Home » Fable TLC » Mods » Packages » New Item Pack v2.5
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Re: New Item Pack v2.5 [message #51224 is a reply to message #51216] |
Mon, 11 May 2009 13:06 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Hoekzema wrote on Mon, 11 May 2009 19:57 |
I´m getting the same error, wich says that the memory is corrupt and protective, etc etc.
I'm pretty sure it's not my fault, because I have used multiple mods before.
hmm though that might be the problem.
I don't use freeroam, because it crashes whenever I press 'Rip'
ah well, I hope you'll be able to figure out what's the dealio with the mod.
You can't honoustly be saying that it's working 100% if there are multiple people complaining.
(no offence for the creators of the mod, you're all awesome. )
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First off: welcome fellow dutchman.
How often did you try to load the mod? Sometimes you just get lucky...
As for the memory problem; it has to do with how FE handles the files, specially the .big files (models/textures/text). But there is no salvation for he who gets the error, other then pure luck.
Also; I didn't state that it works 100%. I said that it should work fine, not that it would. I am aware of it's problems, unfortunately it's not user error.
Mocht je nog vragen hebben; stuur maar een pm ![Wink](images/smiley_icons/icon_wink.gif)
[edit]
As for freeroam crashing; you probably used mods that changed the finalalbion.wad, after doing so freeroam won't do it's job anymore. You'll have to return to a clean, unmodded finalalbion.wad for freeroam to work.
![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
[Updated on: Mon, 11 May 2009 13:08] Report message to a moderator
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Re: New Item Pack v2.5 [message #51885 is a reply to message #49376] |
Tue, 09 June 2009 13:42 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
redvader
Messages: 20 Registered: June 2009
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hi could u send me the downloads like the activeX 9 and the dotnet thingy 2.0 if so tyvm it would be very appreciated if you could tell me exactly how to do it i id just be happy enough to know youve read this ty.
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Re: New Item Pack v2.5 [message #51887 is a reply to message #51885] |
Tue, 09 June 2009 14:06 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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redvader wrote on Tue, 09 June 2009 15:42 | hi could u send me the downloads like the activeX 9 and the dotnet thingy 2.0 if so tyvm it would be very appreciated if you could tell me exactly how to do it i id just be happy enough to know youve read this ty.
| DirectX and .NET Framework. The prerequisites can be acquired from Microsoft.com, and are linked to in almost every tool thread that instructs you to get them.
If you are using FableExplorer, you will do well with just .NET Framework 3.5 SP1, the latest available Framework.
DirectX 9.0c is installed when you install the game if you don't already have it, and it alone will satisfy the DirectX requirement for FableExplorer. But if for whatever reason you don't have it, and I wouldn't put it past the current crop, you can get it here.
If you are using ChocolateBox, you will additionally need the DirectX Runtimes (alternative web-based installer) and the MVC++ 2005 SP1.
Again, links to these are provided in the threads that instruct you to get them, especially the tool threads. These resources alone will not load the mod, you will need either FableExplorer or ChocolateBox.
If you have problems with FE, you can try the newer unofficial versions such as this one that includes search functionality or these that support various other functionality. If none of those work, you can try the outdated installer version.
If you have problems with ChocolateBox, you should try the newer unofficial versions like this one and this one that each have fixes for various bugs and glitches in the current official version.
This will be my only time doing this for you, but do not be fooled, you shouldn't rely on us to do everything for you because doing so will lead to a bad user experience here.
Welcome to the site.
[Updated on: Tue, 09 June 2009 17:50] Report message to a moderator
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Re: New Item Pack v2.5 [message #51973 is a reply to message #51972] |
Thu, 11 June 2009 16:51 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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unluckyones wrote on Thu, 11 June 2009 18:03 | It gives me an error about corrupt memory...
| I've mentioned this at least four times now.JohnDoe wrote on Sun, 19 April 2009 03:21 | Try the silly workarounds that I mentioned:- load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or
- load the mod and if you get the error, restart FE and try again, repeat until it works.
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[Updated on: Thu, 11 June 2009 16:51] Report message to a moderator
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Re: New Item Pack v2.5 [message #51977 is a reply to message #51973] |
Thu, 11 June 2009 18:32 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
unluckyones
Messages: 6 Registered: June 2009
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I wasn't going to read every post... sorry...
I got it to work though... I just kept trying over and over again and it worked... but now whenever I use a shop trainer to let me buy a Jack of Blades Mask... it crashes...
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Re: New Item Pack v2.5 [message #52281 is a reply to message #49376] |
Wed, 24 June 2009 18:19 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
redvader
Messages: 20 Registered: June 2009
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Grr! Could u help i always get an error when i try loading this mod package, and i hear its really good so could some1 helps me?
*** Please read the whole thread and don't ask questions that have already been answered. - JohnDoe ***
[Updated on: Fri, 26 June 2009 11:42] by Moderator Report message to a moderator
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Re: New Item Pack v2.5 [message #52438 is a reply to message #52436] |
Thu, 02 July 2009 01:29 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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sword master wrote on Thu, 02 July 2009 01:59 | Well it keeps coming up with the "attempted to read or write protected memory" thing
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I've said this too many damn times nowJohnDoe wrote on Fri, 06 March 2009 21:16 | Close FE. Reopen FE. Try loading the mod again. You can also shut down any other working process, minimizing the things your computer is doing so that it can focus solely on FE and applying the edits.
Try, try, try again.
Edit:Nabster wrote on Fri, 06 March 2009 21:14 | I have taken off aging morph as well as the jog (replaced with walk). Is that the 'corruption'?
| Maybe. This is best used on a clean file set.
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JohnDoe wrote on Mon, 23 March 2009 18:45 |
Disciple wrote on Mon, 23 March 2009 18:33 | I am getting the same error I have tried over 50 times to load the fmp closing out FE each time still to no avail. I am lost what should I do ?
| There's something that I do, on occasion.
When I get that error and there is no problem with the mod (this mod is just fine), I load the mod again (without having first closed FE). The second time I do not get the error. I then check to make sure there are new entries where there are supposed to be new entries, and resume as if the error never happened. While it may not be necessary to load the mod again (most, if not all, of the contents of the mod are written despite the error), I like to be sure.
I would keep this to myself because I'm afraid of people misinterpreting it, downloading broken mods, loading them twice and bitching to me that it doesn't work, but let's see what happens.
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JohnDoe wrote on Tue, 24 March 2009 08:00 |
Gio #12484; wrote on Tue, 24 March 2009 07:05 | I get the same error and even your method didn't help... loaded it twice and it gave me the error again please help me...
| Then I guess you're out of luck. Too bad.Gio #12484; wrote on Tue, 24 March 2009 07:05 | oooh... even worse happened... now I installed the Fable Setup Path Editor and Fable Explorer won't even run now
anything you can suggest? ![Sad](images/smiley_icons/icon_sad.gif)
tryed with chocolate box, works fine... but fable won't start
when I try to load my game it loads and in the end exits the
game
| Search and read, or is that too much to ask? Or is playing with things without having any idea as to what they do a hobby of yours?
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JohnDoe wrote on Sun, 19 April 2009 03:21 |
Simify wrote on Sun, 19 April 2009 02:05 | I am getting the exact same error.
| Try the silly workarounds that I mentioned:- load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or
- or load the mod and if you get the error, restart FE and try again, repeat until it works.
If that doesn't work then feel free to try your own workarounds. If you come up with a better one, let us know.
Side-note: This mod was made in ShadowNet FE, but should work with any build of FE that loads FMPs. If you want to try it for the hell of it, grab ShadowNet and see if that makes a difference (and it shouldn't, just saying you could try it anyway).Simify wrote on Sun, 19 April 2009 02:05 | I know you're adamant about it not being the fault of your mod, but it doesn't happenw ith anything else.
| The attempted to write to protected memory error? That happens with tons of things, especially anything that has to do with models. This mod deals in a lot of models, so it is very likely to toss that error.
We're adamant about it not being the fault of the mod because OldBoy has tested it, I've used it without even a problem, and it works for others. Don't get me wrong, I'm not saying that this is some typical user error deal and that it's your fault somehow, I'm just saying it isn't the mod, it works for others, and that the error happens sometimes and we have workarounds that you should try.Simify wrote on Sun, 19 April 2009 02:05 | Plus your "Then I guess you're out of luck. Too bad." was extremely rude.
| If it is perceived as rude, the reader is negatively reading into it something that isn't there. My statement is 100% true. If absolutely nothing works, then he is out of luck, and it's too bad, because this is a great mod.Simify wrote on Sun, 19 April 2009 02:05 | I've tried opening it repeatedly, closing and reopening FE, absolutely nothing will work.
| Lacking a better and more appropriate way to say it, I guess you're out of luck, too bad.
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JohnDoe wrote on Thu, 11 June 2009 18:51 |
unluckyones wrote on Thu, 11 June 2009 18:03 | It gives me an error about corrupt memory...
| I've mentioned this at least four times now.JohnDoe wrote on Sun, 19 April 2009 03:21 | Try the silly workarounds that I mentioned:- load the mod repeatedly until no error is given and check some of the new model entries to see if they're there; or
- load the mod and if you get the error, restart FE and try again, repeat until it works.
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redvader wrote on Wed, 24 June 2009 20:19 | Grr! Could u help i always get an error when i try loading this mod package, and i hear its really good so could some1 helps me?
*** Please read the whole thread and don't ask questions that have already been answered. - JohnDoe ***
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I will delete any future posts in this thread regarding that specific error. I won't tolerate it anymore.sword master wrote on Thu, 02 July 2009 01:59 | I've downloaded the items I wanted individualy and I want to spawn them in my invantory
| We have guides for that.
Like this one.
And this one.
That's why they're both stickied and are in fact at the very top of the Definition Editing board.
You don't even need to use search for that one, they're stickied.sword master wrote on Thu, 02 July 2009 01:59 | instead of spawning a chest for them that is to complicated for me.
| And that's a stickied guide too. Just do it. You learn as you go, it starts making sense once you get to actually doing it. I'm tired of you lazy people.
Read the whole damn thread and please search for help rather than asking for help; trust me, whatever it is, you won't be the first to ask.
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Re: New Item Pack v2.5 [message #52466 is a reply to message #49376] |
Fri, 03 July 2009 14:30 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
Lelegy
Messages: 5 Registered: July 2009
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Hi. For some reason when I installed this, I had an odd problem. I had none of the above issues, it seemed to work fine. After a while however, I began to notice odd little changes... Some items have their names completely switched around! For example my guild top with hood is named "Maze's Robe" and my staffs from the mod are named all kinds of things, one being some kind of hammer. Is there something I did wrong here, and can I reverse it? (I put back my game.bin, but I'm assuming it's the text.big, which I don't have a backup of).
Thanks.
Edit: My bad I did have a backup text.big file, but how can I install this without messing up the names of everything :s
[Updated on: Fri, 03 July 2009 14:30] Report message to a moderator
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Re: New Item Pack v2.5 [message #53299 is a reply to message #53291] |
Tue, 04 August 2009 01:27 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
Torionel
Messages: 71 Registered: March 2009
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OldBoy wrote on Tue, 04 August 2009 11:48 |
I'm not sure what you mean.
You want to make newitempack 3.0?
Or you want me to add them to it, if en when I'll make it.
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Oh, english lang, this kill me)) What you tell me? ![Shocked](images/smiley_icons/icon_eek.gif)
I want to add new weapon to this mod. 2.5, 3.0...it only figures...
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Re: New Item Pack v2.5 [message #53513 is a reply to message #49376] |
Mon, 10 August 2009 22:08 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
nathangibbs
Messages: 52 Registered: October 2008 Location: Playing Fable
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I have had the same problems as the other people, but I'm not too concerned, as item pack v2 works fine for me, and that will be fine. But why is it 7mb? You said its pretty much same as v2 yet v2 is only 4mb?
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Re: New Item Pack v2.5 [message #53520 is a reply to message #53515] |
Mon, 10 August 2009 23:20 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
nathangibbs
Messages: 52 Registered: October 2008 Location: Playing Fable
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I think I sort of know what you mean. Oh well, it doesn't matter that much to me, but I can't play Fable till tomorrow when I get disks back from my friend to reinstall....I screwed it up a bit It's amazing how 1 file around 700KB or something missing can stop the game running.
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Re: New Item Pack v2.5 [message #53939 is a reply to message #53937] |
Fri, 28 August 2009 13:24 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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mar789 wrote on Fri, 28 August 2009 21:54 | I dont know if its just me but every time i try to load the fmp it just gives me a message saying
"Attempted to read or write protected memory. This is often an indication that other memory is corrupt"
Does any body know what the problem is or what i have to do to fix it?
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Read every post in a topic before you ask questions. This issue has been discussed before.
This not only goes for this specific topic, but for all topics.
I truly don't like to do this, since it disables any useful comments on this mod, but I'm locking this up.
Thanks man.
[edit]
If anyone has something interesting or useful to say about this mod, feel free to pm me.
![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
[Updated on: Fri, 28 August 2009 13:29] Report message to a moderator
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Re: New Item Pack v2.5 [message #54389 is a reply to message #49376] |
Sat, 26 September 2009 04:34 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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I got 2 pm's about the memory problems, maybe they can help someone:
bearkill wrote on Tue, 08 September 2009 01:06 | Hello, I am new to the Forum and today i downloaded the New item Pack v2.5 and just like most of everyone i had constantly gotten the message about it being corrupt. I have gotten this message before andi eventually i got others to work. This one did not work. i eventually got very mad and just let it be, but every time i loaded a fable explorer i tried it. After going through the long list of files looking for the jack of blades masks i got tired and downloaded the Shadow net build. Well I tried again and what do you know it loaded up and everything is working fine, so maybe its not working right on the regular build. Its just a theory. I just thought you should know my situation. I would have posted it on the thread, but you locked it.
P.S. The pack is bomb
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SerianShadowstar wrote on Thu, 10 September 2009 01:24 | Hey. I'm new to these forums, but after reading the description and the problems with it (the newitempack 2.5), and figuring through it myself, I discovered a work-around solution to the problem with the "Corrupt Files" error message.
Rather than opening Fable Explorer, I opened the package instead, it gave me the usual message saying: "unindentified filetype" and when it gave me the option, I selected fable explorer as the default program to open .fmp files. As long as I opened the program by opening the file, it worked, without the error message, and the mods were installed after I clicked the "save and play" option.
I still run a windows XP, so I don't know if it'll work with Vista that way, but hey, this may help.
I'd have posted the solution myself, but as that particular topic was locked (for good reason, even I was getting annoyed by the repetition of people not reading what came before then, and then complaining about it).
I'd love it if you were to post this (shortened of course) solution on the topic. Thanks.
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![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
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Re: New Item Pack v2.5 [message #55061 is a reply to message #54389] |
Tue, 17 November 2009 10:20 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Got a pm with a strange 'bug':
Montu wrote on Tue, 17 November 2009 17:39 | Before you ignore this, just know that I have read the entire thread and I have not seen this question answered.
Everything works perfectly fine, however when I go to where the shop is all I see is the little shack/house thing. I dont see a chest or a merchant.
What am I doing wrong?
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Strange, never heard of that happening before.
The trader should stay near the shack, if I recall correct I gave him a custom BRAIN entry so that he wouldn't wander away.
If I find some time I'll look into it.
![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
[Updated on: Tue, 17 November 2009 10:26] Report message to a moderator
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Re: New Item Pack v2.5 [message #59963 is a reply to message #49376] |
Sun, 31 October 2010 16:37 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
torlof1012
Messages: 2 Registered: October 2010
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how am i supposed to get this too work on vista? i can already tell its a pain in the ass because i don't have freeroam app on here and only using FE and this is the error i'm getting when i do save mods and run fable : "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Access to the path 'C:\Program Files\Microsoft Games\ Fable - The Lost Chapters\data\graphics\graphics.big' is denied" sorry i cannot post a picture.
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Re: New Item Pack v2.5 [message #64067 is a reply to message #64066] |
Tue, 19 July 2011 15:22 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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We'll do this flowchart style.
Ctrl+Alt+Del, flip over to the processes tab, then find FableExplorer on the list of processes.
-If it's using minimal CPU and memory, it either finished or hasn't started loading.
--If it's finished, Actions|Save Mods and Run Fable, then facepalm at the missed step.
--If it hasn't started loading yet, you either screwed up the File|Load Fable Mod Package bit or there is an error prompt that you're not seeing or ignoring.
---If you screwed up loading the FMP, do it right.
---If there's an error message, tell us what it says.
-If the process is using a lot of CPU and memory and FableExplorer says Not Responding when you click in the FE window, it's still loading. FE cannot crash in this process so when it says Not Responding, it's just busy doing stuff.
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