Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Objects » JohnDoe's ranged weapons V1
JohnDoe's ranged weapons V1 [message #49874] Thu, 12 March 2009 13:51 Go to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Released a day early.

First, the JohnDoe Cannon.Video. Kills anything in one hit, but for balance, it doesn't add experience, doesn't add to the combat multiplier, and doesn't destroy things like bushes. The explosion is small enough that it is only effective on one target at a time, with luck you might get two targets. It takes a while to reload. Just aim and shoot, don't hold down.
What? I'm not going to make a super-holy-cow-destroy-everything-in-the-world-on-accident weapon.

Next up, The JohnDoomsday.Video. General mortar-like blast'em up. Oh yea, it has an awesome everything. Good for taking out things behind obstacles. Has a wide explosion range, so don't get too close. Also worth mentioning, because of how the explosion works, you can rapid fire this one, but it deals less damage (only explosion damage, not shot damage).

Pictures and videos courtesy of our awesome OldBoy.

This is only a V1. I have more plans for these, but if I keep focusing on ways I can make it better, I'll never get around to releasing it, like all my other best ideas evar. Example, no rotating barrels. I have more ideas on this, but they'll just have to wait.

Spawn as:
OBJECT_JOHNDOE_CANNON
OBJECT_JOHNDOOMSDAY

[Updated on: Fri, 14 August 2009 15:13]

Report message to a moderator

Re: JohnDoe's ranged weapons V1 [message #49877 is a reply to message #49874] Thu, 12 March 2009 14:53 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

As I've told you in IRC; nice work on this JohnDoe. Really like them.
Gonna have to update my newitempack now Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: JohnDoe's ranged weapons V1 [message #49879 is a reply to message #49877] Thu, 12 March 2009 15:31 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Just realized I had the pictures backward. Laughing

Thanks OldBoy, but I think the NewItemPack could wait a while, might be more things updated and released, wink wink.
Re: JohnDoe's ranged weapons V1 [message #49880 is a reply to message #49874] Thu, 12 March 2009 15:42 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

I love you for this.

I love the doomsday!


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: JohnDoe's ranged weapons V1 [message #49882 is a reply to message #49880] Thu, 12 March 2009 15:59 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
sick man! did you get the barrel to rotate like you wanted to?

http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg
Re: JohnDoe's ranged weapons V1 [message #49883 is a reply to message #49874] Thu, 12 March 2009 16:13 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
JohnDoe wrote on Thu, 12 March 2009 15:51

I have more plans for these, but if I keep focusing on ways I can make it better, I'll never get around to releasing it, like all my other best ideas evar. Example, no rotating barrels. I have more ideas on this, but they'll just have to wait.
Not yet. I've got some work to do for that one. Also have other plans too.
Re: JohnDoe's ranged weapons V1 [message #49884 is a reply to message #49883] Thu, 12 March 2009 16:39 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Those are pretty sweet! If I actually play fable ever again, I'll make sure to get it ^_^

"All of the work, and none of the play, will surely provide for a speedy decay"
icon7.gif  Re: JohnDoe's ranged weapons V1 [message #49931 is a reply to message #49874] Sat, 14 March 2009 04:59 Go to previous messageGo to next message
Nightfall is currently offline  Nightfall
Messages: 1
Registered: March 2009
Location: England
Cool, I like the cannon nice one! Surprised
Re: JohnDoe's ranged weapons V1 [message #50559 is a reply to message #49874] Mon, 06 April 2009 11:27 Go to previous messageGo to next message
fablehacks is currently offline  fablehacks
Messages: 6
Registered: June 2008
Location: victorvile

nice one johndoe!!!
i'll download it right now..


Billy Divris FOOL
icon14.gif  Re: JohnDoe's ranged weapons V1 [message #51522 is a reply to message #49874] Sun, 31 May 2009 06:19 Go to previous messageGo to next message
Drakath is currently offline  Drakath
Messages: 41
Registered: May 2009
Location: Italy
lol you used the undead explosion for the dommsday? Smile

I really love these.
Re: JohnDoe's ranged weapons V1 [message #51524 is a reply to message #51522] Sun, 31 May 2009 06:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Drakath wrote on Sun, 31 May 2009 08:19

lol you used the undead explosion for the dommsday? Smile

I really love these.
Thanks. Smile
And yea, making the JohnDoomsday was a lot of fun. It's definitely my favorite mod of mine.
Re: JohnDoe's ranged weapons V1 [message #52454 is a reply to message #49874] Thu, 02 July 2009 22:35 Go to previous messageGo to next message
sword master is currently offline  sword master
Messages: 6
Registered: June 2009
Both are awsome and they make good bandit killing spree weapons, Hope you get a chance to make a Sword that can go with these.
10/5


Me: Hey look over there!
Balverine: Huh? *Looks*
Me: *Sneaks behind the Balverine and stabs it in the back*

And that concludes our demonstration, any questions?
Re: JohnDoe's ranged weapons V1 [message #52455 is a reply to message #52454] Thu, 02 July 2009 22:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I was considering making a sword to go with the Doomsday, but I still need a concept for it. I haven't come up with anything that is Fable-esque, Doomsday-ish, and derived from existing models. Once I have a concept though, it would be fairly easy to make.
Re: JohnDoe's ranged weapons V1 [message #52456 is a reply to message #49874] Fri, 03 July 2009 00:55 Go to previous messageGo to next message
sword master is currently offline  sword master
Messages: 6
Registered: June 2009
Sword of Aeons mixed with minions blade maybe Like a double bladed Sowrd of Aeons. I could give you ideas but they wouldn't suit fable.

Me: Hey look over there!
Balverine: Huh? *Looks*
Me: *Sneaks behind the Balverine and stabs it in the back*

And that concludes our demonstration, any questions?
Re: JohnDoe's ranged weapons V1 [message #53591 is a reply to message #49874] Fri, 14 August 2009 11:28 Go to previous messageGo to next message
anthonytt14 is currently offline  anthonytt14
Messages: 1
Registered: August 2009
Location: maine

whats the objects name?
like OBJECT_???_???
becuase when i dl it i couldent find it after i loaded it into my FE... and yes you may call me a noob...or newb...ooh yeah great work they look awsome!


WHEN TSLKING TO YOUR FRIENDS, BE CAREFULL OF WHAT YOU SAY...SOME PEOPLE HAVE DIRTY MINNDS...

Jeff:What do you call a doe mixed with a dill pickel?
Tony:What?
Jeff:A Dill-Doe!
Re: JohnDoe's ranged weapons V1 [message #53596 is a reply to message #53591] Fri, 14 August 2009 15:11 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I think it's kind of funny that no one else has asked in these past five months.

OBJECT_JOHNDOE_CANNON
OBJECT_JOHNDOOMSDAY

Re: JohnDoe's ranged weapons V1 [message #53610 is a reply to message #49874] Sat, 15 August 2009 02:59 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

predboy64 wrote on Sat, 15 August 2009 00:34

I wish i could use those but for some reason my spawniing Chest isnt going to acording plan but Nice Work JohnDoe

Use this method instead.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: JohnDoe's ranged weapons V1 [message #53687 is a reply to message #53610] Thu, 20 August 2009 08:21 Go to previous message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

predboy64 wrote on Sun, 16 August 2009 14:23

Yea jus one porblem with that when i did do that Fable Carshed like 3 times

So you have a "porblem" with "carshing"?

Just what did you do? Did you spawn them? How?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Previous Topic: Twinblade's Sword
Next Topic: Sword of the Dead
Goto Forum:
  


Current Time: Thu Mar 28 15:34:39 PDT 2024

Total time taken to generate the page: 0.01344 seconds