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New Balverine Transform Mod [message #49387] Sat, 28 February 2009 08:21 Go to next message
OldBoy  is currently offline OldBoy
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[UPDATE]
Although Marco told us not to edit this mod, I did.
In Marco's version, you wouldn't get your weapons back when you transform back into the hero.
I changed that, so you will get them back when you transform back.


This is a replacement for Marcopolo's Balverine transform mod.
To be clear about this: I just transferred his work to a new fmp, nothing more.

Hence all credits go to Marcopolo for this, I just made it easier to apply.

No more screwing around with the cutscene editor (sorry Baystone Wink ), just load the fmp...

Please give feedback if you try this mod, if we have confirmation that it works properly this will be moved to finished mods section. So tell us if it works or doesn't. We're done here. Smile

HOW TO:


To transform:
Go outside the guild, hit (with your fists or sword) the left sign to transform, and don't 'esc' out of the cutscene.
To transform back:
Hit the right sign and this time 'esc' out of the cutscene.
http://img25.imageshack.us/img25/12/13200903712.th.jpghttp://img21.imageshack.us/img21/9741/13200991617.th.jpg

[Updated on: Sun, 01 March 2009 07:50] by Moderator


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Re: New Balverine Transform Mod - Testers Needed! [message #49388 is a reply to message #49387 ] Sat, 28 February 2009 09:07 Go to previous messageGo to next message
morerunes  is currently offline morerunes
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Aha! Taking advantage of the Shadownet build I see ^_^

Good idea.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New Balverine Transform Mod - Testers Needed! [message #49390 is a reply to message #49387 ] Sat, 28 February 2009 09:26 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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Excellent! Smile I may give this a shot Smile


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod - Testers Needed! [message #49394 is a reply to message #49387 ] Sat, 28 February 2009 11:53 Go to previous messageGo to next message
JohnDoe  is currently offline JohnDoe
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OldBoy wrote on Sat, 28 February 2009 10:21

No more screwing around with the cutscene editor (sorry Baystone Wink ), just load the fmp...
I'm sure Bay won't mind, progress is progress after all. Smile

Minor note: This fmp will work with any public build of FE, and should work with CBox as well.


Friendly reminder that I hate you all. Obey or be destroyed.
Re: New Balverine Transform Mod - Testers Needed! [message #49395 is a reply to message #49387 ] Sat, 28 February 2009 12:23 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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2 decent releases in one day. Go OldBoy!


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod - Testers Needed! [message #49396 is a reply to message #49395 ] Sat, 28 February 2009 13:34 Go to previous messageGo to next message
AlexTheCake  is currently offline AlexTheCake
Messages: 2
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Whenever I switched BACK to a human, it made a gigantic knife spawn on my neck. And it's there for all games..

[Updated on: Sat, 28 February 2009 13:34]

Re: New Balverine Transform Mod - Testers Needed! [message #49399 is a reply to message #49396 ] Sat, 28 February 2009 15:30 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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morerunes wrote on Sat, 28 February 2009 18:07

Aha! Taking advantage of the Shadownet build I see ^_^

Good idea.

Thanks to you, since you kept a copy of shadownet...

JohnDoe wrote on Sat, 28 February 2009 20:53

OldBoy wrote on Sat, 28 February 2009 10:21

No more screwing around with the cutscene editor (sorry Baystone Wink ), just load the fmp...
I'm sure Bay won't mind, progress is progress after all. Smile

Minor note: This fmp will work with any public build of FE, and should work with CBox as well.

Yep, and sorry to steal your idea Razz

DarkenedSoul wrote on Sat, 28 February 2009 21:23

2 decent releases in one day. Go OldBoy!

Remember; it's not really my mod eh? just transferred it to an fmp, which Marco couldn't some time back. But thanks anyway Cool

AlexTheCake wrote on Sat, 28 February 2009 22:34

Whenever I switched BACK to a human, it made a gigantic knife spawn on my neck. And it's there for all games..

Havn't seen that yet... Which version did you use?


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod - Testers Needed! [message #49402 is a reply to message #49387 ] Sat, 28 February 2009 18:08 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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The cutscene doesn't start for me. It just says cuscene *do not skip* and nothing happens.

I used the brown balverine.

[Updated on: Sat, 28 February 2009 18:09]


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod - Testers Needed! [message #49405 is a reply to message #49402 ] Sun, 01 March 2009 00:12 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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DarkenedSoul wrote on Sun, 01 March 2009 03:08

The cutscene doesn't start for me. It just says cuscene *do not skip* and nothing happens.

I used the brown balverine.


What version of FE do you use?

[edit]
Nevermind that: you have to hit the sign, not use it...

[Updated on: Sun, 01 March 2009 02:33]


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod - Testers Needed! [message #49410 is a reply to message #49387 ] Sun, 01 March 2009 06:23 Go to previous messageGo to next message
nanerdik  is currently offline nanerdik
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Registered: January 2009
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Finally got it 2 work, I was hittin the wrong friggin sign. Awesome mod, man! Simple & easy to.

[Updated on: Sun, 01 March 2009 06:33]

Re: New Balverine Transform Mod - Testers Needed! [message #49411 is a reply to message #49405 ] Sun, 01 March 2009 06:46 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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OldBoy wrote on Sun, 01 March 2009 00:12

DarkenedSoul wrote on Sun, 01 March 2009 03:08

The cutscene doesn't start for me. It just says cuscene *do not skip* and nothing happens.

I used the brown balverine.


What version of FE do you use?

[edit]
Nevermind that: you have to hit the sign, not use it...


OH! I feel silly ^_^

EDIT: After i've used it once, i can't use it again. Is that ment to happen? If so, thats ok, i just have one save for balverine and one for human.

Also, i didn't get my weapons back when i retransformed.

[Updated on: Sun, 01 March 2009 07:50]


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod - Testers Needed! [message #49426 is a reply to message #49411 ] Sun, 01 March 2009 07:54 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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JohnDoe wrote on Sun, 01 March 2009 07:51

DarkenedSoul wrote on Sun, 01 March 2009 08:46

Also, i didn't get my weapons back when i retransformed.
Is that with the new one that's up or an older one. OldBoy told me in IRC about this, he also said he fixed it.


Oh, he uploaded a new one?

Fair enough. I'll open that up and see what happens.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod - Testers Needed! [message #49427 is a reply to message #49411 ] Sun, 01 March 2009 07:56 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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JohnDoe wrote on Sun, 01 March 2009 16:51

DarkenedSoul wrote on Sun, 01 March 2009 08:46

Also, i didn't get my weapons back when i retransformed.
Is that with the new one that's up or an older one. OldBoy told me in IRC about this, he also said he fixed it.


The old one. Also, it does work more often, but you have to exit the area, and come back to do so...


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod - Testers Needed! [message #49429 is a reply to message #49427 ] Sun, 01 March 2009 08:19 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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OldBoy wrote on Sun, 01 March 2009 07:56

JohnDoe wrote on Sun, 01 March 2009 16:51

DarkenedSoul wrote on Sun, 01 March 2009 08:46

Also, i didn't get my weapons back when i retransformed.
Is that with the new one that's up or an older one. OldBoy told me in IRC about this, he also said he fixed it.


The old one. Also, it does work more often, but you have to exit the area, and come back to do so...


Thanks for the help. It works excellently.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #49430 is a reply to message #49387 ] Sun, 01 March 2009 11:49 Go to previous messageGo to next message
oryp  is currently offline oryp
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Nice, mine works fine i've wanted to download the other balv. mod but i didn't have the cutsceen so this is perfect keep up the good work! actually there is one thing, the spells get reset when you go back to human for me that's all I see.

[Updated on: Sun, 01 March 2009 20:08]

Re: New Balverine Transform Mod [message #49448 is a reply to message #49430 ] Mon, 02 March 2009 04:46 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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oryp wrote on Sun, 01 March 2009 20:49

Nice, mine works fine i've wanted to download the other balv. mod but i didn't have the cutsceen so this is perfect keep up the good work! actually there is one thing, the spells get reset when you go back to human for me that's all I see.

I'll see if the spell can be put back when transforming to the hero again.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #49458 is a reply to message #49387 ] Mon, 02 March 2009 10:10 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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Oh dear, a glitch. For real this time XD When you save the game as a balverine and quit, then load again, there is weapons inbetween you're legs. So you get your weapons back and you look as if you have been impaled.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #49462 is a reply to message #49458 ] Mon, 02 March 2009 11:32 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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JohnDoe wrote on Mon, 02 March 2009 20:03

DarkenedSoul wrote on Mon, 02 March 2009 12:10

Oh dear, a glitch. For real this time XD When you save the game as a balverine and quit, then load again, there is weapons inbetween you're legs. So you get your weapons back and you look as if you have been impaled.
Hmm, well the positioning of the weapons is an easy one, the balverine model doesn't have the helpers that hold the weapons.*

The fact that the balverine gets the weapons back though, that is troubling. Something about loading the save must assign the original inventories to the player, giving to the balverine the Hero's weapons. This may be why Marcopolo removed all of the weapons in the first place. Don't know.

So, it's either remove all of the weapons and when the Hero transforms back he has no weapons, or when loading a save as the balverine you end up with the weapons. It isn't perfect either way, and I don't think there's a workaround for either one.

*Edit - Adding these helpers would be a breeze though. It can be done using only a text editor, I have done this myself and it works. Wink

This problem was there before I changed the mod. I knew of this glitch already.
It has to do with the save, somehow. The best way around it, is only save as the hero - never as the balverine.
Of course adding helpers is a possibility, but would look pretty weird: a bavlerine with a quiver and an axe on his back...
[edit] But fun to check out though Cool

[Updated on: Mon, 02 March 2009 11:54]


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #49463 is a reply to message #49458 ] Mon, 02 March 2009 13:09 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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JohnDoe wrote on Mon, 02 March 2009 11:03

DarkenedSoul wrote on Mon, 02 March 2009 12:10

Oh dear, a glitch. For real this time XD When you save the game as a balverine and quit, then load again, there is weapons inbetween you're legs. So you get your weapons back and you look as if you have been impaled.
Hmm, well the positioning of the weapons is an easy one, the balverine model doesn't have the helpers that hold the weapons.*

The fact that the balverine gets the weapons back though, that is troubling. Something about loading the save must assign the original inventories to the player, giving to the balverine the Hero's weapons. This may be why Marcopolo removed all of the weapons in the first place. Don't know.

So, it's either remove all of the weapons and when the Hero transforms back he has no weapons, or when loading a save as the balverine you end up with the weapons. It isn't perfect either way, and I don't think there's a workaround for either one.

*Edit - Adding these helpers would be a breeze though. It can be done using only a text editor, I have done this myself and it works. Wink


Theres one temporary solution, which is have a trader next to the sign who you can sell the weapons to for nothing, and then buy them back for nothing using the scripted shopkeeper mod. WOuld that work as a temporary solution?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #49464 is a reply to message #49462 ] Mon, 02 March 2009 13:30 Go to previous messageGo to next message
AlexTheCake  is currently offline AlexTheCake
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Nevermind.. I was gone for a while so I didn't reply.. I used the White one and it worked fine.. Maybe my comp just screwed up.. But I love the mode, even if the blade stuck out. XD I played WITH it in.

Edit: Good idea Darkened.. But maybe they could work the trader, and this mod together by OldBoy

http://fabletlcmod.com/forum/index.php?t=msg&th=1971& ;start=0&

It contains every clothing,style card, tattoo, in the game.. Razz So maybe they could just buy on will. [Will powers not related. <...<]

[Updated on: Mon, 02 March 2009 13:33]

Re: New Balverine Transform Mod [message #49465 is a reply to message #49464 ] Mon, 02 March 2009 13:48 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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AlexTheCake wrote on Mon, 02 March 2009 13:30

Nevermind.. I was gone for a while so I didn't reply.. I used the White one and it worked fine.. Maybe my comp just screwed up.. But I love the mode, even if the blade stuck out. XD I played WITH it in.

Edit: Good idea Darkened.. But maybe they could work the trader, and this mod together by OldBoy

http://fabletlcmod.com/forum/index.php?t=msg&th=1971& ;amp ;start=0&

It contains every clothing,style card, tattoo, in the game.. Razz So maybe they could just buy on will. [Will powers not related. <...<]


One problem.

OldBoy wrote on Fri, 23 March 2007 09:36


The mod won't work if you have used the FreeRoam App.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #49478 is a reply to message #49463 ] Tue, 03 March 2009 00:19 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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DarkenedSoul wrote on Mon, 02 March 2009 22:09

Theres one temporary solution, which is have a trader next to the sign who you can sell the weapons to for nothing, and then buy them back for nothing using the scripted shopkeeper mod. WOuld that work as a temporary solution?


No that wouldn't work.
As I stated above, the hero's weapons return no matter what, when you save as a balverine.
This was already the case with marco's mod in the beginning.
Besides; as JohnDoe says, it's just a minor thing.

Another way around it would be to use the nosheaths mod, but that's a pretty radical solution I guess.

[Updated on: Tue, 03 March 2009 00:25]


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #49595 is a reply to message #49387 ] Sat, 07 March 2009 07:53 Go to previous messageGo to next message
supersazza7  is currently offline supersazza7
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mine isn't working Mad it just says ERROR:COULD NOT FIND LIBARY
Re: New Balverine Transform Mod [message #49596 is a reply to message #49595 ] Sat, 07 March 2009 08:04 Go to previous messageGo to next message
OldBoy  is currently offline OldBoy
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supersazza7 wrote on Sat, 07 March 2009 16:53

mine isn't working Mad it just says ERROR:COULD NOT FIND LIBARY

What the f is that telling me? What's 'it'?
If you expect any help, be clear on what goes wrong...


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Balverine Transform Mod [message #50457 is a reply to message #49387 ] Tue, 31 March 2009 01:05 Go to previous messageGo to next message
axelwarpig  is currently offline axelwarpig
Messages: 1
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i cant seem to even down load a balverine it keeps poping up the the download window saying" open save cancle" and i keep hitting open but it keeps going to the window i need help
Re: New Balverine Transform Mod [message #50772 is a reply to message #49387 ] Sat, 18 April 2009 16:25 Go to previous messageGo to next message
axxon55  is currently offline axxon55
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Yea this is so Cool but i got one problem if it is a problem..Umm Im using the White Balverine But When i transform to him its all good besides his Size hes As small as a Normal Balverine But just white any solution?
Re: New Balverine Transform Mod [message #51627 is a reply to message #49387 ] Tue, 02 June 2009 05:07 Go to previous messageGo to next message
Crypt Lord  is currently offline Crypt Lord
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Can you give me the minion transformation mod.And How to Transform it, and how to transform back
Re: New Balverine Transform Mod [message #51629 is a reply to message #49387 ] Tue, 02 June 2009 05:14 Go to previous messageGo to next message
Drakath  is currently offline Drakath
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OldBoy wrote on Sat, 28 February 2009 08:21


To transform:
Go outside the guild, hit (with your fists or sword) the left sign to transform, and don't 'esc' out of the cutscene.
To transform back:
Hit the right sign and this time 'esc' out of the cutscene.
http://img25.imageshack.us/img25/12/13200903712.th.jpghttp://img21.imageshack.us/img21/9741/13200991617.th.jpg


Read,then ask.
If you can't find the mod that you're searching with search,it mostly means that has not been done.Then,learn to do that or wait until someone wants for you.I'm currently working on a hero->hobbe conversion,maybe i'll think about minions after that.

[Updated on: Tue, 02 June 2009 05:15]

Re: New Balverine Transform Mod [message #51635 is a reply to message #49387 ] Tue, 02 June 2009 08:32 Go to previous messageGo to next message
pascaliedema  is currently offline pascaliedema
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Do i have to install this via FinalAlbion.wad? By ripping FinalAlbion just like it's described in the included readme? Because i don't know what i have to do with the map when i ripped FinalAlbion.wad. Do i have to take the files out the map and put them in the levels map or do i have to keep them in there and keep the map where i ripped it? I have to put the guild file that is included in this mod in that map.

[Updated on: Tue, 02 June 2009 08:35]

Re: New Balverine Transform Mod [message #51638 is a reply to message #51635 ] Tue, 02 June 2009 08:41 Go to previous messageGo to next message
Drakath  is currently offline Drakath
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If you don't have used the freeroam app,you only need to load the .fmp with fable explorer,without messing with the maps.
If you have used it,you'll simply have to download the .tng,insert it in data/levels/finalalbion(overwriting the one that already existed),then load the .fmp in FE.

If these aren't the answers you wanted,i haven't understood,sorry. Confused
Re: New Balverine Transform Mod [message #51652 is a reply to message #51638 ] Tue, 02 June 2009 11:14 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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Drakath wrote on Tue, 02 June 2009 08:41

If you don't have used the freeroam app,you only need to load the .fmp with fable explorer,without messing with the maps.
You forgot to mention, If you have used FreeRoam, then you drop the supplied TNG in the FinalAlbion folder. JUST loading the FMP won't make it work.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #51655 is a reply to message #51652 ] Tue, 02 June 2009 11:17 Go to previous messageGo to next message
Drakath  is currently offline Drakath
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Read a row below that. Smile
Re: New Balverine Transform Mod [message #51658 is a reply to message #49387 ] Tue, 02 June 2009 11:57 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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Oh, I misunderstood. My apologies.


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Re: New Balverine Transform Mod [message #51663 is a reply to message #51658 ] Tue, 02 June 2009 12:23 Go to previous messageGo to next message
Drakath  is currently offline Drakath
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That's nothing. Smile I just mistaken reading another post.
Re: New Balverine Transform Mod [message #51678 is a reply to message #51663 ] Tue, 02 June 2009 18:58 Go to previous messageGo to next message
Crypt Lord  is currently offline Crypt Lord
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When I put that mod in FE it was successful, but how to change it back to normal(without balverine transformation mod). I mean delete that mod from FE.
Re: New Balverine Transform Mod [message #51685 is a reply to message #51678 ] Wed, 03 June 2009 04:56 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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Crypt Lord wrote on Tue, 02 June 2009 18:58

When I put that mod in FE it was successful, but how to change it back to normal(without balverine transformation mod). I mean delete that mod from FE.

Replace the gamefiles with your backups.

Didn't make any?

Then just delete the 2 signs from outside the guild in Albion Explorer or CBox. Then the mod will be useless.

CHange back from a Balverine first.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #51790 is a reply to message #51638 ] Sat, 06 June 2009 01:42 Go to previous messageGo to next message
pascaliedema  is currently offline pascaliedema
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Drakath wrote on Tue, 02 June 2009 08:41

If you don't have used the freeroam app,you only need to load the .fmp with fable explorer,without messing with the maps.
If you have used it,you'll simply have to download the .tng,insert it in data/levels/finalalbion(overwriting the one that already existed),then load the .fmp in FE.

If these aren't the answers you wanted,i haven't understood,sorry. Confused


Oke thanks
Re: New Balverine Transform Mod [message #51791 is a reply to message #51652 ] Sat, 06 June 2009 01:45 Go to previous messageGo to next message
pascaliedema  is currently offline pascaliedema
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DarkenedSoul wrote on Tue, 02 June 2009 11:14

Drakath wrote on Tue, 02 June 2009 08:41

If you don't have used the freeroam app,you only need to load the .fmp with fable explorer,without messing with the maps.
You forgot to mention, If you have used FreeRoam, then you drop the supplied TNG in the FinalAlbion folder. JUST loading the FMP won't make it work.

But wat if i have another GuildExterior.tng from another mod and i load it into FinalAlbion does the mod don't work anymore?

[Updated on: Sat, 06 June 2009 01:45]

Re: New Balverine Transform Mod [message #51799 is a reply to message #51791 ] Sat, 06 June 2009 06:33 Go to previous messageGo to next message
Noctus  is currently offline Noctus
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pascaliedema wrote on Sat, 06 June 2009 01:45

DarkenedSoul wrote on Tue, 02 June 2009 11:14

Drakath wrote on Tue, 02 June 2009 08:41

If you don't have used the freeroam app,you only need to load the .fmp with fable explorer,without messing with the maps.
You forgot to mention, If you have used FreeRoam, then you drop the supplied TNG in the FinalAlbion folder. JUST loading the FMP won't make it work.

But wat if i have another GuildExterior.tng from another mod and i load it into FinalAlbion does the mod don't work anymore?

Yup. It won't work.

Unless you copy the scripts for the signs in yourself from one TNG to the other TNG.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: New Balverine Transform Mod [message #51898 is a reply to message #51799 ] Tue, 09 June 2009 23:49 Go to previous messageGo to previous message
Crypt Lord  is currently offline Crypt Lord
Messages: 11
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I wanna ask how to make a transformation mods.'coz I wanna make one.is there any video about it? Smile
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