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FrostVale V1.5 (Updated!) [message #49641] Sat, 07 March 2009 19:59 Go to next message
Noctus is currently offline  Noctus
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Registered: May 2008
Location: England

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There was an error with the previous WLD which made Darkwood and Barrow Fields contain a tonne of maps. This has been fixed and it is in the new FinalAlbion.wld. Replace it with your old one.

V1: Houses wintrified
V1.5 RELEASED: Now includes snowy pine trees and stone fences now frosted over. Including benches, etc. Much more wintry now.

THIS MOD REQUIRES YOU TO HAVE USED THE FREEROAM APP

As above, this completely changes OakVale into FrostVale. All the buildings have been frozen, meaning they're covered in icicles etc, and it is constantly snowing. Most of your surrounding objects have been replaced with wintry counterparts.

A large step up from Frostwood, eh? Thats still in the works.

Various screenshots:


Howto:

1. Replace your FinalAlbion.wld (Located: C:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels\) with mine.

2. Now, go to C:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels\FinalAlbion and drop the two .tng files i have provided in there. It will ask you to overwrite, click yes (BEFORE DOING SO I RECOMMEND YOU MAKE BACKUP FILES).

3. Open Fable Explorer, and load Frostvale.fmp.

Save changes, and run fable.

Whats happening is that the old houses are visible under the new ones, meaning it keeps flashing between them. It still WORKS on an old profile 100%, it just doesn't look right. A new profile is needed to get the best out of this mod.

THIS MOD NOW WORKS ON ANY PROFILE THANKS TO JOHNDOES TIP. USE THE NEW TNGS.





http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Sun, 08 March 2009 19:46]

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Re: FrostVale V1 [message #49642 is a reply to message #49641] Sat, 07 March 2009 20:53 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You include the tngs but not the wld? The distribution of the two fall under the same category, just do it. Razz
DarkenedSoul wrote on Sat, 07 March 2009 21:59


Note, this mod only works if you are on an account thats never been to Oakvale before. I don't know why, it just does. Live with it! Smile

I know why. For the same reason that you need to change a UID to change an item in an area you've been to before, the data is saved in the profile and isn't read from the wld anymore.
Re: FrostVale V1 [message #49646 is a reply to message #49641] Sun, 08 March 2009 07:23 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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Ok, i shall upload my WLD. Thanks Smile

And i'll edit the post. At some point i may change the UID's. Possibly with V2.

EDIT: Using post to get more screenshots.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Sun, 08 March 2009 19:46]

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Re: FrostVale V1 [message #49653 is a reply to message #49641] Sun, 08 March 2009 08:32 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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UPDATE. CHECK FIRST POST.

(Thanks John Wink )


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: FrostVale V1 [message #49656 is a reply to message #49653] Sun, 08 March 2009 12:08 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
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Retired
Wait wait wait, that will still cause problems.
If you've been there, change the MAPUIDs in the wld and the UIDs in the tngs, you will create a "shell" of everything, and that's if it doesn't crash.

New profile is the way to go.
Re: FrostVale V1 [message #49657 is a reply to message #49656] Sun, 08 March 2009 12:12 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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JohnDoe wrote on Sun, 08 March 2009 12:08

Wait wait wait, that will still cause problems.
If you've been there, change the MAPUIDs in the wld and the UIDs in the tngs, you will create a "shell" of everything, and that's if it doesn't crash.

New profile is the way to go.


I don't understand, it works fine for me =/


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: FrostVale V1 [message #49658 is a reply to message #49657] Sun, 08 March 2009 12:42 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It does? Huh, well that's what I get for assuming and not testing these things. Razz

Good work.
DarkenedSoul wrote on Sun, 08 March 2009 15:49

EDIT: Nope you were right. Whats happening is that the old houses are visible under the new ones, meaning it keeps flashing between them. It still WORKS on a new profile 100%, it just doesn't look right. A new profile is needed to get the best out of this mod.
Nothing beats theory after all. Razz
Shelling blows.

[Updated on: Sun, 08 March 2009 17:15]

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Re: FrostVale V1 [message #49662 is a reply to message #49641] Sun, 08 March 2009 13:49 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
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Thank you. Working on V2, with everything wintry and possibly music.

EDIT: Nope you were right. Whats happening is that the old houses are visible under the new ones, meaning it keeps flashing between them. It still WORKS on a new profile 100%, it just doesn't look right. A new profile is needed to get the best out of this mod.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Sun, 08 March 2009 14:57]

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Re: FrostVale V1.5 (Updated!) [message #49676 is a reply to message #49641] Sun, 08 March 2009 17:49 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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V1.5 Released! I worked pretty much all day on it, and got hardly anything done. Just kidding.

http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: FrostVale V1.5 (Updated!) [message #49695 is a reply to message #49676] Sun, 08 March 2009 19:37 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
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Registered: March 2007
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cool man looks real nice. quick question though, are you going to change the ground to be snowy? is it even possible? i would suppose it would be almost the same as hexing the stb like john said with the trees.

http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: FrostVale V1.5 (Updated!) [message #49696 is a reply to message #49695] Sun, 08 March 2009 19:40 Go to previous messageGo to next message
Noctus is currently offline  Noctus
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driftking7050 wrote on Sun, 08 March 2009 19:37

cool man looks real nice. quick question though, are you going to change the ground to be snowy? is it even possible? i would suppose it would be almost the same as hexing the stb like john said with the trees.


It's all build into the .lev, so i highly doubt i can.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: FrostVale V1.5 (Updated!) [message #49697 is a reply to message #49696] Sun, 08 March 2009 19:46 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

Retired
DarkenedSoul wrote on Sun, 08 March 2009 21:40

It's all build into the .lev, so i highly doubt i can.
Lev is ground themes. They're not used, I don't think, and stb is the way to go.

[Updated on: Sun, 08 March 2009 21:40]

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Re: FrostVale V1.5 (Updated!) [message #49698 is a reply to message #49697] Sun, 08 March 2009 19:48 Go to previous message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
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JohnDoe wrote on Sun, 08 March 2009 19:46

DarkenedSoul wrote on Sun, 08 March 2009 21:40

It's all build into the .lev, so i highly doubt i can.
Lev is ground themes. They're not used, I don't think, and stb is the way to go.


So i have to learn about stb. Well I have five years. It's only 2009 after all. Wink


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Sun, 08 March 2009 21:42] by Moderator

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