 September 2010 04:19 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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bran327 wrote on Tue, 31 August 2010 23:40

i dont know what i did wrong but i was running chocolatebox ine beore but now wen i run it a error message comes up saying "The proccess canot access graphics.big because it being use in another process" then ater i click "ok" like 5 times the tip o the day comes up but thats it. ive gotten this error beore so i system restored toget it working again but it looks like im gana need to ix it this time so i dont system restore 2 times a day because o it

You should give up on modding and use your time learning to type and spell. Your posts are awful and against the site rules.


Re: ChocolateBox [message #59406 is a reply to message #41627] Wed, 15 September 2010 10:18 Go to previous messageGo to next message
Darkshade is currently offline  Darkshade
Messages: 3
Registered: March 2007
I unfortunately have a problem. I sued to run this on my old pc running XP. Now i tried to run it again on my new pc running windows 7 64-bit. i downloaded the 64 .exe and the updates. i run it and it asks to fix my modding environment and i press yes, then it pops up and says "access to the path was denied" and then says "Modding environment is not OK. Application will not exit". does anyone know what could be wrong?

EDIT: Problem fixed thanks to IDontKnow

[Updated on: Wed, 15 September 2010 11:11]

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Re: ChocolateBox [message #59407 is a reply to message #59406] Wed, 15 September 2010 11:11 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Darkshade wrote on Wed, 15 September 2010 12:18

i downloaded the 64 .exe and the updates.
No. The exe is not meant for the updates, only for the package given in the first post.
Darkshade wrote on Wed, 15 September 2010 12:18

"access to the path was denied"
Vista issue. Delete the files in your virtual store, take ownership of the Program Files Directory, run ChocolateBox as admin.
Re: ChocolateBox [message #61235 is a reply to message #41669] Fri, 28 January 2011 16:38 Go to previous messageGo to next message
TristanFabler is currently offline  TristanFabler
Messages: 2
Registered: January 2011
Location: Atlanta Texas
This Is A Problem,See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at ChocolateBox.FormMain.FormMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at FableMod.Forms.FormApp.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(M essage& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Mes sage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3615 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorl ib.dll
----------------------------------------
ChocolateBox
Assembly Version: 1.3.0.100
Win32 Version: 1.3.0.100
CodeBase: file:///C:/Documents%20and%20Settings/Parent/Desktop/FABLE%2 0STUFF/ChocolateBox.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2. 0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c5 61934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0_ _b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FableMod.Forms
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Parent/Desktop/FABLE%2 0STUFF/FableMod.Forms.DLL
----------------------------------------
FableMod.ContentManagement
Assembly Version: 1.0.3106.35938
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Parent/Desktop/FABLE%2 0STUFF/FableMod.ContentManagement.DLL
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.4053
Win32 Version: 8.00.50727.4053
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e 18e3b_8.0.50727.4053_x-ww_e6967989/msvcm80.dll
----------------------------------------
FableMod.TNG
Assembly Version: 1.0.3106.35962
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Parent/Desktop/FABLE%2 0STUFF/FableMod.TNG.DLL
----------------------------------------
FableMod.BIN
Assembly Version: 1.0.3106.35932
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Parent/Desktop/FABLE%2 0STUFF/FableMod.BIN.DLL
----------------------------------------
FableMod.BIG
Assembly Version: 1.0.3106.35933
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Parent/Desktop/FABLE%2 0STUFF/FableMod.BIG.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


It wont let me play


Tristan Rigdon
Re: ChocolateBox [message #61260 is a reply to message #61235] Mon, 31 January 2011 03:22 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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TristanFabler wrote on Fri, 28 January 2011 18:38

0x8007007E
You need the prerequisites.
Re: ChocolateBox [message #68670 is a reply to message #41627] Tue, 18 June 2013 15:30 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
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Yo.

Played around with Cbox again. Checked to see if I could make it work properly again with VS 2010, etc, just for sh*ts and giggles. Here's a fresh build for x64. Try at your own risk. Feature wise it's pretty much as it was.

Go Fable Anniversary! Very Happy


Busy!

[Updated on: Tue, 18 June 2013 16:01]

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Re: ChocolateBox [message #68885 is a reply to message #41627] Mon, 24 June 2013 08:13 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
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Hmmm...

index.php?t=getfile&id=11158&private=0
  • Attachment: STBFun.jpg
    (Size: 242.25KB, Downloaded 508 times)


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[Updated on: Mon, 24 June 2013 08:13]

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Re: ChocolateBox [message #68886 is a reply to message #68885] Mon, 24 June 2013 13:10 Go to previous messageGo to next message
Sparrow
Messages: 539
Registered: March 2011
Location: Crowe's Garden

Black Crowe

BayStone wrote on Mon, 24 June 2013 11:13

Hmmm...

index.php?t=getfile&id=11158&private=0


What is that? I'm confused. Lol, but welcome back.


Being an open forum, try to contribute to it.
FE-symlinker
Fable Anniversary modding tutorial
Allow modification of Fable
Model swap animation fix
A crime in the wink of eye
Re: ChocolateBox [message #68892 is a reply to message #68886] Mon, 24 June 2013 16:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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That there is the start of something great. He's working with the STB and it's looking good. Keep it up Bay, it's great to see you around again. Very Happy
icon5.gif  Re: ChocolateBox [message #68894 is a reply to message #68892] Mon, 24 June 2013 16:52 Go to previous messageGo to next message
Sparrow
Messages: 539
Registered: March 2011
Location: Crowe's Garden

Black Crowe

Ohhh, STB crap... Thinking of extending c-box's powers to make new land?!? Very Happy

Being an open forum, try to contribute to it.
FE-symlinker
Fable Anniversary modding tutorial
Allow modification of Fable
Model swap animation fix
A crime in the wink of eye
Re: ChocolateBox [message #68898 is a reply to message #68894] Mon, 24 June 2013 18:03 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Falset wrote on Mon, 24 June 2013 18:52

Ohhh, STB crap... Thinking of extending c-box's powers to make new land?!? Very Happy

No, at least not yet. It'd be quite the ambitious goal. But look, he's added support for trees. Being able to see where the trees are would definitely make working in CBox better. Who hasn't placed something only to find out in-game that all they have is a tree house? The finer details can't be seen in the screenshot, but I'm speculating that things smaller than trees will be there too. Foliage and such. Maybe down the line there will be support for adding, deleting and moving trees.

[Updated on: Mon, 24 June 2013 18:06]

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Re: ChocolateBox [message #68899 is a reply to message #68898] Mon, 24 June 2013 18:39 Go to previous messageGo to next message
DarkONI is currently offline  DarkONI
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JohnDoe wrote on Tue, 25 June 2013 04:03


No, at least not yet. It'd be quite the ambitious goal. But look, he's added support for trees. Being able to see where the trees are would definitely make working in CBox better. Who hasn't placed something only to find out in-game that all they have is a tree house? The finer details can't be seen in the screenshot, but I'm speculating that things smaller than trees will be there too. Foliage and such. Maybe down the line there will be support for adding, deleting and moving trees.

But John, what about growing trees?!
Re: ChocolateBox [message #68900 is a reply to message #68898] Mon, 24 June 2013 20:00 Go to previous messageGo to next message
Zyreq is currently offline  Zyreq
Messages: 291
Registered: July 2011
Location: New York City, Great Brit...
JohnDoe wrote on Mon, 24 June 2013 18:03

Falset wrote on Mon, 24 June 2013 18:52

Ohhh, STB crap... Thinking of extending c-box's powers to make new land?!? Very Happy

Who hasn't placed something only to find out in-game that all they have is a tree house?

Very very true John. Anyway, I'm happy Baystone is twiddling around with this tool. Hopefully we get some new stuff popping up for chocobox Razz. By the way, npc navigation doesn't work on any tool right? I thought i remember hearing that it functions on AE, haven't tried it yet.. May be my imagination though..


No, no word of a lie, never' a lie, seventeen cows I stopped 'em with moi.. one 'and.
Re: ChocolateBox [message #68901 is a reply to message #68900] Tue, 25 June 2013 00:34 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
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Thanks for the support. Smile

JohnDoe wrote on Tue, 25 June 2013 04:03

Falset wrote on Mon, 24 June 2013 18:52

Ohhh, STB crap... Thinking of extending c-box's powers to make new land?!? Very Happy

No, at least not yet. It'd be quite the ambitious goal. But look, he's added support for trees. Being able to see where the trees are would definitely make working in CBox better. Who hasn't placed something only to find out in-game that all they have is a tree house? The finer details can't be seen in the screenshot, but I'm speculating that things smaller than trees will be there too. Foliage and such. Maybe down the line there will be support for adding, deleting and moving trees.


Trees? Not quite yet. The tree in the screenshot is an object, and not "stb flora". The flora is getting there. Smile The boxes represent different LODs of flora I believe. The current problem is that I don't have the actual exact positions. So currently, any flora I put in the level appears pretty close, but not quite. Usually in the air, but I don't know why. Confused

As far as the terrain goes, I can extract the mesh from the STB, but putting that together in editable or even viewable form is a pain in the ass. Heh. If I'm going to do it, the editing that is, I'll probably just do an 'import terrain as an image' type of thing.

Zyreq wrote on Tue, 25 June 2013 06:00

By the way, npc navigation doesn't work on any tool right? I thought i remember hearing that it functions on AE, haven't tried it yet.. May be my imagination though..


It's in CBox too, but it's a little... finicky, due the unknowns related to the navigation node data. I'm not actually sure if it's on by default, you might need to adjust the ini settings a little.


Busy!

[Updated on: Tue, 25 June 2013 00:36]

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Re: ChocolateBox [message #68903 is a reply to message #68901] Tue, 25 June 2013 08:43 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Super cool stuff BayStone! Nice to see you around.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: ChocolateBox [message #68906 is a reply to message #68901] Tue, 25 June 2013 20:10 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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BayStone wrote on Tue, 25 June 2013 02:34

Trees? Not quite yet. The tree in the screenshot is an object, and not "stb flora".

Ah, my bad. Razz Still awesome.

BayStone wrote on Tue, 25 June 2013 02:34

The flora is getting there. Smile The boxes represent different LODs of flora I believe. The current problem is that I don't have the actual exact positions. So currently, any flora I put in the level appears pretty close, but not quite. Usually in the air, but I don't know why. Confused

Hmmm. Well, these guys did like their custom floats. >.>
Re: ChocolateBox [message #68909 is a reply to message #41627] Wed, 26 June 2013 11:53 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
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Hahaa.

index.php?t=getfile&id=11161&private=0


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[Updated on: Wed, 26 June 2013 11:53]

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Re: ChocolateBox [message #68911 is a reply to message #68909] Wed, 26 June 2013 14:09 Go to previous messageGo to previous message
Sparrow
Messages: 539
Registered: March 2011
Location: Crowe's Garden

Black Crowe

I have a few questions and I'm sure a lot of other people do too.

What is "stb flora"?
Is that a custom level?^^
What are "custom floats"?
What is STB?
What is "npc navigation"?
And lastly, can you spawn water???

LOL sorry for all the annoying noob questions. I know the stb is something about the terrain. You don't have to answer all of them, I just wanted to ask so someone could explain to the noobier people on the forum so they could join in on the convo Very Happy


Being an open forum, try to contribute to it.
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Fable Anniversary modding tutorial
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