Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Objects » a Polearm in Fable! Fixed.
a Polearm in Fable! Fixed. [message #47466] Sat, 22 November 2008 09:27 Go to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

I tried this on a fresh install and i have found the problem.

The problem is that for some reason when i save the mod as an FMP ad load it, the CDefs aren't linked properly.

I have only seen this problem on the CInventoryItemDef.

Here are instructions:
1. In game.bin, go to OBJECTS and click the plus.
2. Find OBJECT_WARLORD_POLEARM (It will be near the top) and double click it.
3. Click the plus next to OBJECT in the new window and click CDefs.
4. Scroll down to CInverntoryItemDef
5. Now, check in the box that the blue writing on the top says POLEARM_CINVENTORYITEMDEF. If it doesn't, comtinue. If it does, your fine. Keep this window open.
6. In game.bin, go to CInventoryItemDef and click the plus.
7. Go to the bottom of the entries for CInventoryItemDef, where you'll find the entry POLEARM_CINVENTORYITEMDEF.
8. Now, in the previous window, in the box just above the first blue writing in the box, ut the number in thats next to the POLEARM_CINVENTORYITEMDEF. This should be 14--- (--- being random numbers}

Apply changes. Save mods and run fable.

(Make sure you've loaded FixedCIED too)

EDIT: BETTER SCREENSHOTS ADDED.

Why? The other ones were lousy and too dark to see the mod.


I looked at this mod and I thought it looked very awesome indeed! Then I found out it was broken.

Screenies:

The only things that will be different are the titles etc. It does 195 damage and several augmentation slots.

If you'd like it to be different, just edit the CInventoryItemDef and the CWeaponDef.

It has 3 empty augmentation slots.

Enjoy Smile

Title: Polearm
Description: Fixed by DarkenedSoul. Enjoy.

Spawn as OBJECT_WARLORD_POLEARM

The weapon was missing a lot of CDefs and i added and fixed them. Since he based it upon a weapon that wasn't originally in the game (A modded weapon), no one else could use it unless they had that weapon. I based it upon an existing one. And made the CWeaponDef, CInventoryItemDef, titles and edited it as i see fit.

Credits:
Original mod made by Gogetta.
Fixed be me. Smile
** And that's how credits are done. **

EDIT: PLEASE INSTALL THE WarlordPolarmFixedAgain.fmp AND THEN FixedCIED.fmp. The second is a patch fixing the CInventoryItemDef Wink


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Thu, 22 January 2009 07:16]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #47468 is a reply to message #47466] Sat, 22 November 2008 10:27 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

You may want to credit the original poster, and then also state what was broken about it.

Glad you fixed it though.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 22 November 2008 10:27]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #47469 is a reply to message #47466] Sat, 22 November 2008 10:48 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Edited. And thanks Smile

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #47487 is a reply to message #47466] Sat, 22 November 2008 17:02 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

Ah, glad to know you fixed it. I always wanted to see it in-game 8D

http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)
Re: a Polearm in Fable! Fixed. [message #47505 is a reply to message #47487] Sun, 23 November 2008 03:01 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Me too actually Very Happy

Looked like a great sword.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #47713 is a reply to message #47505] Tue, 02 December 2008 11:51 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
so you now fixed the the polearms to make it swords?

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: a Polearm in Fable! Fixed. [message #47735 is a reply to message #47466] Wed, 03 December 2008 11:01 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

I has. What do you think?

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #47737 is a reply to message #47735] Wed, 03 December 2008 11:03 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
NOW HAVE HAS BEEN FIXED BACK TO HAS

I think you are a miracle worker and that now you should fix my being broke problem into me being a millionaire


http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: a Polearm in Fable! Fixed. [message #47744 is a reply to message #47466] Wed, 03 December 2008 14:16 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Hehe, didn't quite understand that O.o

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #47760 is a reply to message #47744] Thu, 04 December 2008 12:09 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
fix my problem of me being broke by making me into a millionaire it's quite simple.

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: a Polearm in Fable! Fixed. [message #47764 is a reply to message #47466] Thu, 04 December 2008 13:23 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

I wish i was a millionaire.

But i could try fixing it. Send me the files for the bloodsword.fmp and i'll give it a try Smile


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48417 is a reply to message #47764] Tue, 06 January 2009 22:39 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
Sorry about the gravedig, really want the polearm Smile

I loaded the fmp in Explorer and put the polearm into a chest, and when i opened the chest, fable crashed and got i this error message:
The instruction at "0x0098e360" refenced memory at "0x00000164". The memory could not be "read".

Re: a Polearm in Fable! Fixed. [message #48422 is a reply to message #47466] Wed, 07 January 2009 06:15 Go to previous messageGo to next message
GetAJoB is currently offline  GetAJoB
Messages: 18
Registered: January 2009
awesome, works great. thanks Very Happy

http://i179.photobucket.com/albums/w314/karrottop13/2564631231_244712dd88_o.png
Re: a Polearm in Fable! Fixed. [message #48426 is a reply to message #48417] Wed, 07 January 2009 08:05 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Tue, 06 January 2009 22:39

Sorry about the gravedig, really want the polearm Smile

I loaded the fmp in Explorer and put the polearm into a chest, and when i opened the chest, fable crashed and got i this error message:
The instruction at "0x0098e360" refenced memory at "0x00000164". The memory could not be "read".




I think thats the fault of the chest script.

Share the script here.

Also it's worth mentioning that for some reason whenever i mod the guild demon door it crashes. Maybe this has happened to you?

Quote:

awesome, works great. thanks Very Happy


Glad you like it Smile


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48436 is a reply to message #48426] Wed, 07 January 2009 12:40 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
Can't be the chests, I hijacked three chests in KHG and all crashed and i used a spawned chest which also crashed. The screen just goes black and closes fable. Sad

Just tried making a custom trader with the polearm in his shop, crashed.

Also, I couldn't find the mesh or texture for the polearm in fable explorer after i reloaded the fmp Confused

[Updated on: Wed, 07 January 2009 13:25]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48437 is a reply to message #47466] Wed, 07 January 2009 14:10 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

This is wierd...

I don't have this mod on my system anymore, so i'll test it from scratch.

EDIT: Ok, the mesh and the texture are missing. I'll upload a fix.

EDIT2: Heres the fix. I've included absolutely EVERYTHING. If theres any errors, then it may be because it's not properly linked together.

I'll explain more if there are any errors. Please tell me if you find any Wink



http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Wed, 07 January 2009 15:01]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48440 is a reply to message #48437] Wed, 07 January 2009 16:54 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
I get the polearm from the chest fine, but is doesn't appear anywhere in my inventory
Re: a Polearm in Fable! Fixed. [message #48441 is a reply to message #48440] Wed, 07 January 2009 16:55 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Wed, 07 January 2009 16:54

I get the polearm from the chest fine, but is doesn't appear anywhere in my inventory


Damn, more problems. I'll fix that asap.

EDIT: Here you go. This fixes the cinventoryitemdef.



http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Wed, 07 January 2009 17:06]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48442 is a reply to message #48441] Wed, 07 January 2009 17:13 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
Still not appearing in the inventory Crying or Very Sad

The weapons Tab says 18 Weapons but the Melee is x13 and Ranged is x 4

[Updated on: Wed, 07 January 2009 17:17]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48443 is a reply to message #48442] Wed, 07 January 2009 17:23 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Wed, 07 January 2009 17:13

Still not appearing in the inventory Crying or Very Sad

The weapons Tab says 18 Weapons but the Melee is x13 and Ranged is x 4


It works with me...

I don't know whats wrong.

Thats a wierd glitch though... I'll have a look over the cinventoryitemdef again.

It looks fine.

Are you SURE you have the right CInventoryItemDef assigned?

The cinventoryitemdef should be POLEARM_CINVENTORYITEMDEF

Try collecting it again.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Wed, 07 January 2009 17:25]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48444 is a reply to message #48443] Wed, 07 January 2009 17:45 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
Also now, when I load my saves its crashes, but the autosaves load okay

Re: a Polearm in Fable! Fixed. [message #48445 is a reply to message #48444] Wed, 07 January 2009 17:48 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Wed, 07 January 2009 17:45

Also now, when I load my saves its crashes, but the autosaves load okay




This shouldn't happen...

It works fine on mine, i included everything.

After comparing, i changed one thing in the CInventoryItemDef. See if it makes a difference.

EDIT: I deleted the fmp since it caused problems.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Thu, 08 January 2009 12:08]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48446 is a reply to message #48445] Wed, 07 January 2009 18:03 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
Auto saves are crashing now too, so I can't try the new cdefs Sad
Ill start a new one and see
Re: a Polearm in Fable! Fixed. [message #48447 is a reply to message #48446] Wed, 07 January 2009 18:09 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Wed, 07 January 2009 18:03

Auto saves are crashing now too, so I can't try the new cdefs Sad
Ill start a new one and see


I can't see a reason for this to be happening...

I don't know whats going wrong.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48448 is a reply to message #48447] Wed, 07 January 2009 18:16 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
Stuff it then. I'll get that Behemoth polearm i htink it was called and edit in instead >_>

Thank you very much for trying to make it work though

[Updated on: Wed, 07 January 2009 18:17]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48449 is a reply to message #48448] Wed, 07 January 2009 18:18 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Wed, 07 January 2009 18:16

Stuff it then. I'll get that Behemoth polearm i htink it was called and edit in instead >_>

Thank you very much for trying to make it work though


It's ok...

I'm going to try it on a clean install. So others don't have the problem


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48450 is a reply to message #48449] Wed, 07 January 2009 20:15 Go to previous messageGo to next message
Darkdeity is currently offline  Darkdeity
Messages: 10
Registered: April 2008
Location: New Zealand
I've started a clean install too, so could you tell me if it works before i try it on my clean install?
Re: a Polearm in Fable! Fixed. [message #48459 is a reply to message #48450] Thu, 08 January 2009 08:52 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Darkdeity wrote on Wed, 07 January 2009 20:15

I've started a clean install too, so could you tell me if it works before i try it on my clean install?


I think i have found the problem.

It worked fine on my install.

Install WarlordPolearmFixedAgain and then the fixedCIED in the first post.

THEN, if you know how, open it's CInventoryItemDef. Click SlotIndex, and if it's a 0, change it to 1.

It should then work.

If it does i'll upload the real CInventoryItemDef for it. And tell everyone to import it.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Thu, 08 January 2009 08:57]

Report message to a moderator

Re: a Polearm in Fable! Fixed. [message #48468 is a reply to message #47466] Thu, 08 January 2009 10:17 Go to previous messageGo to next message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
i loaded the latest polearm file that you uploaded. well....latest that i know of that i found. ill post my script wen i get home. and actually part of my problem is that im using the object name from the old file cuz i cant find it in the new one.
Re: a Polearm in Fable! Fixed. [message #48470 is a reply to message #48468] Thu, 08 January 2009 10:35 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Jack of Hearts wrote on Thu, 08 January 2009 10:17

i loaded the latest polearm file that you uploaded. well....latest that i know of that i found. ill post my script wen i get home. and actually part of my problem is that im using the object name from the old file cuz i cant find it in the new one.


Don't forget: Install:

WarlordPolearmFixedAgain.fmp

And THEN:

FixedCIED.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48471 is a reply to message #47466] Thu, 08 January 2009 10:43 Go to previous messageGo to next message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
how do i install 2 at the same time? :/ sry im kinda new lol
Re: a Polearm in Fable! Fixed. [message #48472 is a reply to message #48471] Thu, 08 January 2009 10:44 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Jack of Hearts wrote on Thu, 08 January 2009 10:43

how do i install 2 at the same time? :/ sry im kinda new lol


Just install one after the other.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48473 is a reply to message #47466] Thu, 08 January 2009 10:47 Go to previous messageGo to next message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
use FE's load fable mod package right?
Re: a Polearm in Fable! Fixed. [message #48474 is a reply to message #48473] Thu, 08 January 2009 10:49 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Jack of Hearts wrote on Thu, 08 January 2009 10:47

use FE's load fable mod package right?


Yup Smile

fmp's are loaded that way.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48475 is a reply to message #48474] Thu, 08 January 2009 11:19 Go to previous messageGo to next message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
did u post 1 or 2 files named polearmfixedagain? cuz i thought i saw 2 of them. but idk
Re: a Polearm in Fable! Fixed. [message #48477 is a reply to message #48475] Thu, 08 January 2009 11:45 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Jack of Hearts wrote on Thu, 08 January 2009 11:19

did u post 1 or 2 files named polearmfixedagain? cuz i thought i saw 2 of them. but idk


Use the one in the first post.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48478 is a reply to message #47466] Thu, 08 January 2009 11:53 Go to previous messageGo to next message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
but u posted like.... 6 files after that one... wat are those for?
Re: a Polearm in Fable! Fixed. [message #48479 is a reply to message #48478] Thu, 08 January 2009 11:57 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Jack of Hearts wrote on Thu, 08 January 2009 11:53

but u posted like.... 6 files after that one... wat are those for?


If thats how you say 3 files, one was the Fixed version of the mod which i also uploaded in the first post. One was fixing the CInventoryItemDef. The last one was a variation of the fix that doesn't work. Which i should've have deleted.

Only use the ones in the first post.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: a Polearm in Fable! Fixed. [message #48480 is a reply to message #47466] Thu, 08 January 2009 12:02 Go to previous messageGo to next message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
oh. im thinking of something else lol sry
ty Very Happy
will tell you if it works or w/e
Re: a Polearm in Fable! Fixed. [message #48486 is a reply to message #47466] Thu, 08 January 2009 16:14 Go to previous messageGo to previous message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
sry for double post (i dont no if edit counts as a new post or not) but the polearm is not working.

here is the script im using:

NewThing Object;
Player 4;
UID 18446741644765212274;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 14.736820;
PositionY 120.000200;
PositionZ 26.887820;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_WARLORD_POLEARM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

i open the chest and then fable crashes and says "Fable has encountered an error and needs to close"
Previous Topic: Color Changing Willrobe
Next Topic: Chaos Axe Med 1
Goto Forum:
  


Current Time: Thu Apr 25 07:02:15 PDT 2024

Total time taken to generate the page: 0.01074 seconds