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CBox required files [message #48503] Fri, 09 January 2009 19:27 Go to next message
Aarkan is currently offline  Aarkan
Messages: 11
Registered: December 2008
Location: AZ

Im trying to use CBox just to change TNGs in a 3D render to Not have to boot endlessly for minor adjustments. Since Tngs Are all i Need i could Use the pc Files. Does anyone know what files it requires? And if those files can be given? any help is appreciated
Re: CBox required files [message #48504 is a reply to message #48503] Fri, 09 January 2009 21:16 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
game.bin - (Fable Directory)\data\CompiledDefs\game.bin
Is needed by the renderer to tell ChocolateBox what things use what models.

names.bin - (Fable Directory)\data\CompiledDefs\names.bin
Is needed by the game.bin to tell ChocolateBox what everything is called.

graphics.big - (Fable Directory)\data\graphics\graphics.big
Is needed to provide the models.

textures.big - (Fable Directory)\data\graphics\pc\textures.big
Is needed by the graphics.big to provide the textures.

creature_hub.lev - (Fable Directory)\data\Levels\creature_hub.lev
Is one of the levs in a different directory.

creature_hub.tng - (Fable Directory)\data\Levels\creature_hub.tng
Is one of the tngs in a different directory.

FinalAlbion.wld - (Fable Directory)\data\Levels\FinalAlbion.wld
Is needed to define maps and tell ChocolateBox what maps (levs/tngs) make up which regions.

*.lev - (Fable Directory)\data\Levels\FinalAlbion\*.lev
Needed to provide length/width/height/ground themes of the map.

*.tng - (Fable Directory)\data\Levels\FinalAlbion\*.tng
Needed to provide map scripts.

All of these are needed by ChocolateBox.
With AE, this list can be shortened to just levs, tngs and the wld.

[Updated on: Fri, 09 January 2009 21:16]

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Re: CBox required files [message #48512 is a reply to message #48503] Sat, 10 January 2009 12:53 Go to previous messageGo to next message
Aarkan is currently offline  Aarkan
Messages: 11
Registered: December 2008
Location: AZ

Thanks John, now what files could i get simply from the XB version, and which ones need to be from the PC version.
Re: CBox required files [message #48524 is a reply to message #48512] Sat, 10 January 2009 14:58 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The levs, tngs, and wld are good to go from the XBox version.
The graphics.biz and textures.biz from the XBox version need to be converted to big format using FableTools. The only other thing that would be of concern is the bins and the def.xml. Assuming that CBox handles definitions the same way as FE, and I'm thinking it does, you can grab the XBox def.xml and use that.

Be sure to use the MyPath line in the ChocolateBox.ini.

And do you have the PC version? If so, why not just use that? If not, where do you intend to get the files?
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